Beispiel #1
0
        public override void Draw(GameObject obj, DrawingSurface ds, bool shadows = true)
        {
            terrainShp = new ShpDrawable(_config, _vfs, Rules, Art);
            terrainShp.OwnerCollection = OwnerCollection;
            terrainShp.LoadFromArtEssential();
            terrainShp.Props = Props;
            terrainShp.Shp   = _vfs.Open <ShpFile>(terrainShp.GetFilename());

            foreach (var sub in SubDrawables.OfType <AlphaDrawable>())
            {
                sub.Draw(obj, ds, false);
            }

            if (shadows)
            {
                terrainShp.DrawShadow(obj, ds);
            }
            terrainShp.Draw(obj, ds, false);
        }
        public override void Draw(GameObject obj, DrawingSurface ds, bool shadows = true)
        {
            if (InvisibleInGame)
            {
                return;
            }

            // RA2/YR building rubble
            if (obj is StructureObject && (obj as StructureObject).Health == 0 && _config.Engine >= EngineType.RedAlert2 && _baseShp.Shp != null)
            {
                ShpDrawable rubble = (ShpDrawable)_baseShp.Clone();
                rubble.Props = _baseShp.Props.Clone();
                rubble.Shp.Initialize();
                if (rubble.Shp.NumImages >= 8)
                {
                    rubble.Props.PaletteOverride = OwnerCollection.Palettes.IsoPalette;
                    rubble.Props.FrameDecider    = FrameDeciders.BuildingRubbleFrameDecider(rubble.Shp.NumImages);
                    if (shadows)
                    {
                        rubble.DrawShadow(obj, ds);
                    }
                    rubble.Draw(obj, ds, false);
                    return;
                }
            }

            bool isDamaged = false;
            bool isOnFire  = false;

            if (obj is StructureObject)
            {
                int health = (obj as StructureObject).Health;
                if (health <= _conditionYellowHealth)
                {
                    isDamaged = true;
                    if (health > _conditionRedHealth && _canBeOccupied && _techLevel < 1)
                    {
                        isDamaged = false;
                    }
                }
                _baseShp.Props.FrameDecider = FrameDeciders.BaseBuildingFrameDecider(isDamaged);

                if (_config.Engine >= EngineType.RedAlert2)
                {
                    if (isDamaged)
                    {
                        isOnFire = true;
                    }
                    if (health > _conditionRedHealth && _canBeOccupied)
                    {
                        isOnFire = false;
                    }
                }
            }

            var drawList = new List <Drawable>();

            drawList.Add(_baseShp);

            if (obj is StructureObject && isDamaged)
            {
                drawList.AddRange(_animsDamaged);
                if (isOnFire)
                {
                    drawList.AddRange(_fires);
                }
            }
            else
            {
                drawList.AddRange(_anims);
            }

            drawList.AddRange(SubDrawables);             // bib

            /* order:
             * ActiveAnims+Flat=yes
             * BibShape
             * ActiveAnims (+ZAdjust=0)
             * Building
             * ActiveAnims+ZAdjust=-32 */
            drawList = drawList.OrderBy(d => d.Flat ? -1 : 1).ThenBy(d => d.Props.SortIndex).ToList();

            foreach (var d in drawList)
            {
                if (shadows)
                {
                    d.DrawShadow(obj, ds);
                }
                d.Draw(obj, ds, false);
            }

            var strObj = obj as StructureObject;

            if (!strObj.Upgrade1.Equals("None", StringComparison.InvariantCultureIgnoreCase))
            {
                AnimDrawable up1 = LoadUpgrade(strObj, 0, Props.Clone());
                up1.Draw(obj, ds, false);
            }

            if (!strObj.Upgrade2.Equals("None", StringComparison.InvariantCultureIgnoreCase))
            {
                AnimDrawable up2 = LoadUpgrade(strObj, 1, Props.Clone());
                up2.Draw(obj, ds, false);
            }

            if (!strObj.Upgrade3.Equals("None", StringComparison.InvariantCultureIgnoreCase))
            {
                AnimDrawable up3 = LoadUpgrade(strObj, 2, Props.Clone());
                up3.Draw(obj, ds, false);
            }
        }