Inheritance: MonoBehaviour
Beispiel #1
0
        //Get references to all necessary components;
        void Awake()
        {
            mover           = GetComponent <Mover>();
            tr              = transform;
            characterInput  = GetComponent <CharacterInput>();
            ceilingDetector = GetComponent <CeilingDetector>();

            if (characterInput == null)
            {
                Debug.LogWarning("No character input script has been attached to this gameobject", this.gameObject);
            }

            Setup();
        }
Beispiel #2
0
        //Get references to all necessary components;
        void Awake()
        {
            mover = GetComponent <Mover>();
            tr    = transform;

            if (Manager.instance.GlobalUsePad)
            {
                characterInput = GetComponent <CharacterPadInput>();
            }
            else if (!Manager.instance.GlobalUsePad)
            {
                characterInput = GetComponent <CharacterPadInput>();
            }

            ceilingDetector = GetComponent <CeilingDetector>();

            if (characterInput == null)
            {
                Debug.LogWarning("No character input script has been attached to this gameobject", this.gameObject);
            }

            Setup();
        }
 // Use this for initialization
 void Start()
 {
     tr             = transform;
     mover          = GetComponent <Mover>();
     characterInput = GetComponent <CharacterInput>();
 }