static void deserializeCallback(GameMain that, int f_nSaveNo) { try { string xmlFilePath = makeXmlFilename(that, f_nSaveNo); saveDataPluginSettings = new SaveDataPluginSettings(); if (File.Exists(xmlFilePath)) { PluginSettings.Load(xmlFilePath); } } catch (Exception e) { Helper.ShowException(e); } }
static void deserializeCallback(GameMain that, int f_nSaveNo) { try { string xmlFilePath = makeXmlFilename(that, f_nSaveNo); saveDataPluginSettings = new SaveDataPluginSettings(); if (File.Exists(xmlFilePath)) { PluginSettings.Load(xmlFilePath); } } catch (Exception e) { Helper.ShowException(e); } }