Beispiel #1
0
 static void deserializeCallback(GameMain that, int f_nSaveNo)
 {
     try
     {
         string xmlFilePath = makeXmlFilename(that, f_nSaveNo);
         saveDataPluginSettings = new SaveDataPluginSettings();
         if (File.Exists(xmlFilePath))
         {
             PluginSettings.Load(xmlFilePath);
         }
     }
     catch (Exception e)
     {
         Helper.ShowException(e);
     }
 }
 static void deserializeCallback(GameMain that, int f_nSaveNo)
 {
     try
     {
         string xmlFilePath = makeXmlFilename(that, f_nSaveNo);
         saveDataPluginSettings = new SaveDataPluginSettings();
         if (File.Exists(xmlFilePath))
         {
             PluginSettings.Load(xmlFilePath);
         }
     }
     catch (Exception e)
     {
         Helper.ShowException(e);
     }
 }