public static void RemoveOnDisconnect(WorldMgr.party p, PlayerMgr c)
        {
            //Remove client and member if it contains our removing character
            if (p.Members.Contains(c.Character.Information.UniqueID))
            {
                p.Members.Remove(c.Character.Information.UniqueID);
                p.MembersClient.Remove(c.client);
            }
            //Send packet to each player
            foreach (int member in p.Members)
            {
                PlayerMgr playerdetail = Helpers.GetInformation.GetPlayer(member);

                if (p.Members.Count > 1)
                {
                    playerdetail.client.Send(Packet.Party_Data(1, 0));
                }
                else
                {
                    //Send removal of party
                    playerdetail.client.Send(Packet.Party_Data(3, playerdetail.Character.Information.UniqueID));
                    //Remove party state
                    playerdetail.Character.Network.Party = null;
                }
            }
        }
        public void NormalRequest()
        {
            try
            {
                //Create new packet reader
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                //Get invited member
                int Target = Reader.Int32();
                //Get party type
                byte PartyType = Reader.Byte();
                //Close reader
                Reader.Close();

                //Get target player information
                PlayerMgr InvitedPlayer = Helpers.GetInformation.GetPlayer(Target);
                //First we check the our own player level
                if (Character.Information.Level < 5)
                {
                    //Send message

                    //Return
                    return;
                }
                //Check target level
                if (InvitedPlayer.Character.Information.Level < 5)
                {
                    //Send message

                    //Return
                    return;
                }
                //Set target information for invited player
                InvitedPlayer.Character.Network.TargetID = Character.Information.UniqueID;
                //If the player inviting, has no party yet.
                if (Character.Network.Party == null)
                {
                    //Create new party
                    WorldMgr.party Party = new WorldMgr.party();
                    //Set leader of party
                    Party.LeaderID = Character.Information.UniqueID;
                    //Set party type
                    Party.Type = PartyType;
                    //Add to party net info
                    Character.Network.Party = Party;
                }
                //If the target player has no party yet.
                if (InvitedPlayer.Character.Network.Party == null)
                {
                    //Send invitation packet
                    InvitedPlayer.client.Send(Packet.PartyRequest(2, this.Character.Information.UniqueID, PartyType));
                    //Set invite bools
                    InvitedPlayer.Character.Information.CheckParty = true;
                    Character.Information.CheckParty = true;
                }
            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                //Write information to the console
                Console.WriteLine(ex);
                //Write information to the debug log

            }
        }
        public void CharacterRequest()
        {
            try
            {
                //Open packet reader
                PacketReader Reader = new PacketReader(PacketInformation.buffer);

                //Get targeted player information
                PlayerMgr sys = Helpers.GetInformation.GetPlayer(Character.Network.TargetID);

                if (this.Character.State.UnionApply && sys.Character.State.UnionApply)
                {
                    if (Reader.Byte() == 1 && Reader.Byte() == 0)
                    {
                        //Need to sniff decline packet info
                        Character.State.UnionApply     = false;
                        sys.Character.State.UnionApply = false;
                    }
                    else
                    {
                        //Check for null and set unique id for union and insert our own guild.
                        if (sys.Character.Network.Guild.Unions == null)
                        {
                            int uniqueid = DB.GetRowsCount("SELECT * FROM guild_unions");
                            sys.Character.Network.Guild.UniqueUnion = uniqueid + 1;
                            DB.query("INSERT INTO guild_unions (union_leader, union_guildid, union_unique_id) VALUES ('" + sys.Character.Network.Guild.Guildid + "','" + sys.Character.Network.Guild.Guildid + "','" + sys.Character.Network.Guild.UniqueUnion + "')");
                        }
                        //Update database
                        DB.query("INSERT INTO guild_unions (union_leader, union_guildid, union_unique_id) VALUES ('" + sys.Character.Network.Guild.Guildid + "','" + Character.Network.Guild.Guildid + "','" + sys.Character.Network.Guild.UniqueUnion + "')");

                        //Send union packet to newly joined player
                        client.Send(Packet.UnionInfo(this));

                        //Send update packet to all guilds in union
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //If the user is not the newly invited member get player info
                                PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Send guild update packet
                                if (tomember != null)
                                {
                                    if (!tomember.Character.Network.Guild.SingleSend)
                                    {
                                        if (Character.Information.CharacterID != tomember.Character.Information.CharacterID)
                                        {
                                            tomember.Character.Network.Guild.SingleSend = true;
                                            tomember.client.Send(Packet.GuildUpdate(Character, 14, 0, 0, 0));
                                        }
                                    }
                                }
                            }
                        }
                        foreach (int member in Character.Network.Guild.UnionMembers)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //If the user is not the newly invited member get player info
                                PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Send guild update packet
                                if (tomember != null)
                                {
                                    if (!tomember.Character.Network.Guild.SingleSend)
                                    {
                                        tomember.Character.Network.Guild.SingleSend = true;
                                        tomember.client.Send(Packet.GuildUpdate(Character, 14, 0, 0, 0));
                                    }
                                }
                            }
                        }
                        //Disable the bool again
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Make sure member isnt null
                            if (member != 0)
                            {
                                //Get guildmember details
                                PlayerMgr guildmember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Make sure guildmember isnt null
                                if (guildmember != null)
                                {
                                    //Disable bool to allow resend new packets.
                                    guildmember.Character.Network.Guild.SingleSend = false;
                                }
                            }
                        }
                        //Disable the bool again
                        foreach (int member in Character.Network.Guild.UnionMembers)
                        {
                            //Make sure member isnt null
                            if (member != 0)
                            {
                                //Get guildmember details
                                PlayerMgr guildmember = Helpers.GetInformation.GetPlayerMainid(member);
                                //Make sure guildmember isnt null
                                if (guildmember != null)
                                {
                                    //Disable bool to allow resend new packets.
                                    guildmember.Character.Network.Guild.SingleSend = false;
                                }
                            }
                        }
                        //Reset bools
                        Character.State.UnionApply     = false;
                        sys.Character.State.UnionApply = false;
                    }
                }
                //------------------------------------- [ Exchange invite ] -------------------------------------//
                else if (this.Character.State.Exchanging && sys.Character.State.Exchanging)
                {
                    if (Reader.Byte() == 1 && Reader.Byte() == 0)
                    {
                        sys.client.Send(Packet.Exchange_Cancel());
                        Character.State.Exchanging     = false;
                        sys.Character.State.Exchanging = false;
                    }
                    else
                    {
                        sys.client.Send(Packet.OpenExhangeWindow(1, this.Character.Information.UniqueID));
                        client.Send(Packet.OpenExhangeWindow(sys.Character.Information.UniqueID));

                        Character.Network.Exchange.Window       = true;
                        Character.Network.Exchange.ItemList     = new List <ObjData.slotItem>();
                        sys.Character.Network.Exchange.Window   = true;
                        sys.Character.Network.Exchange.ItemList = new List <ObjData.slotItem>();
                    }
                }
                //------------------------------------- [ Guild invite ] -------------------------------------//
                else if (this.Character.State.GuildInvite && sys.Character.State.GuildInvite)
                {
                    //If byte equals 2 the type is denied
                    if (Reader.Byte() == 2)
                    {
                        //Denied request
                        Character.State.GuildInvite     = false;
                        sys.Character.State.GuildInvite = false;
                        //Send refused packet to sender
                        sys.client.Send(Packet.Message(OperationCode.SERVER_GUILD, Messages.UIIT_MSG_GUILDERR_JOIN_GUILD_REFUSED));
                    }
                    //If not denied we start adding the new member
                    else
                    {
                        //Invite guild member (Add member count + 1).
                        int guildmemberadd = sys.Character.Network.Guild.Members.Count + 1;
                        //Update database
                        DB.query("INSERT INTO guild_members (guild_id, guild_member_id, guild_rank, guild_points, guild_fortress, guild_grant, guild_perm_join, guild_perm_withdraw, guild_perm_union, guild_perm_storage, guild_perm_notice) VALUES ('" + sys.Character.Network.Guild.Guildid + "','" + Character.Information.CharacterID + "','10','0','1','" + "" + "','0','0','0','0','0')");
                        DB.query("UPDATE guild SET guild_members_t='" + guildmemberadd + "' WHERE guild_name='" + sys.Character.Network.Guild.Name + "'");
                        //Reload new member and load character data for guildinfo
                        LoadPlayerGuildInfo(true);
                        //Send packets to network and spawned players
                        foreach (int member in Character.Network.Guild.Members)
                        {
                            //Make sure the member is there
                            if (member != 0)
                            {
                                //We dont send this info to the invited user.
                                if (member != Character.Information.CharacterID)
                                {
                                    //If the user is not the newly invited member get player info
                                    PlayerMgr tomember = Helpers.GetInformation.GetPlayerMainid(member);
                                    //Send guild update packet
                                    tomember.LoadPlayerGuildInfo(true);
                                    tomember.client.Send(Packet.GuildUpdate(Character, 1, Character.Information.CharacterID, 0, 0));
                                    tomember.client.Send(Packet.GuildSetOnline(Character.Network.Guild, Character.Information.UniqueID));
                                    tomember.client.Send(Packet.GuildUpdate(Character, 6, Character.Information.CharacterID, 0, 0));
                                }
                                //Send information to the invited player
                                else
                                {
                                    //Send guild data packets to invited
                                    client.Send(Packet.SendGuildStart());
                                    client.Send(Packet.SendGuildInfo(Character.Network.Guild));
                                    client.Send(Packet.SendGuildEnd());
                                    //Load union data for new invited player
                                    LoadUnions();
                                }
                            }
                        }
                        //Set bools to false for new invite
                        Character.State.GuildInvite     = false;
                        sys.Character.State.GuildInvite = false;
                    }
                }

                //------------------------------------- [ Party invite ] -------------------------------------//
                else
                {
                    //If invitation is accepted
                    if (Reader.Byte() == 1 && Reader.Byte() == 1)
                    {
                        //First we set our main checks (Check if player is in party or not).
                        if (Character.Network.Party != null)
                        {
                            return;
                        }
                        //Set bools for check
                        Character.Information.CheckParty     = true;
                        sys.Character.Information.CheckParty = true;

                        //Set main party information
                        WorldMgr.party JoiningParty = sys.Character.Network.Party;

                        //Check party type members allowed need message if full
                        if (JoiningParty.Type == 4 && JoiningParty.Members.Count > 3)
                        {
                            //Send party is full message to player
                            client.Send(Packet.Message(OperationCode.SERVER_PARTY_MESSAGES, Messages.UIIT_MSG_PARTYERR_ALREADY_FULL));
                            return;
                        }
                        if (JoiningParty.Type == 5 && JoiningParty.Members.Count > 7)
                        {
                            //Send party is full message to player
                            client.Send(Packet.Message(OperationCode.SERVER_PARTY_MESSAGES, Messages.UIIT_MSG_PARTYERR_ALREADY_FULL));
                            return;
                        }
                        //If the current count == 0 then add party and add me
                        if (JoiningParty.Members.Count == 0)
                        {
                            //Add ourselfs to the party list
                            JoiningParty.Members.Add(sys.Character.Information.UniqueID);
                            //Add our client to the party list
                            JoiningParty.MembersClient.Add(sys.client);
                            //Set party id
                            JoiningParty.ptid = Helpers.Manager.Party.Count + 1;
                            //Set party network info
                            sys.Character.Network.Party = JoiningParty;
                            //Send permissions
                            sys.client.Send(Packet.Party_Member(sys.Character.Information.UniqueID));
                            //Send party data to leader
                            sys.client.Send(Packet.Party_DataMember(JoiningParty));
                            //Send party data packet to leader (Other player that joined).
                            sys.client.Send(Packet.Party_Data(2, Character.Information.UniqueID));
                            //Add invited member to the list
                            JoiningParty.Members.Add(Character.Information.UniqueID);
                            JoiningParty.MembersClient.Add(client);
                            //Set party info for invited member
                            Character.Network.Party = JoiningParty;
                            //Send permissions
                            client.Send(Packet.PartyOwnerInformation(Character.Information.UniqueID));
                            //Send party data
                            client.Send(Packet.Party_DataMember(JoiningParty));
                            //return
                            return;
                        }
                        //If there are more members in the current party
                        else
                        {
                            //Repeat for each member using count
                            for (byte b = 0; b <= JoiningParty.Members.Count - 1; b++)
                            {
                                //Get player information from [b]
                                PlayerMgr others = Helpers.GetInformation.GetPlayer(JoiningParty.Members[b]);
                                //Send party data to member
                                others.client.Send(Packet.Party_Data(2, Character.Information.UniqueID));
                            }
                            //Add the invited member to list
                            JoiningParty.Members.Add(Character.Information.UniqueID);
                            //Add the invited client to the list
                            JoiningParty.MembersClient.Add(client);
                            //Set party
                            Character.Network.Party = JoiningParty;
                            //Send permissions
                            client.Send(Packet.PartyOwnerInformation(Character.Information.UniqueID));
                            //Send party data
                            client.Send(Packet.Party_DataMember(JoiningParty));
                            return;
                        }
                    }
                    //If denied request
                    else
                    {
                        //Send denied message to the player joining
                        client.Send(Packet.Message(OperationCode.SERVER_PARTY_MEMBER, Messages.UIIT_MSG_PARTYERR_JOIN_PARTY_REFUSED));
                        //Set both bools to false so inviting can be done again
                        sys.Character.Information.CheckParty = false;
                        Character.Information.CheckParty     = false;
                    }
                }
            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        public void CalcSharedPartyExpSp(int paramexp, party pt, PlayerMgr targetplayer, ref long outexp)
        {
            try
            {
                byte mlv = ObjData.Manager.ObjectBase[ID].Level;
                // party average
                int        k             = 0;
                List <int> NearbyMembers = new List <int>(9);
                if (pt.Members.Count != 0)
                {
                    double playerDist;
                    foreach (int memb in pt.Members)
                    {
                        PlayerMgr i = Helpers.GetInformation.GetPlayer(memb);
                        //playerDist = Formule.gamedistance(targetplayer.Character.Position.x, targetplayer.Character.Position.y, i.Character.Position.x, i.Character.Position.y);
                        playerDist = Formule.gamedistance(targetplayer.Character.Position, i.Character.Position);
                        if (playerDist >= 50)
                        {
                            NearbyMembers.Add(i.Character.Information.UniqueID);
                        }
                    }
                    foreach (int l in NearbyMembers)
                    {
                        k += Helpers.GetInformation.GetPlayer(l).Character.Information.Level;
                    }
                    k = (int)(k / pt.Members.Count);
                    //k = átlag.
                    foreach (int mem in NearbyMembers)
                    {
                        PlayerMgr ch   = Helpers.GetInformation.GetPlayer(mem);
                        int       ptsp = 97;
                        //This isn't the right formula. TODO: We must find the right one!
                        int ptexp = (int)((((paramexp / mlv) + (mlv - k)) * mlv) / k) * ch.Character.Information.Level;
                        ptexp *= Helpers.Settings.Rate.Experience;
                        byte kat = Kat;
                        if (kat == 20)
                        {
                            kat = 25;
                        }
                        ptexp *= kat; //we multiply the exp according to type of the mob.
                        //TODO: premium ticket
                        //gap:
                        ptexp -= (ptexp * (ch.Character.Information.Level) - Math.Abs(ch.Character.Information.Level - ch.MasteryGetBigLevel)) * 10 / 100;
                        if (ch.Character.Information.Level == 110 && ch.Character.Information.XP >= 4000000000)
                        {
                            ptexp = 0;
                        }
                        //we calculate the amount of sp:
                        if (Math.Abs(ObjData.Manager.ObjectBase[ID].Level - k) < 10)
                        {
                            int gap = Math.Abs(ch.Character.Information.Level - ch.MasteryGetBigLevel) * 10;
                            if (gap >= 90)
                            {
                                gap = 90;
                            }
                            ptsp  = (ptsp * (100 + gap)) / k; //Instead of 100 I share with the avareage of the party, so we get a proportionate number.
                            ptsp *= kat;
                            ptsp *= Helpers.Settings.Rate.SkillPoint;
                        }
                        //Send total to all in party (Set exp from formula)
                        SetPartyMemberExp(ch, (long)ptexp, ch.Character.Information.Attributes, (long)ptsp);
                        SetSp(ch, ptsp);
                        if (ch.Character.Network.Guild.Guildid != 0)
                        {
                            if (Math.Abs(ch.Character.Network.Guild.LastDonate - ch.Character.Network.Guild.DonateGP) >= 10)
                            {
                                DB.query("UPDATE guild_members SET guild_points='" + ch.Character.Network.Guild.DonateGP + "' WHERE guild_member_id='" + ch.Character.Information.CharacterID + "'");
                                ch.Character.Network.Guild.LastDonate = ch.Character.Network.Guild.DonateGP;

                                // set new amount to every guild members guild class
                                foreach (int m in ch.Character.Network.Guild.Members)
                                {
                                    int targetindex = ch.Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == m);
                                    if (ch.Character.Network.Guild.MembersInfo[targetindex].Online)
                                    {
                                        PlayerMgr sys = Helpers.GetInformation.GetPlayer(m);

                                        // here comes the messy way
                                        ObjData.guild_player mygp = new ObjData.guild_player();
                                        int myindex = 0;
                                        foreach (ObjData.guild_player gp in sys.Character.Network.Guild.MembersInfo)
                                        {
                                            if (gp.MemberID == ch.Character.Information.CharacterID)
                                            {
                                                mygp          = gp;
                                                mygp.DonateGP = ch.Character.Network.Guild.DonateGP;
                                                break;
                                            }
                                            myindex++;
                                        }
                                        sys.Character.Network.Guild.MembersInfo[myindex] = mygp;
                                    }
                                }

                                ch.Character.Network.Guild.Send(Client.Packet.GuildUpdate(ch.Character, 9, 0, 0, 0));
                            }
                        }
                        outexp = ptexp;
                    }
                }
                else
                {
                    return;
                }
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        public void SetExperience()
        {
            try
            {
                //Check death
                if (GetDie)
                {
                    //Set default parameters
                    int percent = 0;
                    //Exp information of the monster
                    long exp = ObjData.Manager.ObjectBase[ID].Exp;
                    //Sp information
                    int sp = 119;
                    //Level default false
                    bool level = false;
                    //Main perfect information
                    byte mainpercent = 100;
                    //Set quick info to player
                    PlayerMgr player;
                    //If Agro list isnt empty
                    if (AgressiveDMG != null)
                    {
                        //Check how many have agro state
                        for (byte b = 0; b < AgressiveDMG.Count; b++)
                        {
                            //Make sure the player isnt null
                            if (AgressiveDMG[b].playerID != 0)
                            {
                                //Get player information
                                player = Helpers.GetInformation.GetPlayer(AgressiveDMG[b].playerID);
                                //Again double check to make sure the called information isnt null
                                if (player != null)
                                {
                                    //Set definition for stat attributes
                                    short stat = player.Character.Information.Attributes;
                                    //Calculate the damage dealt of the player and divide it by the monster type and hp total.
                                    percent = AgressiveDMG[b].playerDMD * 100 / ObjData.Manager.ObjectBase[ID].HP * Kat;
                                    //If the % is higher or equals 100%, we reset our % to normal
                                    if (percent >= mainpercent)
                                    {
                                        percent = mainpercent;
                                    }
                                    //Set default bool info for level
                                    level = false;
                                    //Make sure our % isnt 0 , so we dont do none needed actions
                                    if (mainpercent > 0)
                                    {
                                        //If the player is currently in a party
                                        if (player.Character.Network.Party != null)
                                        {
                                            //Set definition for the party info
                                            party ept = player.Character.Network.Party;
                                            //Set party type information from our party
                                            PlayerMgr.PartyTypes ptType = (PlayerMgr.PartyTypes)ept.Type;
                                            //If its a non shared party
                                            if (ptType == PlayerMgr.PartyTypes.NONSHARE_NO_PERMISSION || ptType == PlayerMgr.PartyTypes.NONSHARE)
                                            {
                                                //Get gap information of the players mastery level
                                                int gap = Math.Abs(player.Character.Information.Level - player.MasteryGetBigLevel) * 10;
                                                if (gap >= 90)
                                                {
                                                    gap = 90;
                                                }

                                                mainpercent -= (byte)percent;
                                                //Premium tickets should be added here to increase the exp
                                                exp *= Helpers.Settings.Rate.Experience;
                                                exp -= (exp * ((Math.Abs(ObjData.Manager.ObjectBase[ID].Level - player.Character.Information.Level) - Math.Abs(player.Character.Information.Level - player.MasteryGetBigLevel)) * 10)) / 100;
                                                // kat == the type of the mob. this is the multiplier of the mob's HP and the amount of exp what the mob gives.
                                                byte monstertype = Kat;

                                                if (monstertype == 20)
                                                {
                                                    monstertype = 25;
                                                }

                                                exp *= monstertype;
                                                exp  = (exp * percent) / 100;
                                                exp  = (exp * (100 - gap)) / 100;

                                                if (Math.Abs(ObjData.Manager.ObjectBase[ID].Level - player.Character.Information.Level) < 10)
                                                {
                                                    sp  = (sp * (100 + gap)) / 100;
                                                    sp *= monstertype;
                                                    sp *= Helpers.Settings.Rate.SkillPoint;
                                                }
                                                else
                                                {
                                                    sp = 10;
                                                }
                                                if (exp <= 1)
                                                {
                                                    exp = 1;
                                                }
                                                if (sp <= 1)
                                                {
                                                    sp = 10;
                                                }
                                                //simple non-share pt.
                                                if (ept.Members.Count > 1)
                                                {
                                                    if (Type == 0) //normal mob
                                                    {
                                                        exp *= 1;
                                                        sp  *= 1;
                                                    }
                                                    else if (Type == 1) //champion
                                                    {
                                                        exp *= 2;
                                                        sp  *= 2;
                                                    }
                                                    else if (Type == 3)// Unique
                                                    {
                                                        exp *= 7;
                                                        sp  *= 7;
                                                    }
                                                    else if (Type == 4) //giant
                                                    {
                                                        exp *= 3;
                                                        sp  *= 3;
                                                    }
                                                    else if (Type == 6) //elite
                                                    {
                                                        exp *= 2;
                                                        sp  *= 2;
                                                    }
                                                    else if (Type == 16) //normal ptmob
                                                    {
                                                        exp *= 3;
                                                        sp  *= 3;
                                                    }
                                                    else if (Type == 17) //champion ptmob
                                                    {
                                                        exp *= 4;
                                                        sp  *= 4;
                                                    }
                                                    else if (Type == 20)//party giant
                                                    {
                                                        exp *= 6;
                                                        sp  *= 6;
                                                    }

                                                    switch (ept.Members.Count)
                                                    {
                                                    case 2:
                                                        exp += (long)(exp * 0.05);
                                                        sp  += (int)(sp * 0.05);
                                                        break;

                                                    case 3:
                                                        exp += (long)(exp * 0.05) * 2;
                                                        sp  += (int)(sp * 0.05) * 2;
                                                        break;

                                                    case 4:
                                                        exp += (long)(exp * 0.05) * 3;
                                                        sp  += (int)(sp * 0.05) * 3;
                                                        break;
                                                    }
                                                }
                                            }

                                            if (ptType == PlayerMgr.PartyTypes.EXPSHARE_NO_PERMISSION || ptType == PlayerMgr.PartyTypes.EXPSHARE || ptType == PlayerMgr.PartyTypes.FULLSHARE || ptType == PlayerMgr.PartyTypes.FULLSHARE_NO_PERMISSION)
                                            {
                                                if (ept.Members.Count > 1)
                                                {
                                                    if (Type == 0) //normal mob
                                                    {
                                                        exp *= 1;
                                                        sp  *= 1;
                                                    }
                                                    else if (Type == 1) //champion
                                                    {
                                                        exp *= 2;
                                                        sp  *= 2;
                                                    }
                                                    else if (Type == 3)// Unique
                                                    {
                                                        exp *= 7;
                                                        sp  *= 7;
                                                    }
                                                    else if (Type == 4) //giant
                                                    {
                                                        exp *= 3;
                                                        sp  *= 3;
                                                    }
                                                    else if (Type == 6) //elite
                                                    {
                                                        exp *= 2;
                                                        sp  *= 2;
                                                    }
                                                    else if (Type == 16) //normal ptmob
                                                    {
                                                        exp *= 3;
                                                        sp  *= 3;
                                                    }
                                                    else if (Type == 17) //champion ptmob
                                                    {
                                                        exp *= 4;
                                                        sp  *= 4;
                                                    }
                                                    else if (Type == 20)//party giant
                                                    {
                                                        exp *= 6;
                                                        sp  *= 6;
                                                    }
                                                    CalcSharedPartyExpSp(ObjData.Manager.ObjectBase[ID].Exp, ept, player, ref exp);
                                                }
                                            }
                                        }
                                        //Player not in party
                                        else
                                        {
                                            int gap = Math.Abs(player.Character.Information.Level - player.MasteryGetBigLevel) * 10;
                                            if (gap >= 90)
                                            {
                                                gap = 90;
                                            }

                                            mainpercent -= (byte)percent;

                                            if (player.Character.Information.Level != ObjData.Manager.ObjectBase[ID].Level)
                                            {
                                                exp -= (exp * ((Math.Abs(ObjData.Manager.ObjectBase[ID].Level - player.Character.Information.Level) - Math.Abs(player.Character.Information.Level - player.MasteryGetBigLevel)) * 10)) / 100;
                                            }

                                            if (Type == 0) //normal mob
                                            {
                                                exp *= 1;
                                                sp  *= 1;
                                            }
                                            else if (Type == 1) //champion
                                            {
                                                exp *= 2;
                                                sp  *= 2;
                                            }
                                            else if (Type == 3)// Unique
                                            {
                                                exp *= 7;
                                                sp  *= 7;
                                            }
                                            else if (Type == 4) //giant
                                            {
                                                exp *= 3;
                                                sp  *= 3;
                                            }
                                            else if (Type == 6) //elite
                                            {
                                                exp *= 2;
                                                sp  *= 2;
                                            }
                                            else if (Type == 16) //normal ptmob
                                            {
                                                exp *= 3;
                                                sp  *= 3;
                                            }
                                            else if (Type == 17) //champion ptmob
                                            {
                                                exp *= 4;
                                                sp  *= 4;
                                            }
                                            else if (Type == 20)//party giant
                                            {
                                                exp *= 6;
                                                sp  *= 6;
                                            }
                                            exp = (exp * percent) / 100;
                                            exp = (exp * (97 + gap)) / 100;

                                            if (player.Character.Information.Level == 140 && player.Character.Information.XP >= 130527554553)
                                            {
                                                exp = 0;
                                            }

                                            if (Math.Abs(ObjData.Manager.ObjectBase[ID].Level - player.Character.Information.Level) < 10)
                                            {
                                                int gaplevel = ObjData.Manager.ObjectBase[ID].Level - player.Character.Information.Level;
                                                sp  = (sp * (100 + gaplevel)) / 100;
                                                sp *= Kat;
                                                sp *= Helpers.Settings.Rate.SkillPoint;

                                                exp  = (exp * (100 + gaplevel)) / 100;
                                                exp *= Kat;
                                                exp *= Helpers.Settings.Rate.Experience;
                                            }
                                            else
                                            {
                                                exp = 10;
                                                sp  = 10;
                                            }

                                            if (exp <= 1)
                                            {
                                                exp = 1;
                                            }
                                            if (sp <= 1)
                                            {
                                                sp = 10;
                                            }
                                        }
                                        player.Character.Information.XP += exp;

                                        while (player.Character.Information.XP >= ObjData.Manager.LevelData[player.Character.Information.Level])
                                        {
                                            player.Character.Information.XP -= ObjData.Manager.LevelData[player.Character.Information.Level];
                                            if (player.Character.Information.XP < 1)
                                            {
                                                player.Character.Information.XP = 0;
                                            }
                                            stat += 3;
                                            player.Character.Information.Attributes += 3;
                                            player.Character.Information.Level++;
                                            player.Character.Stat.Intelligence++;
                                            player.Character.Stat.Strength++;
                                            player.UpdateIntelligenceInfo(1);
                                            player.UpdateStrengthInfo(1);
                                            player.SetStat();
                                            level = true;
                                        }


                                        SetSp(player, sp);
                                        player.Character.Network.Guild.LastDonate += 2;
                                        if (player.Character.Network.Guild.Guildid != 0)
                                        {
                                            if (Math.Abs(player.Character.Network.Guild.LastDonate - player.Character.Network.Guild.DonateGP) >= 10)
                                            {
                                                int gpinformation = Rnd.Next(1, 9);//Need to make formula
                                                DB.query("UPDATE guild_members SET guild_points='" + gpinformation + "' WHERE guild_member_id='" + player.Character.Information.CharacterID + "'");
                                                player.Character.Network.Guild.LastDonate = player.Character.Network.Guild.DonateGP;
                                                //Reload information
                                                player.LoadPlayerGuildInfo(false);
                                                // set new amount to every guild members guild class
                                                foreach (int m in player.Character.Network.Guild.Members)
                                                {
                                                    if (m != 0)
                                                    {
                                                        PlayerMgr gmember = Helpers.GetInformation.GetPlayerMainid(m);
                                                        if (gmember != null)
                                                        {
                                                            gmember.client.Send(Client.Packet.GuildUpdate(player.Character, 9, 0, 0, 0));
                                                        }
                                                    }
                                                }
                                                player.Character.Network.Guild.LastDonate = 0;
                                            }
                                        }
                                        //Check pet level information
                                        if (player.Character.Attackpet.Active)
                                        {
                                            while (player.Character.Attackpet.Details.exp >= ObjData.Manager.LevelData[player.Character.Attackpet.Details.exp])
                                            {
                                                player.Character.Attackpet.Details.exp -= ObjData.Manager.LevelData[player.Character.Attackpet.Details.Level];
                                                if (player.Character.Attackpet.Details.exp < 1)
                                                {
                                                    player.Character.Attackpet.Details.exp = 0;
                                                }

                                                /*
                                                 * stat += 3;
                                                 * player.Character.Information.Attributes += 3;
                                                 * player.Character.Information.Level++;
                                                 * player.Character.Stat.Intelligence++;
                                                 * player.Character.Stat.Strength++;
                                                 * player.UpdateIntelligenceInfo(1);
                                                 * player.UpdateStrengthInfo(1);
                                                 * player.SetStat();
                                                 */
                                                level = true;
                                            }
                                        }

                                        if (level)
                                        {
                                            if (player.Character.Network.Guild.Guildid != 0)
                                            {
                                                if (Math.Abs(player.Character.Network.Guild.LastDonate - player.Character.Network.Guild.DonateGP) >= 10)
                                                {
                                                    int gpinformation = Rnd.Next(1, 9);//Need to make formula
                                                    DB.query("UPDATE guild_members SET guild_points='" + gpinformation + "' WHERE guild_member_id='" + player.Character.Information.CharacterID + "'");
                                                    player.Character.Network.Guild.LastDonate = player.Character.Network.Guild.DonateGP;
                                                    //Reload information
                                                    player.LoadPlayerGuildInfo(false);
                                                    // set new amount to every guild members guild class
                                                    foreach (int m in player.Character.Network.Guild.Members)
                                                    {
                                                        if (m != 0)
                                                        {
                                                            PlayerMgr gmember = Helpers.GetInformation.GetPlayerMainid(m);
                                                            if (gmember != null)
                                                            {
                                                                gmember.client.Send(Client.Packet.GuildUpdate(player.Character, 9, 0, 0, 0));
                                                            }
                                                        }
                                                    }
                                                    player.Character.Network.Guild.LastDonate = 0;
                                                }
                                            }

                                            if (player.Character.Attackpet.Active)
                                            {
                                                //test
                                                player.Send(Client.Packet.Player_LevelUpEffect(player.Character.Attackpet.Details.UniqueID));
                                                player.client.Send(Client.Packet.Player_getExp(player.Character.Attackpet.Details.UniqueID, exp, sp, stat));
                                            }
                                            if (player.Character.Information.Level == 110 && player.Character.Information.XP >= 4000000000)
                                            {
                                                exp = 0;
                                            }
                                            player.Send(Client.Packet.Player_LevelUpEffect(player.Character.Information.UniqueID));
                                            player.client.Send(Client.Packet.Player_getExp(player.Character.Action.Target, exp, sp, stat));
                                            player.SavePlayerInfo();
                                        }
                                        else
                                        {
                                            if (player.Character.Network.Guild.Guildid != 0)
                                            {
                                                if (Math.Abs(player.Character.Network.Guild.LastDonate - player.Character.Network.Guild.DonateGP) >= 10)
                                                {
                                                    int gpinformation = Rnd.Next(1, 9);//Need to make formula
                                                    DB.query("UPDATE guild_members SET guild_points='" + gpinformation + "' WHERE guild_member_id='" + player.Character.Information.CharacterID + "'");
                                                    player.Character.Network.Guild.LastDonate = player.Character.Network.Guild.DonateGP;
                                                    //Reload information
                                                    player.LoadPlayerGuildInfo(false);
                                                    // set new amount to every guild members guild class
                                                    foreach (int m in player.Character.Network.Guild.Members)
                                                    {
                                                        if (m != 0)
                                                        {
                                                            PlayerMgr gmember = Helpers.GetInformation.GetPlayerMainid(m);
                                                            if (gmember != null)
                                                            {
                                                                gmember.client.Send(Client.Packet.GuildUpdate(player.Character, 9, 0, 0, 0));
                                                            }
                                                        }
                                                    }
                                                    player.Character.Network.Guild.LastDonate = 0;
                                                }
                                            }
                                            if (player.Character.Information.Level == 110 && player.Character.Information.XP >= 4000000000)
                                            {
                                                exp = 0;
                                            }
                                            //Player experience
                                            player.client.Send(Client.Packet.Player_getExp(player.Character.Action.Target, exp, sp, 0));
                                            player.SavePlayerExperince();


                                            // Attack pet experience
                                            if (player.Character.Attackpet.Active)
                                            {
                                                bool petlevel;
                                                player.Character.Attackpet.Details.exp += exp * 2;

                                                while (player.Character.Attackpet.Details.exp >= ObjData.Manager.LevelData[player.Character.Attackpet.Details.exp])
                                                {
                                                    player.Character.Attackpet.Details.exp -= ObjData.Manager.LevelData[player.Character.Attackpet.Details.Level];
                                                    if (player.Character.Attackpet.Details.exp < 1)
                                                    {
                                                        player.Character.Attackpet.Details.exp = 0;
                                                    }
                                                    petlevel = true;
                                                }

                                                // Add exp
                                                player.client.Send(Client.Packet.PetSpawn(player.Character.Attackpet.Details.UniqueID, 3, player.Character.Attackpet.Details));
                                                // Save pet exp
                                                player.SaveAttackPetExp();
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("SetExperience :error {0}", ex);
                Log.Exception(ex);
            }
        }
        public void CalcSharedPartyExpSp(int paramexp, party pt, PlayerMgr targetplayer, ref long outexp)
        {
            try
            {
                byte mlv = ObjData.Manager.ObjectBase[ID].Level;
                // party average
                int k = 0;
                List<int> NearbyMembers = new List<int>(9);
                if (pt.Members.Count != 0)
                {
                    double playerDist;
                    foreach (int memb in pt.Members)
                    {
                        PlayerMgr i = Helpers.GetInformation.GetPlayer(memb);
                        //playerDist = Formule.gamedistance(targetplayer.Character.Position.x, targetplayer.Character.Position.y, i.Character.Position.x, i.Character.Position.y);
                        playerDist = Formule.gamedistance(targetplayer.Character.Position, i.Character.Position);
                        if (playerDist >= 50)
                        {
                            NearbyMembers.Add(i.Character.Information.UniqueID);
                        }
                    }
                    foreach (int l in NearbyMembers)
                    {
                        k += Helpers.GetInformation.GetPlayer(l).Character.Information.Level;
                    }
                    k = (int)(k / pt.Members.Count);
                    //k = átlag.
                    foreach (int mem in NearbyMembers)
                    {

                        PlayerMgr ch = Helpers.GetInformation.GetPlayer(mem);
                        int ptsp = 97;
                        //This isn't the right formula. TODO: We must find the right one!
                        int ptexp = (int)((((paramexp / mlv) + (mlv - k)) * mlv) / k) * ch.Character.Information.Level;
                        ptexp *= Helpers.Settings.Rate.Experience;
                        byte kat = Kat;
                        if (kat == 20) kat = 25;
                        ptexp *= kat; //we multiply the exp according to type of the mob.
                        //TODO: premium ticket
                        //gap:
                        ptexp -= (ptexp * (ch.Character.Information.Level) - Math.Abs(ch.Character.Information.Level - ch.MasteryGetBigLevel)) * 10 / 100;
                        if (ch.Character.Information.Level == 110 && ch.Character.Information.XP >= 4000000000) ptexp = 0;
                        //we calculate the amount of sp:
                        if (Math.Abs(ObjData.Manager.ObjectBase[ID].Level - k) < 10)
                        {
                            int gap = Math.Abs(ch.Character.Information.Level - ch.MasteryGetBigLevel) * 10;
                            if (gap >= 90) gap = 90;
                            ptsp = (ptsp * (100 + gap)) / k; //Instead of 100 I share with the avareage of the party, so we get a proportionate number.
                            ptsp *= kat;
                            ptsp *= Helpers.Settings.Rate.SkillPoint;
                        }
                        //Send total to all in party (Set exp from formula)
                        SetPartyMemberExp(ch, (long)ptexp, ch.Character.Information.Attributes, (long)ptsp);
                        SetSp(ch, ptsp);
                        if (ch.Character.Network.Guild.Guildid != 0)
                        {
                            if (Math.Abs(ch.Character.Network.Guild.LastDonate - ch.Character.Network.Guild.DonateGP) >= 10)
                            {
                                DB.query("UPDATE guild_members SET guild_points='" + ch.Character.Network.Guild.DonateGP + "' WHERE guild_member_id='" + ch.Character.Information.CharacterID + "'");
                                ch.Character.Network.Guild.LastDonate = ch.Character.Network.Guild.DonateGP;

                                // set new amount to every guild members guild class
                                foreach (int m in ch.Character.Network.Guild.Members)
                                {
                                    int targetindex = ch.Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == m);
                                    if (ch.Character.Network.Guild.MembersInfo[targetindex].Online)
                                    {
                                        PlayerMgr sys = Helpers.GetInformation.GetPlayer(m);

                                        // here comes the messy way
                                        ObjData.guild_player mygp = new ObjData.guild_player();
                                        int myindex = 0;
                                        foreach (ObjData.guild_player gp in sys.Character.Network.Guild.MembersInfo)
                                        {
                                            if (gp.MemberID == ch.Character.Information.CharacterID)
                                            {
                                                mygp = gp;
                                                mygp.DonateGP = ch.Character.Network.Guild.DonateGP;
                                                break;
                                            }
                                            myindex++;
                                        }
                                        sys.Character.Network.Guild.MembersInfo[myindex] = mygp;
                                    }
                                }

                                ch.Character.Network.Guild.Send(Client.Packet.GuildUpdate(ch.Character, 9, 0, 0, 0));
                            }
                        }
                        outexp = ptexp;
                    }
                }
                else return;
            }
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
        public void CreateFormedParty()
        {
            try
            {
                //Get packet data
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                //First and second dword are static
                int masteryid1 = Reader.Int32(); // MasteryID
                int masteryid2 = Reader.Int32(); // MasteryID2
                //First byte is our party type
                byte PartyType = Reader.Byte();
                //Second byte is purpose information
                byte PartyPurpose = Reader.Byte();
                //3rd byte is minimal level required to join
                byte PartyMinLevelReq = Reader.Byte();
                //4th byte is max level to join
                byte PartyMaxLevelReq = Reader.Byte();
                //5th is short, party name lenght
                //6th is party name
                string PartyName = Reader.Text3();
                //Close our reader
                Reader.Close();

                //Make sure the user isnt in a party yet.
                if (Character.Network.Party != null)
                {
                    //If party is formed allready return
                    if (Character.Network.Party.IsFormed)
                    {
                        return;
                    }
                    //If party is not formed
                    else
                    {
                        //Get current party information
                        WorldMgr.party CurrentParty = Character.Network.Party;
                        //Set formed state
                        CurrentParty.IsFormed = true;
                        //Party type
                        CurrentParty.Type = PartyType;
                        //Party purpose
                        CurrentParty.ptpurpose = PartyPurpose;
                        //Party minimal level
                        CurrentParty.minlevel = PartyMinLevelReq;
                        //Party maximum level
                        CurrentParty.maxlevel = PartyMaxLevelReq;
                        //Party name
                        CurrentParty.partyname = PartyName;
                        //Party owner
                        CurrentParty.LeaderID = Character.Information.UniqueID;
                        //Add party eu / ch information by model
                        CurrentParty.Race = Character.Information.Race;
                        //Send packet information to user
                        client.Send(Packet.CreateFormedParty(CurrentParty));
                        //Add party to list
                        Helpers.Manager.Party.Add(CurrentParty);
                    }
                }
                //If a new formed party is created from 0
                else
                {
                    //New party for details
                    WorldMgr.party newparty = new WorldMgr.party();
                    //Set formed state
                    newparty.IsFormed = true;
                    //Party type
                    newparty.Type = PartyType;
                    //Party purpose
                    newparty.ptpurpose = PartyPurpose;
                    //Party minimal level
                    newparty.minlevel = PartyMinLevelReq;
                    //Party maximum level
                    newparty.maxlevel = PartyMaxLevelReq;
                    //Party name
                    newparty.partyname = PartyName;
                    //Party owner
                    newparty.LeaderID = Character.Information.UniqueID;
                    //Add party eu / ch information by model
                    newparty.Race = Character.Information.Race;
                    //Add our player to the member list
                    newparty.Members.Add(Character.Information.UniqueID);
                    //Add player client to party list information
                    newparty.MembersClient.Add(client);
                    //Party id , is current count of party's + 1
                    newparty.ptid = Helpers.Manager.Party.Count + 1;
                    //Add the new party list
                    Helpers.Manager.Party.Add(newparty);
                    //Set party to player
                    Character.Network.Party = newparty;
                    //bool set player in party
                    Character.Network.Party.InParty = true;
                    //Send packet information to user
                    client.Send(Packet.CreateFormedParty(newparty));
                }

            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }
Beispiel #8
0
        public void NormalRequest()
        {
            try
            {
                //Create new packet reader
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                //Get invited member
                int Target = Reader.Int32();
                //Get party type
                byte PartyType = Reader.Byte();
                //Close reader
                Reader.Close();

                //Get target player information
                PlayerMgr InvitedPlayer = Helpers.GetInformation.GetPlayer(Target);
                //First we check the our own player level
                if (Character.Information.Level < 5)
                {
                    //Send message

                    //Return
                    return;
                }
                //Check target level
                if (InvitedPlayer.Character.Information.Level < 5)
                {
                    //Send message

                    //Return
                    return;
                }
                //Set target information for invited player
                InvitedPlayer.Character.Network.TargetID = Character.Information.UniqueID;
                //If the player inviting, has no party yet.
                if (Character.Network.Party == null)
                {
                    //Create new party
                    WorldMgr.party Party = new WorldMgr.party();
                    //Set leader of party
                    Party.LeaderID = Character.Information.UniqueID;
                    //Set party type
                    Party.Type = PartyType;
                    //Add to party net info
                    Character.Network.Party = Party;
                }
                //If the target player has no party yet.
                if (InvitedPlayer.Character.Network.Party == null)
                {
                    //Send invitation packet
                    InvitedPlayer.client.Send(Packet.PartyRequest(2, this.Character.Information.UniqueID, PartyType));
                    //Set invite bools
                    InvitedPlayer.Character.Information.CheckParty = true;
                    Character.Information.CheckParty = true;
                }
            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                //Write information to the console
                Console.WriteLine(ex);
                //Write information to the debug log
            }
        }
        public void CreateFormedParty()
        {
            try
            {
                //Get packet data
                PacketReader Reader = new PacketReader(PacketInformation.buffer);
                //First and second dword are static
                int masteryid1 = Reader.Int32(); // MasteryID
                int masteryid2 = Reader.Int32(); // MasteryID2
                //First byte is our party type
                byte PartyType = Reader.Byte();
                //Second byte is purpose information
                byte PartyPurpose = Reader.Byte();
                //3rd byte is minimal level required to join
                byte PartyMinLevelReq = Reader.Byte();
                //4th byte is max level to join
                byte PartyMaxLevelReq = Reader.Byte();
                //5th is short, party name lenght
                //6th is party name
                string PartyName = Reader.Text3();
                //Close our reader
                Reader.Close();

                //Make sure the user isnt in a party yet.
                if (Character.Network.Party != null)
                {
                    //If party is formed allready return
                    if (Character.Network.Party.IsFormed)
                    {
                        return;
                    }
                    //If party is not formed
                    else
                    {
                        //Get current party information
                        WorldMgr.party CurrentParty = Character.Network.Party;
                        //Set formed state
                        CurrentParty.IsFormed = true;
                        //Party type
                        CurrentParty.Type = PartyType;
                        //Party purpose
                        CurrentParty.ptpurpose = PartyPurpose;
                        //Party minimal level
                        CurrentParty.minlevel = PartyMinLevelReq;
                        //Party maximum level
                        CurrentParty.maxlevel = PartyMaxLevelReq;
                        //Party name
                        CurrentParty.partyname = PartyName;
                        //Party owner
                        CurrentParty.LeaderID = Character.Information.UniqueID;
                        //Add party eu / ch information by model
                        CurrentParty.Race = Character.Information.Race;
                        //Send packet information to user
                        client.Send(Packet.CreateFormedParty(CurrentParty));
                        //Add party to list
                        Helpers.Manager.Party.Add(CurrentParty);
                    }
                }
                //If a new formed party is created from 0
                else
                {
                    //New party for details
                    WorldMgr.party newparty = new WorldMgr.party();
                    //Set formed state
                    newparty.IsFormed = true;
                    //Party type
                    newparty.Type = PartyType;
                    //Party purpose
                    newparty.ptpurpose = PartyPurpose;
                    //Party minimal level
                    newparty.minlevel = PartyMinLevelReq;
                    //Party maximum level
                    newparty.maxlevel = PartyMaxLevelReq;
                    //Party name
                    newparty.partyname = PartyName;
                    //Party owner
                    newparty.LeaderID = Character.Information.UniqueID;
                    //Add party eu / ch information by model
                    newparty.Race = Character.Information.Race;
                    //Add our player to the member list
                    newparty.Members.Add(Character.Information.UniqueID);
                    //Add player client to party list information
                    newparty.MembersClient.Add(client);
                    //Party id , is current count of party's + 1
                    newparty.ptid = Helpers.Manager.Party.Count + 1;
                    //Add the new party list
                    Helpers.Manager.Party.Add(newparty);
                    //Set party to player
                    Character.Network.Party = newparty;
                    //bool set player in party
                    Character.Network.Party.InParty = true;
                    //Send packet information to user
                    client.Send(Packet.CreateFormedParty(newparty));
                }
            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                Log.Exception(ex);
            }
        }