public bool Compatible(KSPVersion gameVersion, CkanModule module)
        {
            KSPVersion ksp_version     = module.ksp_version;
            KSPVersion ksp_version_min = module.ksp_version_min;
            KSPVersion ksp_version_max = module.ksp_version_max;

            // Check the min and max versions.

            if (ksp_version_min.IsNotAny() && gameVersion < ksp_version_min)
            {
                return(false);
            }

            if (ksp_version_max.IsNotAny() && gameVersion > ksp_version_max)
            {
                return(false);
            }

            // We didn't hit the min/max guards. They may not have existed.

            // Note that since ksp_version is "any" if not specified, this
            // will work fine if there's no target, or if there were min/max
            // fields and we passed them successfully.

            return(ksp_version.Targets(gameVersion));
        }
Beispiel #2
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        public bool IsCompatibleKSP(KSPVersion version)
        {
            log.DebugFormat("Testing if {0} is compatible with KSP {1}", this, version);

            // Check the min and max versions.

            if (ksp_version_min.IsNotAny() && version < ksp_version_min)
            {
                return(false);
            }

            if (ksp_version_max.IsNotAny() && version > ksp_version_max)
            {
                return(false);
            }

            // We didn't hit the min/max guards. They may not have existed.

            // Note that since ksp_version is "any" if not specified, this
            // will work fine if there's no target, or if there were min/max
            // fields and we passed them successfully.

            return(ksp_version.Targets(version));
        }