Beispiel #1
0
        public void WaterAllFields()
        {
            foreach (GameLocation location in CJB.GetAllLocations())
            {
                if (!location.IsFarm && !location.IsGreenhouse)
                {
                    continue;
                }

                foreach (TerrainFeature terrainFeature in location.terrainFeatures.Values)
                {
                    if (terrainFeature is HoeDirt dirt)
                    {
                        dirt.state.Value = HoeDirt.watered;
                    }
                }

                foreach (IndoorPot pot in location.objects.Values.OfType <IndoorPot>())
                {
                    if (pot.hoeDirt.Value is HoeDirt dirt)
                    {
                        dirt.state.Value        = HoeDirt.watered;
                        pot.showNextIndex.Value = true;
                    }
                }
            }
        }
Beispiel #2
0
        public override void receiveLeftClick(int x, int y)
        {
            if (this.greyedOut || this.Listening || !this.SetButtonBounds.Contains(x, y))
            {
                return;
            }
            if (!this.ButtonNames.Any())
            {
                switch (this.whichOption)
                {
                case 2:
                    Game1.player.money += 100;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 3:
                    Game1.player.money += 1000;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 4:
                    Game1.player.money += 10000;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 5:
                    Game1.player.money += 100000;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 6:
                    Game1.player.clubCoins += 100;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 7:
                    Game1.player.clubCoins += 1000;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 8:
                    Game1.player.clubCoins += 10000;
                    Game1.soundBank.PlayCue("coin");
                    break;

                case 9:
                    Game1.soundBank.PlayCue("glug");
                    this.Cheats.WaterAllFields(CJB.GetAllLocations().ToArray());
                    break;

                case 10:
                    this.Cheats.SetWeatherForNextDay(Game1.weather_sunny);
                    break;

                case 11:
                    this.Cheats.SetWeatherForNextDay(Game1.weather_rain);
                    break;

                case 12:
                    this.Cheats.SetWeatherForNextDay(Game1.weather_lightning);
                    break;

                case 13:
                    this.Cheats.SetWeatherForNextDay(Game1.weather_snow);
                    break;

                case 14:
                    Game1.warpFarmer("FarmHouse", 9, 11, false);
                    Game1.exitActiveMenu();
                    break;

                case 100:
                    Game1.warpFarmer("Farm", 64, 15, false);
                    Game1.exitActiveMenu();
                    break;

                case 101:
                    Game1.warpFarmer("Town", 43, 57, false);
                    Game1.exitActiveMenu();
                    break;

                case 102:
                    Game1.warpFarmer("Town", 94, 82, false);
                    Game1.exitActiveMenu();
                    break;

                case 103:
                    Game1.warpFarmer("Town", 102, 90, false);
                    Game1.exitActiveMenu();
                    break;

                case 104:
                    Game1.warpFarmer("Town", 45, 71, false);
                    Game1.exitActiveMenu();
                    break;

                case 105:
                    Game1.warpFarmer("Town", 52, 20, false);
                    Game1.exitActiveMenu();
                    break;

                case 106:
                    Game1.warpFarmer("Mountain", 12, 26, false);
                    Game1.exitActiveMenu();
                    break;

                case 107:
                    Game1.warpFarmer("Mountain", 76, 9, false);
                    Game1.exitActiveMenu();
                    break;

                case 108:
                    Game1.warpFarmer("Mountain", 127, 12, false);
                    Game1.exitActiveMenu();
                    break;

                case 109:
                    Game1.warpFarmer("Mine", 13, 10, false);
                    Game1.exitActiveMenu();
                    break;

                case 110:
                    Game1.warpFarmer("Beach", 30, 34, false);
                    Game1.exitActiveMenu();
                    break;

                case 111:
                    Game1.warpFarmer("Beach", 87, 26, false);
                    Game1.exitActiveMenu();
                    break;

                case 112:
                    Game1.warpFarmer("Desert", 18, 28, false);
                    Game1.exitActiveMenu();
                    break;

                case 113:
                    Game1.warpFarmer("Forest", 90, 16, false);
                    Game1.exitActiveMenu();
                    break;

                case 114:
                    Game1.warpFarmer("Forest", 5, 27, false);
                    Game1.exitActiveMenu();
                    break;

                case 115:
                    Game1.warpFarmer("Forest", 34, 96, false);
                    Game1.exitActiveMenu();
                    break;

                case 116:
                    Game1.warpFarmer("Woods", 58, 15, false);
                    Game1.exitActiveMenu();
                    break;

                case 117:
                    Game1.warpFarmer("Sewer", 3, 48, false);
                    Game1.exitActiveMenu();
                    break;

                case 118:
                    Game1.warpFarmer("Railroad", 10, 57, false);
                    Game1.exitActiveMenu();
                    break;

                case 119:
                    Game1.warpFarmer("SandyHouse", 4, 8, false);
                    Game1.exitActiveMenu();
                    break;

                case 120:
                    Game1.warpFarmer("Club", 8, 11, false);
                    Game1.exitActiveMenu();
                    break;

                case 200:
                    int lvl1 = Game1.player.newLevels.Count;
                    Game1.player.gainExperience(0, CJB.GetExperiencePoints(Game1.player.farmingLevel));
                    if (lvl1 < Game1.player.newLevels.Count)
                    {
                        Game1.player.newLevels.RemoveAt(Game1.player.newLevels.Count - 1);
                    }
                    Game1.exitActiveMenu();
                    Game1.activeClickableMenu = new LevelUpMenu(0, Game1.player.farmingLevel);
                    break;

                case 201:
                    int lvl2 = Game1.player.newLevels.Count;
                    Game1.player.gainExperience(3, CJB.GetExperiencePoints(Game1.player.miningLevel));
                    if (lvl2 < Game1.player.newLevels.Count)
                    {
                        Game1.player.newLevels.RemoveAt(Game1.player.newLevels.Count - 1);
                    }
                    Game1.exitActiveMenu();
                    Game1.activeClickableMenu = new LevelUpMenu(3, Game1.player.miningLevel);
                    break;

                case 202:
                    int lvl3 = Game1.player.newLevels.Count;
                    Game1.player.gainExperience(2, CJB.GetExperiencePoints(Game1.player.foragingLevel));
                    if (lvl3 < Game1.player.newLevels.Count)
                    {
                        Game1.player.newLevels.RemoveAt(Game1.player.newLevels.Count - 1);
                    }
                    Game1.exitActiveMenu();
                    Game1.activeClickableMenu = new LevelUpMenu(2, Game1.player.foragingLevel);
                    break;

                case 203:
                    int lvl4 = Game1.player.newLevels.Count;
                    Game1.player.gainExperience(1, CJB.GetExperiencePoints(Game1.player.fishingLevel));
                    if (lvl4 < Game1.player.newLevels.Count)
                    {
                        Game1.player.newLevels.RemoveAt(Game1.player.newLevels.Count - 1);
                    }
                    Game1.exitActiveMenu();
                    Game1.activeClickableMenu = new LevelUpMenu(1, Game1.player.fishingLevel);
                    break;

                case 204:
                    int lvl5 = Game1.player.newLevels.Count;
                    Game1.player.gainExperience(4, CJB.GetExperiencePoints(Game1.player.combatLevel));
                    if (lvl5 < Game1.player.newLevels.Count)
                    {
                        Game1.player.newLevels.RemoveAt(Game1.player.newLevels.Count - 1);
                    }
                    Game1.exitActiveMenu();
                    Game1.activeClickableMenu = new LevelUpMenu(4, Game1.player.combatLevel);
                    break;

                case 205:
                    Game1.player.maxHealth          -= 5 * Game1.player.combatLevel;
                    Game1.player.experiencePoints[0] = 0;
                    Game1.player.experiencePoints[1] = 0;
                    Game1.player.experiencePoints[2] = 0;
                    Game1.player.experiencePoints[3] = 0;
                    Game1.player.experiencePoints[4] = 0;
                    Game1.player.farmingLevel        = 0;
                    Game1.player.miningLevel         = 0;
                    Game1.player.foragingLevel       = 0;
                    Game1.player.fishingLevel        = 0;
                    Game1.player.combatLevel         = 0;
                    if (Game1.player.professions.Contains(24))
                    {
                        Game1.player.maxHealth -= 15;
                    }
                    if (Game1.player.professions.Contains(27))
                    {
                        Game1.player.maxHealth -= 25;
                    }
                    Game1.player.health = Game1.player.maxHealth;
                    Game1.player.professions.Clear();
                    break;
                }
            }
            else
            {
                this.Listening = true;
                Game1.soundBank.PlayCue("breathin");
                GameMenu.forcePreventClose = true;
                this.ListenerMessage       = this.PressNewKeyLabel;
            }
        }