/// <summary>
 /// CIPCSystemキャンバスにCIPCTerminalを配置する
 /// </summary>
 private void CreateLocalCanvasContent_CIPCTerminal()
 {
     this.Dispatcher.BeginInvoke(new Action(() =>
     {
         this.CanvasContent_CIPCTerminal = new CanvasContents.CIPCTerminal();
         this.CanvasContent_CIPCTerminal.SetCenterPosition(this.Width / 2, this.Height / 8);
         this.CanvasContent_CIPCTerminal.mainwindow = this;
         this.Canvas_CIPCSystem.Children.Add(this.CanvasContent_CIPCTerminal);
     }));
 }
        private void InitContent()
        {
            this.CanvasContent_CIPCTerminal = new CanvasContents.CIPCTerminal();
            this.CanvasContent_CIPCTerminal.SetCenterPosition(this.Width / 2, this.Height / 8);
            this.Canvas_CIPCSystem.Children.Add(this.CanvasContent_CIPCTerminal);

            this.Canvas_CIPCServer.MouseRightButtonUp += Canvas_CIPCServer_MouseRightButtonUp;
        }
 /// <summary>
 /// CIPCSystemキャンバスから要素を削除し、CIPCTerminalを追加する
 /// </summary>
 public void DeleteContents()
 {
     this.Dispatcher.BeginInvoke(new Action(() =>
     {
         this.Canvas_CIPCSystem.Children.Clear();
         CanvasContents.CIPCTerminal Terminal = new CanvasContents.CIPCTerminal();
         Terminal.SetCenterPosition(this.Width / 2, this.Height / 8);
         this.Canvas_CIPCSystem.Children.Add(Terminal);
     }));
 }