private void OnGUI()
        {
            _oldVrm = EditorGUILayout.ObjectField("古いVRM", _oldVrm, typeof(VRMMeta), true) as VRMMeta;

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("↓", new GUIStyle
            {
                alignment = TextAnchor.MiddleCenter
            });

            EditorGUILayout.Space();

            _newVrm = EditorGUILayout.ObjectField("新しいVRM", _newVrm, typeof(VRMMeta), true) as VRMMeta;

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("移行設定", new GUIStyle
            {
                alignment = TextAnchor.MiddleCenter
            });

            EditorGUILayout.Space();

            _isMeta              = EditorGUILayout.Toggle("メタデータ", _isMeta);
            _isBlendShape        = EditorGUILayout.Toggle("ブレンドシェイプ(表情)", _isBlendShape);
            _isFirstPerson       = EditorGUILayout.Toggle("FirstPerson", _isFirstPerson);
            _isLookAtBoneApplyer = EditorGUILayout.Toggle("LookAtBoneApplyer", _isLookAtBoneApplyer);
            _isMaterial          = EditorGUILayout.Toggle("マテリアル/テクスチャ", _isMaterial);
            _isSpringBone        = EditorGUILayout.Toggle("SpringBone", _isSpringBone);

            GUILayout.FlexibleSpace();

            //エラー、警告判定
            if (_oldVrm == null || _newVrm == null)
            {
                EditorGUILayout.HelpBox("VRMを選択してください。", MessageType.Error);
                return;
            }

            //ロード
            if (GUILayout.Button("設定を移行する"))
            {
                var data = new MigrateVrmSettingsData()
                {
                    OldVrm              = _oldVrm,
                    NewVrm              = _newVrm,
                    IsMeta              = _isMeta,
                    IsBlendShape        = _isBlendShape,
                    IsFirstPerson       = _isFirstPerson,
                    IsLookAtBoneApplyer = _isLookAtBoneApplyer,
                    IsMaterial          = _isMaterial,
                    IsSpringBone        = _isSpringBone,
                };
                MigrateVrmSettings.Resetting(data);
            }
        }
Beispiel #2
0
        public static void Resetting(MigrateVrmSettingsData data)
        {
            #region Meta

            if (data.IsMeta)
            {
                data.NewVrm.Meta = data.OldVrm.Meta;
            }

            #endregion

            #region BlendShape

            if (data.IsBlendShape)
            {
                var newVrmBlendShapeProxy = data.NewVrm.GetComponent <VRMBlendShapeProxy>();
                var oldVrmBlendShapeProxy = data.OldVrm.GetComponent <VRMBlendShapeProxy>();

                var oldClips = oldVrmBlendShapeProxy.BlendShapeAvatar.Clips;
                var newClips = newVrmBlendShapeProxy.BlendShapeAvatar.Clips;

                var oldBlendShapeSmr = oldVrmBlendShapeProxy.GetComponentsInChildren <SkinnedMeshRenderer>()
                                       .Where(renderer => renderer.sharedMesh.blendShapeCount > 0);
                var newBlendShapeSmr = oldVrmBlendShapeProxy.GetComponentsInChildren <SkinnedMeshRenderer>()
                                       .Where(renderer => renderer.sharedMesh.blendShapeCount > 0);

                for (var i = 0; i < oldClips.Count; i++)
                {
                    //BlendShapeBinding
                    if (newClips.Count <= i)
                    {
                        newClips.Add(oldClips[i]);
                    }

                    newClips[i].BlendShapeName = oldClips[i].BlendShapeName;
                    newClips[i].Values         = (from binding in oldClips[i].Values
                                                  let blendShapeName = oldBlendShapeSmr.FirstOrDefault(smr => smr.name == binding.RelativePath)
                                                                       ?.sharedMesh.GetBlendShapeName(binding.Index)
                                                                       where !string.IsNullOrEmpty(blendShapeName)
                                                                       let blendShapeIndex = newBlendShapeSmr.FirstOrDefault(smr => smr.name == binding.RelativePath)
                                                                                             ?.sharedMesh.GetBlendShapeIndex(blendShapeName) ?? -1
                                                                                             select new BlendShapeBinding()
                    {
                        RelativePath = binding.RelativePath,
                        Index = blendShapeIndex < 0 ? binding.Index : blendShapeIndex, Weight = binding.Weight,
                    }).ToArray();
                    newClips[i].MaterialValues = oldClips[i].MaterialValues;
                    EditorUtility.SetDirty(newClips[i]);
                }
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            #endregion

            #region FirstPerson

            if (data.IsFirstPerson)
            {
                var oldFirstPerson = data.OldVrm.GetComponent <VRMFirstPerson>();
                var newFirstPerson = data.NewVrm.GetComponent <VRMFirstPerson>();

                newFirstPerson.FirstPersonBone =
                    CiferTechUtils.FindSameNameTransformInChildren(oldFirstPerson.FirstPersonBone.name,
                                                                   newFirstPerson.transform);
                newFirstPerson.FirstPersonOffset = oldFirstPerson.FirstPersonOffset;

                foreach (var oldRenderer in oldFirstPerson.Renderers.Where(oldRenderer => oldRenderer.Renderer != null))
                {
                    for (var i = 0; i < newFirstPerson.Renderers.Count; i++)
                    {
                        if (newFirstPerson.Renderers[i].Renderer == null)
                        {
                            continue;
                        }

                        if (oldRenderer.Renderer.name != newFirstPerson.Renderers[i].Renderer.name)
                        {
                            continue;
                        }

                        newFirstPerson.Renderers[i] = new VRMFirstPerson.RendererFirstPersonFlags()
                        {
                            Renderer        = newFirstPerson.Renderers[i].Renderer,
                            FirstPersonFlag = oldRenderer.FirstPersonFlag
                        };
                    }
                }
            }

            #endregion

            #region LookAtBoneApplyer

            if (data.IsLookAtBoneApplyer)
            {
                var oldVrmLookAtBoneApplyer = data.OldVrm.GetComponent <VRMLookAtBoneApplyer>();
                var newVrmLookAtBoneApplyer = data.NewVrm.GetComponent <VRMLookAtBoneApplyer>();

                newVrmLookAtBoneApplyer.HorizontalOuter = oldVrmLookAtBoneApplyer.HorizontalOuter;
                newVrmLookAtBoneApplyer.HorizontalInner = oldVrmLookAtBoneApplyer.HorizontalInner;
                newVrmLookAtBoneApplyer.VerticalDown    = oldVrmLookAtBoneApplyer.VerticalDown;
                newVrmLookAtBoneApplyer.VerticalUp      = oldVrmLookAtBoneApplyer.VerticalUp;
            }

            #endregion

            #region Material

            if (data.IsMaterial)
            {
                var oldSmrArray = data.OldVrm.GetComponentsInChildren <SkinnedMeshRenderer>();
                var newSmrArray = data.NewVrm.GetComponentsInChildren <SkinnedMeshRenderer>();

                foreach (var oldSmr in oldSmrArray)
                {
                    foreach (var newSmr in newSmrArray)
                    {
                        if (oldSmr.name != newSmr.name)
                        {
                            continue;
                        }

                        for (var i = 0; i < newSmr.sharedMaterials.Length; i++)
                        {
                            newSmr.sharedMaterials = oldSmr.sharedMaterials;
                        }
                    }
                }
            }

            #endregion

            #region SpringBone

            if (data.IsSpringBone)
            {
                var newSecondaryTransform = data.NewVrm.transform.Find("secondary");

                var oldSpringBones = data.OldVrm.GetComponentsInChildren <VRMSpringBone>();
                var oldColliders   = data.OldVrm.GetComponentsInChildren <VRMSpringBoneColliderGroup>();

                CiferTechUtils.DeleteExistSetting <VRMSpringBone>(newSecondaryTransform, false);
                CiferTechUtils.DeleteExistSetting <VRMSpringBoneColliderGroup>(data.NewVrm.transform, true);

                foreach (var oldCollider in oldColliders)
                {
                    var targetTransform =
                        CiferTechUtils.FindSameNameTransformInChildren(oldCollider.name, data.NewVrm.transform);

                    if (targetTransform == null)
                    {
                        continue;
                    }

                    var newCollider = targetTransform.gameObject.AddComponent <VRMSpringBoneColliderGroup>();
                    newCollider.Colliders = oldCollider.Colliders;
                }


                foreach (var oldSpringBone in oldSpringBones)
                {
                    var newSpringBone = newSecondaryTransform.gameObject.AddComponent <VRMSpringBone>();
                    newSpringBone.m_comment        = oldSpringBone.m_comment;
                    newSpringBone.m_stiffnessForce = oldSpringBone.m_stiffnessForce;
                    newSpringBone.m_gravityPower   = oldSpringBone.m_gravityPower;
                    newSpringBone.m_gravityDir     = oldSpringBone.m_gravityDir;
                    newSpringBone.m_dragForce      = oldSpringBone.m_dragForce;

                    if (oldSpringBone.m_center != null)
                    {
                        newSpringBone.m_center =
                            CiferTechUtils.FindSameNameTransformInChildren(oldSpringBone.m_center.name,
                                                                           data.NewVrm.transform);
                    }

                    newSpringBone.RootBones = new List <Transform>();
                    foreach (var oldRootBone in oldSpringBone.RootBones)
                    {
                        newSpringBone.RootBones.Add(
                            CiferTechUtils.FindSameNameTransformInChildren(oldRootBone.name, data.NewVrm.transform));
                    }

                    newSpringBone.m_hitRadius = oldSpringBone.m_hitRadius;

                    newSpringBone.ColliderGroups = oldSpringBone.ColliderGroups
                                                   .Select(oldCollider =>
                                                           CiferTechUtils.FindSameNameTransformInChildren(oldCollider.name, data.NewVrm.transform)
                                                           ?.GetComponent <VRMSpringBoneColliderGroup>())
                                                   .Where(targetCollider => targetCollider != null).ToArray();
                }
            }

            #endregion

            Debug.Log($"{typeof(MigrateVrmSettings)}: 設定の移行が完了しました!");
        }