Beispiel #1
0
        public override ChessBoard MovePiece(ChessBoard board, int[] coord, int[] desiredCoord)
        {
            Coord desCoord = new Coord {
                CoordX = desiredCoord[0], CoordY = desiredCoord[1]
            };
            List <Coord> pos = new List <Coord>();

            if (Color == Color.White)
            {
                if (coord[0] != desiredCoord[0])    // If move on row
                {
                    if (coord[0] > desiredCoord[0]) // If rook below target
                    {
                        int y = 1;
                        for (int i = coord[0]; i > desiredCoord[0]; i--)
                        {
                            if (board.IsCaseEmpty(coord[0] - y, coord[1]))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] - y, CoordY = coord[1]
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0] - y, coord[1], Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] - y, CoordY = coord[1]
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    else // Rook upper target
                    {
                        int y = 1;
                        for (int i = coord[0]; i < desiredCoord[0]; i++)
                        {
                            if (board.IsCaseEmpty(coord[0] + y, coord[1]))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] + y, CoordY = coord[1]
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0] + y, coord[1], Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] + y, CoordY = coord[1]
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
                else if (coord[1] != desiredCoord[1])
                {
                    if (coord[1] < desiredCoord[1]) // move on X right
                    {
                        int y = 1;
                        for (int i = coord[1]; i < desiredCoord[1]; i++)
                        {
                            if (board.IsCaseEmpty(coord[0], coord[1] + y))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] + y
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0], coord[1] + y, Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] + y
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    else   // move on X left
                    {
                        int y = 1;
                        for (int i = coord[1]; i > desiredCoord[1]; i--)
                        {
                            if (board.IsCaseEmpty(coord[0], coord[1] - y))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] - y
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0], coord[1] - y, Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] - y
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
            }
            else // Color.Black
            {
                if (coord[0] != desiredCoord[0]) // If move on row
                {
                    if (coord[0] < desiredCoord[0])
                    {
                        int y = 1;
                        for (int i = coord[0]; i < desiredCoord[0]; i++)
                        {
                            if (board.IsCaseEmpty(coord[0] + y, coord[1]))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] + y, CoordY = coord[1]
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0] + y, coord[1], Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] + y, CoordY = coord[1]
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    else
                    {
                        int y = 1;
                        for (int i = coord[0]; i > desiredCoord[0]; i--)
                        {
                            if (board.IsCaseEmpty(coord[0] - y, coord[1]))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] - y, CoordY = coord[1]
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0] - y, coord[1], Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0] - y, CoordY = coord[1]
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
                else if (coord[1] != desiredCoord[1])
                {
                    if (coord[1] < desiredCoord[1]) // move on X right
                    {
                        int y = 1;
                        for (int i = coord[1]; i < desiredCoord[1]; i++)
                        {
                            if (board.IsCaseEmpty(coord[0], coord[1] + y))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] + y
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0], coord[1] + y, Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] + y
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    else // move on X left
                    {
                        int y = 1;
                        for (int i = coord[1]; i > desiredCoord[1]; i--)
                        {
                            if (board.IsCaseEmpty(coord[0], coord[1] - y))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] - y
                                });
                                y++;
                            }
                            else if (board.ContainsEnemyPiece(coord[0], coord[1] - y, Color))
                            {
                                pos.Add(new Coord {
                                    CoordX = coord[0], CoordY = coord[1] - y
                                });
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                }
            }

            if (ObjectContainsValue(pos, desCoord))
            {
                Piece tmpPiece = board.GetCaseAtPos(coord[0], coord[1]).PieceBoard;
                board.Board[coord[0], coord[1]].PieceBoard = new EmptyPiece();
                board.Board[desiredCoord[0], desiredCoord[1]].PieceBoard = tmpPiece;
                return(board);
            }
            else
            {
                return(null);
            }
        }
Beispiel #2
0
        public override ChessBoard MovePiece(ChessBoard board, int[] coord, int[] desiredCoord)
        {
            Coord desCoord = new Coord {
                CoordY = desiredCoord[0], CoordX = desiredCoord[1]
            };
            List <Coord> pos = new List <Coord>();

            // SWW
            if (coord[0] + 1 == desiredCoord[0] && coord[1] - 2 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] + 1, coord[1] - 2, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] + 1, CoordX = coord[1] - 2
                    });
                }
            }

            // SW
            if (coord[0] + 2 == desiredCoord[0] && coord[1] - 1 == desiredCoord[1]) // & Check if move is legal
            {
                if (!board.ContainsEnemyPiece(coord[0] + 2, coord[1] - 1, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] + 2, CoordX = coord[1] - 1
                    });
                }
            }

            // NWW
            if (coord[0] - 1 == desiredCoord[0] && coord[1] - 2 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] - 1, coord[1] - 2, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] - 1, CoordX = coord[1] - 2
                    });
                }
            }

            // NW
            if (coord[0] - 2 == desiredCoord[0] && coord[1] - 1 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] - 2, coord[1] - 1, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] - 2, CoordX = coord[1] - 1
                    });
                }
            }

            // SEE
            if (coord[0] + 1 == desiredCoord[0] && coord[1] + 2 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] + 1, coord[1] + 2, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] + 1, CoordX = coord[1] + 2
                    });
                }
            }

            // SE
            if (coord[0] + 2 == desiredCoord[0] && coord[1] + 1 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] + 2, coord[1] + 1, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] + 2, CoordX = coord[1] + 1
                    });
                }
            }

            // NEE
            if (coord[0] - 1 == desiredCoord[0] && coord[1] + 2 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] - 1, coord[1] + 2, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] - 1, CoordX = coord[1] + 2
                    });
                }
            }

            // NE
            if (coord[0] - 2 == desiredCoord[0] && coord[1] + 1 == desiredCoord[1]) // & Check if move is legal
            {
                if (board.ContainsEnemyPiece(coord[0] - 2, coord[1] + 1, Color))
                {
                    pos.Add(new Coord {
                        CoordY = coord[0] - 2, CoordX = coord[1] + 1
                    });
                }
            }

            if (ObjectContainsValue(pos, desCoord))
            {
                Piece tmpPiece = board.GetCaseAtPos(coord[0], coord[1]).PieceBoard;
                board.Board[coord[0], coord[1]].PieceBoard = new EmptyPiece();
                board.Board[desiredCoord[0], desiredCoord[1]].PieceBoard = tmpPiece;
                return(board);
            }
            else
            {
                return(null);
            }
        }