Beispiel #1
0
        private void StaticObjectManager_Added(object?sender, ManagerItemsChangedEventArgs <IStaticObject> e)
        {
            foreach (var staticObject in e.Items)
            {
                var staticObjectModel = new StaticObjectViewModel(_game, staticObject, _spriteBatch, true);

                _viewModelContext.GameObjects.Add(staticObjectModel);
            }
        }
Beispiel #2
0
        public GameObjectsViewModel(GameObjectParams gameObjectParams)
        {
            _viewModelContext = gameObjectParams.SectorViewModelContext ??
                                throw new ArgumentException(
                                          $"{nameof(gameObjectParams.SectorViewModelContext)} is not defined.",
                                          nameof(gameObjectParams));
            _player = gameObjectParams.Player ??
                      throw new ArgumentException($"{nameof(gameObjectParams.Player)} is not defined.",
                                                  nameof(gameObjectParams));
            _camera = gameObjectParams.Camera ??
                      throw new ArgumentException($"{nameof(gameObjectParams.Camera)} is not defined.",
                                                  nameof(gameObjectParams));
            _game = gameObjectParams.Game ??
                    throw new ArgumentException($"{nameof(gameObjectParams.Game)} is not defined.",
                                                nameof(gameObjectParams));
            _spriteBatch = gameObjectParams.SpriteBatch ??
                           throw new ArgumentException($"{nameof(gameObjectParams.SpriteBatch)} is not defined.",
                                                       nameof(gameObjectParams));

            _uiState = gameObjectParams.UiState ?? throw new ArgumentException(
                                 $"{nameof(gameObjectParams.UiState)} is not defined.",
                                 nameof(gameObjectParams));

            foreach (var actor in _viewModelContext.Sector.ActorManager.Items)
            {
                var actorViewModel = new ActorViewModel(actor, gameObjectParams);

                if (actor.Person == _player.MainPerson)
                {
                    _uiState.ActiveActor = actorViewModel;
                }

                _viewModelContext.GameObjects.Add(actorViewModel);
            }

            foreach (var staticObject in _viewModelContext.Sector.StaticObjectManager.Items)
            {
                var staticObjectModel =
                    new StaticObjectViewModel(gameObjectParams.Game, staticObject, gameObjectParams.SpriteBatch);

                _viewModelContext.GameObjects.Add(staticObjectModel);
            }

            var sector = _viewModelContext.Sector;

            sector.ActorManager.Removed        += ActorManager_Removed;
            sector.StaticObjectManager.Added   += StaticObjectManager_Added;
            sector.StaticObjectManager.Removed += StaticObjectManager_Removed;
        }