Beispiel #1
0
 /// <summary>
 /// Initializes the Direct3D 9 device.
 /// </summary>
 private static void InitializeD3D9()
 {
     lock (_d3d9Lock)
     {
         _referenceCount++;
         if (_referenceCount == 1)
         {
             _d3D9 = new D3D9();
         }
     }
 }
Beispiel #2
0
 /// <summary>
 /// Un-initializes the Direct3D 9 device, if no longer needed.
 /// </summary>
 private static void UninitializeD3D9()
 {
     lock (_d3d9Lock)
     {
         _referenceCount--;
         if (_referenceCount == 0)
         {
             _d3D9.Dispose();
             _d3D9 = null;
         }
     }
 }