Beispiel #1
0
        /// <summary>
        /// Attempt to latch a graph onto a given simulation
        /// </summary>
        public void AttachToSimulation(NDLineGraph graph, NDSimulation simulation, RaycastHit hit)
        {
            int vertIndex = simulation.GetNearestPoint(hit);

            // Check for duplicates
            if (!VertIsAvailable(vertIndex, simulation))
            {
                Destroy(graph.gameObject);
                return;
            }

            graph.vert = vertIndex;

            graphs.Add(graph);
        }
Beispiel #2
0
        /// <summary>
        /// Looks for NDSimulation instance and adds neuronClamp object if possible
        /// </summary>
        /// <param name="hit"></param>
        public void InstantiateGraph(RaycastHit hit)
        {
            // Make sure we have a valid prefab and simulation
            if (graphPrefab == null)
            {
                Debug.LogError("No Clamp prefab found");
            }

            NDSimulation sim = hit.collider.GetComponentInParent <NDSimulation>();

            // If there is no NDSimulation, don't try instantiating a clamp
            if (sim == null)
            {
                return;
            }

            var         graphObj = Instantiate(graphPrefab);
            NDLineGraph graph    = graphObj.GetComponent <NDLineGraph>();

            graph.manager = this;
            AttachToSimulation(graph, sim, hit);
        }