Beispiel #1
0
        public Room(RoomData Data)
        {
            RolePlayerManager RPManager = ButterflyEnvironment.GetGame().GetRoleplayManager().GetRolePlay(Data.OwnerId);

            if (RPManager != null)
            {
                this.RpRoom            = true;
                this.Pvp               = true;
                this.RpCycleHourEffect = true;
                this.RpTimeSpeed       = false;
                this.RpHour            = -1;
            }

            this.SaveTimer          = 0;
            this.Disposed           = false;
            this.Bans               = new Dictionary <int, double>();
            this.Mutes              = new Dictionary <int, double>();
            this.ActiveTrades       = new List <Trade>();
            this.mCycleEnded        = false;
            this.HeightMapLoaded    = false;
            this.RoomData           = Data;
            this.EveryoneGotRights  = Data.AllowRightsOverride;
            this.IdleTime           = 0;
            this.RoomMuted          = false;
            this.PushPullAllowed    = true;
            this.RoomIngameChat     = false;
            this.gamemap            = new Gamemap(this);
            this.roomItemHandling   = new RoomItemHandling(this);
            this.roomUserManager    = new RoomUserManager(this);
            this.wiredHandler       = new WiredHandler(this);
            this.projecctileManager = new ProjectileManager(this);
            this.chatMessageManager = new ChatMessageManager();
            this.chatMessageManager.LoadRoomChatlogs(this.Id);
            this.LoadRights();
            this.GetRoomItemHandler().LoadFurniture();
            if (this.RoomData.OwnerName == "WibboGame")
            {
                this.GetRoomItemHandler().LoadFurniture(5400713);
            }

            this.GetGameMap().GenerateMaps();
            this.LoadBots();
            this.InitPets();
            this.lastTimerReset = DateTime.Now;
        }
Beispiel #2
0
        private void Initialize(RoomData RoomData)
        {
            this.Id = RoomData.Id;

            this.mDisposed         = false;
            this.RoomMuted         = false;
            this.muteSignalEnabled = false;

            this.Bans               = new Dictionary <UInt32, double>();
            this.Mutes              = new Dictionary <UInt32, MuteUser>();
            this.FilterWords        = new List <string>();
            this.chatMessageManager = new ChatMessageManager();
            this.lastTimerReset     = DateTime.Now;
            this.IsRoomLoaded       = false;

            this.mCycleEnded     = false;
            this.HeightMapLoaded = false;

            this.mRoomData = RoomData;

            this.roomMessages     = new Queue();
            this.chatMessageQueue = new Queue();

            this.roomMessages           = new Queue();
            this.roomAlerts             = new Queue();
            this.roomBadge              = new Queue();
            this.roomDiamonds           = new Queue();
            this.roomCredits            = new Queue();
            this.roomPiruletas          = new Queue();
            this.roomKick               = new Queue();
            this.roomServerMessages     = new Queue();
            this.roomChatServerMessages = new Queue();

            this.groupAddQueue    = new Queue();
            this.groupRemoveQueue = new Queue();
            this.groupsOnRoom     = new Dictionary <uint, int>();

            this.roomUserFloorItems = new Dictionary <uint, uint>();
            this.roomUserWallItems  = new Dictionary <uint, uint>();

            this.gamemap          = new Gamemap(this);
            this.roomUserManager  = new RoomUserManager(this);
            this.roomItemHandling = new RoomItemHandling(this);
            this.wiredHandler     = new WiredHandler(this);
            this.games            = new GameManager(this);

            this.roomPoll = new RoomQuestionary();
            if (!this.roomPoll.LoadQuestionary(this.Id))
            {
                this.roomPoll = null;
            }

            this.LoadFilterWords();
            this.LoadRights();
            this.GetRoomItemHandler().LoadFurniture();
            this.GetGameMap().GenerateMaps();
            this.GetRoomUserManager().OnUserUpdateStatus(); // Update Bots State.
            this.LoadMusic();

            if (this.RoomData.State != 3)
            {
                OtanixEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData);
            }
        }
Beispiel #3
0
        private void Dispose()
        {
            if (!mDisposed)
            {
                try
                {
                    mDisposed   = true;
                    mCycleEnded = true;
                    OtanixEnvironment.GetGame().GetRoomManager().QueueActiveRoomRemove(mRoomData);

                    using (var dbClient = OtanixEnvironment.GetDatabaseManager().getQueryreactor())
                    {
                        GetRoomItemHandler().SaveFurniture(dbClient);
                        saveBots();
                    }

                    WorkRoomServerMessageThread();
                    WorkRoomChatServerMessageThread();

                    ClearMute();
                    UsersWithRights.Clear();
                    Bans.Clear();

                    foreach (var item in GetRoomItemHandler().mFloorItems.Values)
                    {
                        item.Destroy();
                    }

                    foreach (var item in GetRoomItemHandler().mWallItems.Values)
                    {
                        item.Destroy();
                    }

                    roomUserManager.Destroy();
                    roomUserManager = null;

                    chatMessageManager.Destroy();
                    chatMessageManager = null;

                    roomItemHandling.Destroy();
                    roomItemHandling = null;

                    if (GetGameManager() != null)
                    {
                        GetGameManager().Destroy();
                        games = null;
                    }

                    if (GotSoccer())
                    {
                        GetSoccer().Destroy();
                        soccer = null;
                    }

                    if (GotWired())
                    {
                        GetWiredHandler().Destroy();
                        wiredHandler = null;
                    }

                    if (GotMusicController())
                    {
                        GetRoomMusicController().Destroy();
                        musicController = null;
                    }

                    if (GetGameMap() != null)
                    {
                        GetGameMap().Destroy();
                        gamemap = null;
                    }
                }
                catch (Exception e)
                {
                    Logging.LogCriticalException("Unload of room " + e);
                }
            }
        }
Beispiel #4
0
        private void Initialize(UInt32 Id, string Name, string Description, string Type, string Owner, int Category,
            int State, int UsersMax, string ModelName, string CCTs, int Score, List<string> pTags, bool AllowPets,
            bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, RoomIcon Icon, string Password, string Wallpaper, string Floor,
            string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness)
        {
            this.mDisposed = false;
            this.Id = Id;
            this.Name = Name;
            this.Description = Description;
            this.Owner = Owner;
            this.Category = Category;
            this.Type = Type;
            this.State = State;
            this.UsersNow = 0;
            this.UsersMax = UsersMax;
            this.ModelName = ModelName;
            this.CCTs = CCTs;
            this.Score = Score;

            tagCount = 0;
            this.Tags = new ArrayList();
            foreach (string tag in pTags)
            {
                tagCount++;
                Tags.Add(tag);
            }

            this.AllowPets = AllowPets;
            this.AllowPetsEating = AllowPetsEating;
            this.AllowWalkthrough = AllowWalkthrough;
            this.Hidewall = Hidewall;

            this.myIcon = Icon;
            this.Password = Password;
            this.Bans = new Dictionary<UInt32, double>();
            this.Wallpaper = Wallpaper;
            this.Floor = Floor;
            this.Landscape = Landscape;
            this.chatMessageManager = new ChatMessageManager();
            this.groups = new QueuedDictionary<int, Group>();
            this.ActiveTrades = new ArrayList();

            this.mCycleEnded = false;

            this.mRoomData = RoomData;
            this.EveryoneGotRights = RightOverride;

            this.roomMessages = new Queue();
            this.chatMessageQueue = new Queue();
            this.rnd = new Random();

            this.roomMessages = new Queue();
            this.roomAlerts = new Queue();
            this.roomBadge = new Queue();
            this.roomKick = new Queue();
            this.roomServerMessages = new Queue();
            this.IdleTime = 0;
            this.RoomMuted = false;
            this.WallThickness = walltickness;
            this.FloorThickness = floorthickness;

            this.gamemap = new Gamemap(this);
            this.roomItemHandling = new RoomItemHandling(this);
            this.roomUserManager = new RoomUserManager(this);
            this.wiredHandler = new WiredHandler(this);

            LoadRights();
            GetRoomItemHandler().LoadFurniture();
            wiredHandler.LoadWired();
            GetGameMap().GenerateMaps();
            LoadMusic();
            //LoadBots();
            using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
            {
                if (dbClient.dbType == Database_Manager.Database.DatabaseType.MySQL)
                {
                    dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)");
                }
                else
                {
                    dbClient.runFastQuery("IF EXISTS (SELECT roomid FROM room_active WHERE roomid = " + Id + ") " +
                                            "UPDATE room_active SET active_users = 1 WHERE roomid = " + Id + " " +
                                            "ELSE " +
                                            "INSERT INTO room_active VALUES (" + Id + ",1)");
                }
            }

            ButterflyEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData);
        }
Beispiel #5
0
        private void Initialize(UInt32 Id, string Name, string Description, string Type, string Owner, int Category,
                                int State, int UsersMax, string ModelName, string CCTs, int Score, List <string> pTags, bool AllowPets,
                                bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, RoomIcon Icon, string Password, string Wallpaper, string Floor,
                                string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness)
        {
            this.mDisposed   = false;
            this.Id          = Id;
            this.Name        = Name;
            this.Description = Description;
            this.Owner       = Owner;
            this.Category    = Category;
            this.Type        = Type;
            this.State       = State;
            this.UsersNow    = 0;
            this.UsersMax    = UsersMax;
            this.ModelName   = ModelName;
            this.CCTs        = CCTs;
            this.Score       = Score;

            tagCount  = 0;
            this.Tags = new ArrayList();
            foreach (string tag in pTags)
            {
                tagCount++;
                Tags.Add(tag);
            }

            this.AllowPets        = AllowPets;
            this.AllowPetsEating  = AllowPetsEating;
            this.AllowWalkthrough = AllowWalkthrough;
            this.Hidewall         = Hidewall;


            this.myIcon             = Icon;
            this.Password           = Password;
            this.Bans               = new Dictionary <UInt32, double>();
            this.Wallpaper          = Wallpaper;
            this.Floor              = Floor;
            this.Landscape          = Landscape;
            this.chatMessageManager = new ChatMessageManager();
            this.groups             = new QueuedDictionary <int, Group>();
            this.ActiveTrades       = new ArrayList();


            this.mCycleEnded = false;

            this.mRoomData         = RoomData;
            this.EveryoneGotRights = RightOverride;

            this.roomMessages     = new Queue();
            this.chatMessageQueue = new Queue();
            this.rnd = new Random();

            this.roomMessages       = new Queue();
            this.roomAlerts         = new Queue();
            this.roomBadge          = new Queue();
            this.roomKick           = new Queue();
            this.roomServerMessages = new Queue();
            this.IdleTime           = 0;
            this.RoomMuted          = false;
            this.WallThickness      = walltickness;
            this.FloorThickness     = floorthickness;

            this.gamemap          = new Gamemap(this);
            this.roomItemHandling = new RoomItemHandling(this);
            this.roomUserManager  = new RoomUserManager(this);
            this.wiredHandler     = new WiredHandler(this);

            LoadRights();
            GetRoomItemHandler().LoadFurniture();
            wiredHandler.LoadWired();
            GetGameMap().GenerateMaps();
            LoadMusic();
            //LoadBots();
            using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
            {
                if (dbClient.dbType == Database_Manager.Database.DatabaseType.MySQL)
                {
                    dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)");
                }
                else
                {
                    dbClient.runFastQuery("IF EXISTS (SELECT roomid FROM room_active WHERE roomid = " + Id + ") " +
                                          "UPDATE room_active SET active_users = 1 WHERE roomid = " + Id + " " +
                                          "ELSE " +
                                          "INSERT INTO room_active VALUES (" + Id + ",1)");
                }
            }

            ButterflyEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData);
        }