Beispiel #1
0
        public void Send(ISendContext context)
        {
            GuardAgainstDisposed();

            LoopbackMessage message = null;

            try
            {
                message = new LoopbackMessage();

                if (context.ExpirationTime.HasValue)
                {
                    message.ExpirationTime = context.ExpirationTime.Value;
                }

                context.SerializeTo(message.Body);
                message.ContentType       = context.ContentType;
                message.OriginalMessageId = context.OriginalMessageId;

                if (!Monitor.TryEnter(_messageWriteLock, _deadlockTimeout))
                {
                    throw new Exception("Deadlock detected!");
                }

                try
                {
                    GuardAgainstDisposed();

                    _messages.AddLast(message);
                }
                finally
                {
                    Monitor.Exit(_messageWriteLock);
                }

                Address.LogSent(message.MessageId, context.MessageType);
            }
            catch
            {
                if (message != null)
                {
                    message.Dispose();
                }

                throw;
            }

            _messageReady.Set();
        }
Beispiel #2
0
        public void Receive(Func <IReceiveContext, Action <IReceiveContext> > callback, TimeSpan timeout)
        {
            int messageCount = Count;

            bool waited = false;

            if (messageCount == 0)
            {
                if (!_messageReady.WaitOne(timeout, true))
                {
                    return;
                }

                waited = true;
            }

            bool monitorExitNeeded = true;

            if (!Monitor.TryEnter(_messageReadLock, timeout))
            {
                return;
            }

            try
            {
                for (LinkedListNode <LoopbackMessage> iterator = _messages.First;
                     iterator != null;
                     iterator = iterator.Next)
                {
                    if (iterator.Value != null)
                    {
                        LoopbackMessage message = iterator.Value;
                        if (message.ExpirationTime.HasValue && message.ExpirationTime <= DateTime.UtcNow)
                        {
                            if (!Monitor.TryEnter(_messageWriteLock, _deadlockTimeout))
                            {
                                throw new Exception("Deadlock detected!");
                            }

                            try
                            {
                                _messages.Remove(iterator);
                            }
                            finally
                            {
                                Monitor.Exit(_messageWriteLock);
                            }
                            return;
                        }

                        ReceiveContext context = ReceiveContext.FromBodyStream(message.Body);
                        context.SetMessageId(message.MessageId);
                        context.SetContentType(message.ContentType);
                        context.SetOriginalMessageId(message.OriginalMessageId);
                        if (message.ExpirationTime.HasValue)
                        {
                            context.SetExpirationTime(message.ExpirationTime.Value);
                        }

                        Action <IReceiveContext> receive = callback(context);
                        if (receive == null)
                        {
                            continue;
                        }

                        if (!Monitor.TryEnter(_messageWriteLock, _deadlockTimeout))
                        {
                            throw new Exception("Deadlock detected!");
                        }

                        try
                        {
                            _messages.Remove(iterator);
                        }
                        finally
                        {
                            Monitor.Exit(_messageWriteLock);
                        }

                        using (message)
                        {
                            Monitor.Exit(_messageReadLock);
                            monitorExitNeeded = false;

                            receive(context);
                            return;
                        }
                    }
                }

                if (waited)
                {
                    return;
                }

                // we read to the end and none were accepted, so we are going to wait until we get another in the queue
                // make any other potential readers wait as well
                _messageReady.WaitOne(timeout, true);
            }
            finally
            {
                if (monitorExitNeeded)
                {
                    Monitor.Exit(_messageReadLock);
                }
            }
        }