Beispiel #1
0
        public void AddUI(SimpleAdditionalUI additionalUI, int index, bool useButtonAsTab)
        {
            if (additionalUI == null)
            {
                return;
            }

            bool alreadyInList = additionalUIs.Contains(additionalUI);

            if (moveAdditionalUIToAdditionalPanel)
            {
                additionalUI.transform.SetParent(additionalUIPanel);
                additionalUI.transform.SetSiblingIndex(index);
            }

            bool createTabButton = autoCreateTabButton;

            if (additionalUI != null)
            {
                if (additionalUI.HasSelectable && useButtonAsTab)
                {
                    additionalUI.VisibilitySelectable.transform.SetParent(tabsPanel);
                    additionalUI.VisibilitySelectable.transform.SetSiblingIndex(index);
                    createTabButton = false;
                }
            }

            if (createTabButton)
            {
                GameObject tabButton = CreateTabButton(prefabTabButton, index);
                additionalUI.AddVisibilityControlSelectable(tabButton, true);
            }
            else
            {
                additionalUI.RemoveVisibilityControlSelectable();
                additionalUI.AddVisibilityControlSelectable();
            }

            if (alreadyInList == false)
            {
                if (index < additionalUIs.Count)
                {
                    if (index < 0)
                    {
                        index = 0;
                    }
                    additionalUIs.Insert(index, additionalUI);
                }
                else
                {
                    index = additionalUIs.Count;
                    additionalUIs.Add(additionalUI);
                }
                additionalUI.OnChangedVisibility += AdditionalUI_OnChangedVisibility;
            }

            VerifyIfShowSomething();
        }
Beispiel #2
0
        private void AdditionalUI_OnChangedVisibility(BaseAdditionalUI addUI)
        {
            SimpleAdditionalUI simpleUI = addUI as SimpleAdditionalUI;

            if (addUI.IsVisible == true)
            {
                currentVisibleAdditionalUIs.Add(simpleUI);
                if (additionalUIAreExclusive == false)
                {
                    return;
                }

                //Se i pannelli sono esclusivi nascondi gli altri.
                //Da notare che impostando i pannelli a non visibili, questo handler verrà richiamato, andando così nel blocco else.
                foreach (var sAddUI in additionalUIs)
                {
                    if (sAddUI != simpleUI)
                    {
                        sAddUI.IsVisible = false;
                    }
                }
            }
            else
            {
                bool wasVisible = currentVisibleAdditionalUIs.Remove(simpleUI);
                if (alwaysShowSomething == false)
                {
                    return;
                }

                //Verifica se c'è ancora qualche pannello visibile con il tab/bottone/toggle visibile.
                if (additionalUIs.Exists(ui => ui.IsVisible) == false)
                {
                    //Se il multipanel deve sempre mostrare almeno un pannello
                    if (alwaysShowSomething)
                    {
                        //Click su un pannello già visibile quindi,
                        //Reimposto a visibile quello appena cliccato (se ha ancora il tab/bottone/toggle visibile)
                        //Altrimenti cerco il primo...
                        if (wasVisible)
                        {
                            simpleUI.IsVisible = true;
                        }
                        else
                        {
                            additionalUIs.First()?.SetVisible(true);
                        }
                    }
                }
            }
        }
Beispiel #3
0
        public bool RemoveUI(SimpleAdditionalUI additionalUI, bool hide = true)
        {
            if (additionalUIs.Contains(additionalUI) == false)
            {
                return(false);
            }

            additionalUIs.Remove(additionalUI);
            currentVisibleAdditionalUIs.Remove(additionalUI);

            additionalUI.OnChangedVisibility -= AdditionalUI_OnChangedVisibility;
            if (hide)
            {
                additionalUI.SetVisibleAll(false);
            }

            VerifyIfShowSomething();
            return(true);
        }
Beispiel #4
0
 public void AddUI(SimpleAdditionalUI additionalUI)
 {
     AddUI(additionalUI, additionalUIs.Count, true);
 }