Beispiel #1
0
        public static bool SelectNumber(byte[] gameId, byte[] address, string number)
        {
            if (!Runtime.CheckWitness(address))
            {
                Runtime.Notify(NotificationTypes.InvalidWitness, address);
                return(false);
            }

            if (number.Length != 4)
            {
                Runtime.Notify(NotificationTypes.FailedToSelectNumber, gameId, address, number);
                return(false);
            }

            var game = GameStorage.GetGame(gameId);

            if (game.State != GameState.SelectingNumbers)
            {
                Runtime.Notify(NotificationTypes.FailedToSelectNumber, gameId, address, number);
                return(false);
            }

            if (game.FirstPlayer == address)
            {
                game.FirstPlayerNumber = number;
                if (game.SecondPlayerNumber != null)
                {
                    game.State = GameState.FirstPlayerTurn;
                }

                GameStorage.SaveGame(game);
                Runtime.Notify(NotificationTypes.NumberSelected, gameId, address, number);
                return(true);
            }

            if (game.SecondPlayer == address)
            {
                game.SecondPlayerNumber = number;
                if (game.FirstPlayerNumber != null)
                {
                    game.State = GameState.FirstPlayerTurn;
                }

                GameStorage.SaveGame(game);
                Runtime.Notify(NotificationTypes.NumberSelected, gameId, address, number);
                return(true);
            }

            Runtime.Notify(NotificationTypes.FailedToSelectNumber, gameId, address, number);
            return(false);
        }
Beispiel #2
0
        public static bool JoinGame(byte[] gameId, byte[] address)
        {
            if (!Runtime.CheckWitness(address))
            {
                Runtime.Notify(NotificationTypes.InvalidWitness, address);
                return(false);
            }

            var game = GameStorage.GetGame(gameId);

            if (game.State != GameState.WaitingForPlayers)
            {
                Runtime.Notify(NotificationTypes.FailedToJoinGame, gameId, address);
                return(false);
            }

            if (game.FirstPlayer.Length == 0)
            {
                game.FirstPlayer = address;
                GameStorage.SaveGame(game);
                Runtime.Notify(NotificationTypes.GameJoined, gameId, address);
                return(true);
            }

            if (game.SecondPlayer.Length == 0)
            {
                game.SecondPlayer = address;
                game.State        = GameState.SelectingNumbers;
                GameStorage.SaveGame(game);
                Runtime.Notify(NotificationTypes.GameJoined, gameId, address);
                return(true);
            }

            Runtime.Notify(NotificationTypes.FailedToJoinGame, gameId, address);
            return(false);
        }
Beispiel #3
0
        public static bool GuessNumber(byte[] gameId, byte[] address, string number)
        {
            if (!Runtime.CheckWitness(address))
            {
                Runtime.Notify(NotificationTypes.InvalidWitness, address);
                return(false);
            }

            if (number.Length != 4)
            {
                Runtime.Notify(NotificationTypes.FailedToGuessNumber, gameId, address, number);
                return(false);
            }

            var game = GameStorage.GetGame(gameId);

            if (game.FirstPlayer == address)
            {
                if (game.State != GameState.FirstPlayerTurn)
                {
                    Runtime.Notify(NotificationTypes.FailedToGuessNumber, gameId, address, number);
                    return(false);
                }

                var guessResult = GameLogic.GetGuessResult(game.FirstPlayerNumber, number);
                if (game.SecondPlayerNumber == number)
                {
                    game.State = GameState.FirstPlayerWon;
                    GameStorage.SaveGame(game);
                    Runtime.Notify(NotificationTypes.NumberGuessed, gameId, address, number, guessResult.Bulls, guessResult.Cows);
                    Runtime.Notify(NotificationTypes.GameWon, gameId, address, number);
                }
                else
                {
                    game.State = GameState.SecondPlayerTurn;
                    GameStorage.SaveGame(game);
                    Runtime.Notify(NotificationTypes.NumberGuessed, gameId, address, number, guessResult.Bulls, guessResult.Cows);
                }

                return(true);
            }
            else if (game.SecondPlayer == address)
            {
                if (game.State != GameState.SecondPlayerTurn)
                {
                    Runtime.Notify(NotificationTypes.FailedToGuessNumber, gameId, address, number);
                    return(false);
                }

                var guessResult = GameLogic.GetGuessResult(game.FirstPlayerNumber, number);
                if (game.FirstPlayerNumber == number)
                {
                    game.State = GameState.SecondPlayerWon;
                    GameStorage.SaveGame(game);
                    Runtime.Notify(NotificationTypes.NumberGuessed, gameId, address, number, guessResult.Bulls, guessResult.Cows);
                    Runtime.Notify(NotificationTypes.GameWon, gameId, address, number);
                }
                else
                {
                    game.State = GameState.FirstPlayerTurn;
                    GameStorage.SaveGame(game);
                    Runtime.Notify(NotificationTypes.NumberGuessed, gameId, address, number, guessResult.Bulls, guessResult.Cows);
                }

                return(true);
            }
            else
            {
                Runtime.Notify(NotificationTypes.FailedToGuessNumber, gameId, address, number);
                return(false);
            }
        }