public void Draw(SpriteBatch spriteBatch)
        {
            EnemyShotManager.Draw(spriteBatch);

            foreach (Enemy enemy in Enemies)
            {
                enemy.Draw(spriteBatch);
            }
        }
Beispiel #2
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        public void Draw(SpriteBatch spriteBatch)
        {
            PlayerShotManager.Draw(spriteBatch);

            if (!Destroyed)
            {
                playerSprite.Draw(spriteBatch);
            }
        }