Beispiel #1
0
        public void AddChildShape(ref IndexedMatrix localTransform, CollisionShape shape)
        {
            m_updateRevision++;
            //m_childTransforms.push_back(localTransform);
            //m_childShapes.push_back(shape);
            CompoundShapeChild child = new CompoundShapeChild();

            child.m_transform      = localTransform;
            child.m_childShape     = shape;
            child.m_childShapeType = shape.GetShapeType();
            child.m_childMargin    = shape.GetMargin();

            //extend the local aabbMin/aabbMax
            IndexedVector3 localAabbMin;
            IndexedVector3 localAabbMax;

            shape.GetAabb(ref localTransform, out localAabbMin, out localAabbMax);
            MathUtil.VectorMin(ref localAabbMin, ref m_localAabbMin);
            MathUtil.VectorMax(ref localAabbMax, ref m_localAabbMax);

            if (m_dynamicAabbTree != null)
            {
                DbvtAabbMm bounds = DbvtAabbMm.FromMM(ref localAabbMin, ref localAabbMax);
                int        index  = m_children.Count;
                child.m_treeNode = m_dynamicAabbTree.Insert(ref bounds, (object)index);
            }

            m_children.Add(child);
        }
Beispiel #2
0
        public virtual void AabbTest(ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, IBroadphaseAabbCallback aabbCallback)
        {
            BroadphaseAabbTester callback = new BroadphaseAabbTester(aabbCallback);
            DbvtAabbMm           bounds   = DbvtAabbMm.FromMM(ref aabbMin, ref aabbMax);

            Dbvt.CollideTV(m_sets[0].m_root, ref bounds, callback);
            Dbvt.CollideTV(m_sets[1].m_root, ref bounds, callback);
        }
Beispiel #3
0
        public void CreateAabbTreeFromChildren()
        {
            if (m_dynamicAabbTree == null)
            {
                m_dynamicAabbTree = new Dbvt();

                for (int index = 0; index < m_children.Count; index++)
                {
                    CompoundShapeChild child = m_children[index];

                    //extend the local aabbMin/aabbMax
                    IndexedVector3 localAabbMin, localAabbMax;
                    child.m_childShape.GetAabb(ref child.m_transform, out localAabbMin, out localAabbMax);

                    DbvtAabbMm bounds = DbvtAabbMm.FromMM(ref localAabbMin, ref localAabbMax);
                    child.m_treeNode = m_dynamicAabbTree.Insert(ref bounds, (object)index);
                }
            }
        }
Beispiel #4
0
        public void UpdateChildTransform(int childIndex, ref IndexedMatrix newChildTransform, bool shouldRecalculateLocalAabb)
        {
            m_children[childIndex].m_transform = newChildTransform;

            if (m_dynamicAabbTree != null)
            {
                ///update the dynamic aabb tree
                IndexedVector3 localAabbMin;
                IndexedVector3 localAabbMax;
                m_children[childIndex].m_childShape.GetAabb(ref newChildTransform, out localAabbMin, out localAabbMax);
                DbvtAabbMm bounds = DbvtAabbMm.FromMM(ref localAabbMin, ref localAabbMax);
                //int index = m_children.Count - 1;
                m_dynamicAabbTree.Update(m_children[childIndex].m_treeNode, ref bounds);
            }

            if (shouldRecalculateLocalAabb)
            {
                RecalculateLocalAabb();
            }
        }
Beispiel #5
0
        public virtual BroadphaseProxy CreateProxy(ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, BroadphaseNativeTypes shapeType, Object userPtr, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask, IDispatcher dispatcher, Object multiSapProxy)
        {
            DbvtProxy proxy = new DbvtProxy(ref aabbMin, ref aabbMax, userPtr, collisionFilterGroup, collisionFilterMask);

            DbvtAabbMm aabb = DbvtAabbMm.FromMM(ref aabbMin, ref aabbMax);

            //bproxy.aabb			=	btDbvtAabbMm::FromMM(aabbMin,aabbMax);
            proxy.stage      = m_stageCurrent;
            proxy.m_uniqueId = ++m_gid;
            proxy.leaf       = m_sets[0].Insert(ref aabb, proxy);
            ListAppend(proxy, ref m_stageRoots[m_stageCurrent]);
            if (!m_deferedcollide)
            {
                DbvtTreeCollider collider = BulletGlobals.DbvtTreeColliderPool.Get();
                collider.Initialize(this);
                collider.proxy = proxy;
                Dbvt.CollideTV(m_sets[0].m_root, ref aabb, collider);
                Dbvt.CollideTV(m_sets[1].m_root, ref aabb, collider);
                BulletGlobals.DbvtTreeColliderPool.Free(collider);
            }
            return(proxy);
        }
Beispiel #6
0
        ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
        ///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
        ///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
        ///http://code.google.com/p/bullet/issues/detail?id=223
        public void SetAabbForceUpdate(BroadphaseProxy absproxy, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, IDispatcher dispatcher)
        {
            DbvtProxy  proxy     = absproxy as DbvtProxy;
            DbvtAabbMm bounds    = DbvtAabbMm.FromMM(ref aabbMin, ref aabbMax);
            bool       docollide = false;

            if (proxy.stage == STAGECOUNT)
            {/* fixed . dynamic set	*/
                m_sets[1].Remove(proxy.leaf);
                proxy.leaf = m_sets[0].Insert(ref bounds, proxy);
                docollide  = true;
            }
            else
            {/* dynamic set				*/
                ++m_updates_call;
                /* Teleporting			*/
                m_sets[0].Update(proxy.leaf, ref bounds);
                ++m_updates_done;
                docollide = true;
            }
            ListRemove(proxy, ref m_stageRoots[proxy.stage]);
            proxy.m_aabbMin = aabbMin;
            proxy.m_aabbMax = aabbMax;
            proxy.stage     = m_stageCurrent;
            ListAppend(proxy, ref m_stageRoots[m_stageCurrent]);
            if (docollide)
            {
                m_needcleanup = true;
                if (!m_deferedcollide)
                {
                    DbvtTreeCollider collider = BulletGlobals.DbvtTreeColliderPool.Get();
                    collider.Initialize(this);
                    Dbvt.CollideTTpersistentStack(m_sets[1].m_root, proxy.leaf, collider);
                    Dbvt.CollideTTpersistentStack(m_sets[0].m_root, proxy.leaf, collider);
                    BulletGlobals.DbvtTreeColliderPool.Free(collider);
                }
            }
        }
Beispiel #7
0
        public virtual void SetAabb(BroadphaseProxy absproxy, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, IDispatcher dispatcher)
        {
            DbvtProxy  proxy = absproxy as DbvtProxy;
            DbvtAabbMm aabb  = DbvtAabbMm.FromMM(ref aabbMin, ref aabbMax);

#if DBVT_BP_PREVENTFALSEUPDATE
            if (NotEqual(ref aabb, proxy, leaf.volume))
#endif
            {
                bool docollide = false;
                if (proxy.stage == STAGECOUNT)
                {/* fixed . dynamic set	*/
                    m_sets[1].Remove(proxy.leaf);
                    proxy.leaf = m_sets[0].Insert(ref aabb, proxy);
                    docollide  = true;
                }
                else
                {/* dynamic set				*/
                    ++m_updates_call;
                    if (DbvtAabbMm.Intersect(ref proxy.leaf.volume, ref aabb))
                    {/* Moving				*/
                        IndexedVector3 delta    = aabbMin - proxy.m_aabbMin;
                        IndexedVector3 velocity = (((proxy.m_aabbMax - proxy.m_aabbMin) / 2f) * m_prediction);
                        if (delta.X < 0)
                        {
                            velocity.X = -velocity.X;
                        }
                        if (delta.Y < 0)
                        {
                            velocity.Y = -velocity.Y;
                        }
                        if (delta.Z < 0)
                        {
                            velocity.Z = -velocity.Z;
                        }
                        if (
#if DBVT_BP_MARGIN
                            m_sets[0].Update(proxy.leaf, ref aabb, ref velocity, DBVT_BP_MARGIN)
#else
                            m_sets[0].update(proxy.leaf, aabb, ref velocity)
#endif
                            )
                        {
                            ++m_updates_done;
                            docollide = true;
                        }
                    }
                    else
                    {/* Teleporting			*/
                        m_sets[0].Update(proxy.leaf, ref aabb);
                        ++m_updates_done;
                        docollide = true;
                    }
                }
                ListRemove(proxy, ref m_stageRoots[proxy.stage]);
                proxy.m_aabbMin = aabbMin;
                proxy.m_aabbMax = aabbMax;
                proxy.stage     = m_stageCurrent;
                ListAppend(proxy, ref m_stageRoots[m_stageCurrent]);
                if (docollide)
                {
                    m_needcleanup = true;
                    if (!m_deferedcollide)
                    {
                        DbvtTreeCollider collider = BulletGlobals.DbvtTreeColliderPool.Get();
                        collider.Initialize(this);
                        Dbvt.CollideTTpersistentStack(m_sets[1].m_root, proxy.leaf, collider);
                        Dbvt.CollideTTpersistentStack(m_sets[0].m_root, proxy.leaf, collider);
                        BulletGlobals.DbvtTreeColliderPool.Free(collider);
                    }
                }
            }
        }
Beispiel #8
0
        public void Collide(IDispatcher dispatcher)
        {
            BulletGlobals.StartProfile("BroadphaseCollide");
            //SPC(m_profiling.m_total);
            /* optimize				*/
            m_sets[0].OptimizeIncremental(1 + (m_sets[0].m_leaves * m_dupdates) / 100);
            if (m_fixedleft > 0)
            {
                int count = 1 + (m_sets[1].m_leaves * m_fupdates) / 100;
                m_sets[1].OptimizeIncremental(1 + (m_sets[1].m_leaves * m_fupdates) / 100);
                m_fixedleft = Math.Max(0, m_fixedleft - count);
            }
            /* dynamic . fixed set	*/
            m_stageCurrent = (m_stageCurrent + 1) % STAGECOUNT;

            DbvtProxy current = m_stageRoots[m_stageCurrent];

            if (current != null)
            {
                DbvtTreeCollider collider = BulletGlobals.DbvtTreeColliderPool.Get();
                collider.Initialize(this);
                do
                {
                    DbvtProxy next = current.links[1];
                    ListRemove(current, ref m_stageRoots[current.stage]);
                    ListAppend(current, ref m_stageRoots[STAGECOUNT]);
#if DBVT_BP_ACCURATESLEEPING
                    m_paircache.removeOverlappingPairsContainingProxy(current, dispatcher);
                    collider.proxy = current;
                    btDbvt::collideTV(m_sets[0].m_root, current.aabb, collider);
                    btDbvt::collideTV(m_sets[1].m_root, current.aabb, collider);
#endif
                    m_sets[0].Remove(current.leaf);
                    DbvtAabbMm curAabb = DbvtAabbMm.FromMM(ref current.m_aabbMin, ref current.m_aabbMax);
                    current.leaf  = m_sets[1].Insert(ref curAabb, current);
                    current.stage = STAGECOUNT;
                    current       = next;
                } while (current != null);
                m_fixedleft = m_sets[1].m_leaves;
                BulletGlobals.DbvtTreeColliderPool.Free(collider);
                m_needcleanup = true;
            }
            /* collide dynamics		*/
            {
                DbvtTreeCollider collider = BulletGlobals.DbvtTreeColliderPool.Get();
                collider.Initialize(this);
                if (m_deferedcollide)
                {
                    //Stopwatch fdCollideStopwatch = new Stopwatch();
                    //fdCollideStopwatch.Start();
                    //SPC(m_profiling.m_fdcollide);
                    Dbvt.CollideTTpersistentStack(m_sets[0].m_root, m_sets[1].m_root, collider);
                    //fdCollideStopwatch.Stop();
                    //m_profiling.m_fdcollide += (ulong)fdCollideStopwatch.ElapsedMilliseconds;
                }
                if (m_deferedcollide)
                {
                    //Stopwatch ddCollideStopwatch = new Stopwatch();
                    //ddCollideStopwatch.Start();
                    //SPC(m_profiling.m_ddcollide);
                    Dbvt.CollideTTpersistentStack(m_sets[0].m_root, m_sets[0].m_root, collider);
                    //ddCollideStopwatch.Stop();
                    //m_profiling.m_ddcollide += (ulong)ddCollideStopwatch.ElapsedMilliseconds;
                }
                BulletGlobals.DbvtTreeColliderPool.Free(collider);
            }
            /* clean up				*/
            if (m_needcleanup)
            {
                Stopwatch cleanupStopwatch = new Stopwatch();
                cleanupStopwatch.Start();
                //SPC(m_profiling.m_cleanup);
                IList <BroadphasePair> pairs = m_paircache.GetOverlappingPairArray();
                if (pairs.Count > 0)
                {
                    int ni = Math.Min(pairs.Count, Math.Max(m_newpairs, (pairs.Count * m_cupdates) / 100));
                    for (int i = 0; i < ni; ++i)
                    {
                        BroadphasePair p  = pairs[(m_cid + i) % pairs.Count];
                        DbvtProxy      pa = p.m_pProxy0 as DbvtProxy;
                        DbvtProxy      pb = p.m_pProxy1 as DbvtProxy;
                        if (!DbvtAabbMm.Intersect(ref pa.leaf.volume, ref pb.leaf.volume))
                        {
#if DBVT_BP_SORTPAIRS
                            if (pa.m_uniqueId > pb.m_uniqueId)
                            {
                                btSwap(pa, pb);
                            }
#endif
                            m_paircache.RemoveOverlappingPair(pa, pb, dispatcher);
                            --ni; --i;
                        }
                    }
                    if (pairs.Count > 0)
                    {
                        m_cid = (m_cid + ni) % pairs.Count;
                    }
                    else
                    {
                        m_cid = 0;
                    }
                }
                cleanupStopwatch.Stop();
                //m_profiling.m_cleanup += (ulong)cleanupStopwatch.ElapsedMilliseconds;
            }
            ++m_pid;
            m_newpairs    = 1;
            m_needcleanup = false;
            if (m_updates_call > 0)
            {
                m_updates_ratio = m_updates_done / (float)m_updates_call;
            }
            else
            {
                m_updates_ratio = 0;
            }
            m_updates_done /= 2;
            m_updates_call /= 2;

            BulletGlobals.StopProfile();
        }
Beispiel #9
0
        public override void ProcessCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
        {
            //resultOut = null;
            CollisionObject colObj   = m_isSwapped ? body1 : body0;
            CollisionObject otherObj = m_isSwapped ? body0 : body1;

            Debug.Assert(colObj.GetCollisionShape().IsCompound());
            CompoundShape compoundShape = (CompoundShape)(colObj.GetCollisionShape());

            ///btCompoundShape might have changed:
            ////make sure the internal child collision algorithm caches are still valid
            if (compoundShape.GetUpdateRevision() != m_compoundShapeRevision)
            {
                ///clear and update all
                RemoveChildAlgorithms();
                PreallocateChildAlgorithms(body0, body1);
            }


            Dbvt tree = compoundShape.GetDynamicAabbTree();

            //use a dynamic aabb tree to cull potential child-overlaps
            using (CompoundLeafCallback callback = BulletGlobals.CompoundLeafCallbackPool.Get())
            {
                callback.Initialize(colObj, otherObj, m_dispatcher, dispatchInfo, resultOut, this, m_childCollisionAlgorithms, m_sharedManifold);

                ///we need to refresh all contact manifolds
                ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
                ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
                {
                    m_manifoldArray.Clear();
                    for (int i = 0; i < m_childCollisionAlgorithms.Count; i++)
                    {
                        if (m_childCollisionAlgorithms[i] != null)
                        {
                            m_childCollisionAlgorithms[i].GetAllContactManifolds(m_manifoldArray);
                            for (int m = 0; m < m_manifoldArray.Count; m++)
                            {
                                if (m_manifoldArray[m].GetNumContacts() > 0)
                                {
                                    resultOut.SetPersistentManifold(m_manifoldArray[m]);
                                    resultOut.RefreshContactPoints();
                                    resultOut.SetPersistentManifold(null);//??necessary?
                                }
                            }
                            m_manifoldArray.Clear();
                        }
                    }
                }

                if (tree != null)
                {
                    IndexedVector3 localAabbMin;
                    IndexedVector3 localAabbMax;
                    IndexedMatrix  otherInCompoundSpace;
                    //otherInCompoundSpace = MathUtil.BulletMatrixMultiply(colObj.GetWorldTransform(),otherObj.GetWorldTransform());
                    otherInCompoundSpace = colObj.GetWorldTransform().Inverse() * otherObj.GetWorldTransform();

                    otherObj.GetCollisionShape().GetAabb(ref otherInCompoundSpace, out localAabbMin, out localAabbMax);

                    DbvtAabbMm bounds = DbvtAabbMm.FromMM(ref localAabbMin, ref localAabbMax);
                    //process all children, that overlap with  the given AABB bounds
                    Dbvt.CollideTV(tree.m_root, ref bounds, callback, tree.CollideTVStack, ref tree.CollideTVCount);
                }
                else
                {
                    //iterate over all children, perform an AABB check inside ProcessChildShape
                    int numChildren = m_childCollisionAlgorithms.Count;
                    for (int i = 0; i < numChildren; i++)
                    {
                        callback.ProcessChildShape(compoundShape.GetChildShape(i), i);
                    }
                }

                {
                    //iterate over all children, perform an AABB check inside ProcessChildShape
                    int numChildren = m_childCollisionAlgorithms.Count;

                    m_manifoldArray.Clear();
                    CollisionShape childShape = null;
                    IndexedMatrix  orgTrans;
                    IndexedMatrix  orgInterpolationTrans;
                    IndexedMatrix  newChildWorldTrans;


                    for (int i = 0; i < numChildren; i++)
                    {
                        if (m_childCollisionAlgorithms[i] != null)
                        {
                            childShape = compoundShape.GetChildShape(i);
                            //if not longer overlapping, remove the algorithm
                            orgTrans = colObj.GetWorldTransform();
                            orgInterpolationTrans = colObj.GetInterpolationWorldTransform();
                            IndexedMatrix childTrans = compoundShape.GetChildTransform(i);

                            newChildWorldTrans = orgTrans * childTrans;

                            //perform an AABB check first
                            IndexedVector3 aabbMin0;
                            IndexedVector3 aabbMax0;
                            IndexedVector3 aabbMin1;
                            IndexedVector3 aabbMax1;

                            childShape.GetAabb(ref newChildWorldTrans, out aabbMin0, out aabbMax0);
                            otherObj.GetCollisionShape().GetAabb(otherObj.GetWorldTransform(), out aabbMin1, out aabbMax1);

                            if (!AabbUtil2.TestAabbAgainstAabb2(ref aabbMin0, ref aabbMax0, ref aabbMin1, ref aabbMax1))
                            {
                                m_dispatcher.FreeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
                                m_childCollisionAlgorithms[i] = null;
                            }
                        }
                    }
                }
            }
        }