Beispiel #1
0
 public unsafe static bool GetSphereDistance(this SphereBoxCollisionAlgorithm obj, CollisionObjectWrapper boxObjWrap, ref OpenTK.Vector3 v3PointOnBox, ref OpenTK.Vector3 normal, out float penetrationDepth, ref OpenTK.Vector3 v3SphereCenter, float fRadius, float maxContactDistance)
 {
     fixed(OpenTK.Vector3 *v3PointOnBoxPtr = &v3PointOnBox)
     {
         fixed(OpenTK.Vector3 *normalPtr = &normal)
         {
             fixed(OpenTK.Vector3 *v3SphereCenterPtr = &v3SphereCenter)
             {
                 return(obj.GetSphereDistance(boxObjWrap, ref *(BulletSharp.Math.Vector3 *)v3PointOnBoxPtr, ref *(BulletSharp.Math.Vector3 *)normalPtr, out penetrationDepth, ref *(BulletSharp.Math.Vector3 *)v3SphereCenterPtr, fRadius, maxContactDistance));
             }
         }
     }
 }
Beispiel #2
0
 public unsafe static float GetSpherePenetration(this SphereBoxCollisionAlgorithm obj, ref OpenTK.Vector3 boxHalfExtent, ref OpenTK.Vector3 sphereRelPos, ref OpenTK.Vector3 closestPoint, ref OpenTK.Vector3 normal)
 {
     fixed(OpenTK.Vector3 *boxHalfExtentPtr = &boxHalfExtent)
     {
         fixed(OpenTK.Vector3 *sphereRelPosPtr = &sphereRelPos)
         {
             fixed(OpenTK.Vector3 *closestPointPtr = &closestPoint)
             {
                 fixed(OpenTK.Vector3 *normalPtr = &normal)
                 {
                     return(obj.GetSpherePenetration(ref *(BulletSharp.Math.Vector3 *)boxHalfExtentPtr, ref *(BulletSharp.Math.Vector3 *)sphereRelPosPtr, ref *(BulletSharp.Math.Vector3 *)closestPointPtr, ref *(BulletSharp.Math.Vector3 *)normalPtr));
                 }
             }
         }
     }
 }