public static IndexedMatrix CreateRotationY(float radians)
        {
            IndexedMatrix IndexedMatrix;

            IndexedMatrix._basis  = IndexedBasisMatrix.CreateRotationY(radians);
            IndexedMatrix._origin = new IndexedVector3(0, 0, 0);

            return(IndexedMatrix);
        }
 public static void CreateRotationY(float radians, out IndexedMatrix result)
 {
     result._basis  = IndexedBasisMatrix.CreateRotationY(radians);
     result._origin = new IndexedVector3(0, 0, 0);
 }