public SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t getCollisionObjectArray() {
   SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t ret = new SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t(BulletCollisionPINVOKE.btCollisionWorld_getCollisionObjectArray__SWIG_0(swigCPtr), false);
   return ret;
 }
Beispiel #2
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 internal static HandleRef getCPtr(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }
        public SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t getCollisionObjectArray()
        {
            SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t ret = new SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t(BulletCollisionPINVOKE.btCollisionWorld_getCollisionObjectArray__SWIG_0(swigCPtr), false);

            return(ret);
        }
 internal static HandleRef getCPtr(SWIGTYPE_p_btAlignedObjectArrayT_btCollisionObject_p_t obj)
 {
     return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }