Beispiel #1
0
        private LinkedList <Bump> findMatches(Bump bump)
        {
            LinkedList <Bump> matches = new LinkedList <Bump>();

            // Iterate through previous bumps
            LinkedListNode <Bump> node = bumpHistory.First;

            while (node != null)
            {
                var next    = node.Next;
                var oldBump = node.Value;

                // Remove all entries older than the maximum age in the bump backlog.
                if (oldBump.Time < Network.time - BUMP_BACKLOG_TIME)
                {
                    bumpHistory.Remove(oldBump);
                }

                // Remove all old entries from this sender.
                else if (oldBump.Sender.Equals(bump.Sender))
                {
                    bumpHistory.Remove(oldBump);
                }

                // Check if two bumps are within the maximum time in between bumps.
                else if (Math.Abs(oldBump.Time - bump.Time) <= MAX_BUMP_TIME)
                {
                    matches.AddFirst(oldBump);
                }

                node = next;
            }

            return(matches);
        }
Beispiel #2
0
        public void Add(Bump newBump)
        {
            LinkedList <Bump> matches = findMatches(newBump);

            // If no matches were found, add the bump to the bump history so it can be matched to future incoming bumps.
            if (matches.Count == 0)
            {
                bumpHistory.AddFirst(newBump);
            }

            // If exactly one match was found, assume the match is correct. Remove the matched bump from the history to
            // prevent re-matching.
            else if (matches.Count == 1)
            {
                if (OnBumpMatch != null)
                {
                    OnBumpMatch(matches.First.Value, newBump);
                }
            }

            // If more than one match was found, discard all matches.
            foreach (Bump match in matches)
            {
                bumpHistory.Remove(match);
            }
        }
Beispiel #3
0
        public void BumpSetup()
        {
            INetworkPlayer sender = new NetworkPlayerWrapper(new NetworkPlayer());

            target = new Bump(23.86, 8.95f, sender);
        }