Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="spriteBatch"></param>
        /// <param name="gameState"></param>
        public void Draw(SpriteBatch spriteBatch, GameTime gameTime, string score)
        {
            Debug.Assert(spriteBatch != null);
            Debug.Assert(gameTime != null);

            spriteBatch.Draw(_background, _menuPosition, Color.White);

            spriteBatch.Draw(_hitItem.ItemTexture, _hitItem.ItemPosition, Color.Yellow);

            spriteBatch.DrawString(_myFont, _typeUserNameString.OutString, _typeUserNameString.StringPosition, Color.White,
                                   0, _typeUserNameString.StringOrigin, 1.5f, SpriteEffects.None, 0.5f);

            _score = score;
            string temp = _scoreString.OutString + score;

            spriteBatch.DrawString(_myFont, temp, _scoreString.StringPosition, Color.Yellow,
                                   0, _scoreString.StringOrigin, 1.8f, SpriteEffects.None, 0.5f);

            var newItem = new BasicInfoString(_currentInput);

            newItem.StringPosition = new Vector2(512, 400);
            newItem.StringOrigin   = _myFont.MeasureString(newItem.OutString) / 2;
            spriteBatch.DrawString(_myFont, newItem.OutString, newItem.StringPosition, Color.White,
                                   0, newItem.StringOrigin, 2.0f, SpriteEffects.None, 0.5f);
        }
Beispiel #2
0
        /// <summary>
        /// 
        /// </summary>
        public UserInput()
        {
            _hitItem = new BasicMenuItem(new Vector2(370, 30));
            _typeUserNameString = new BasicInfoString("Hey, space hero, type your name:");
            _scoreString = new BasicInfoString("Your score is ");

            _menuPosition = new Vector2(0, 0);
        }
Beispiel #3
0
        /// <summary>
        ///
        /// </summary>
        public UserInput()
        {
            _hitItem            = new BasicMenuItem(new Vector2(370, 30));
            _typeUserNameString = new BasicInfoString("Hey, space hero, type your name:");
            _scoreString        = new BasicInfoString("Your score is ");

            _menuPosition = new Vector2(0, 0);
        }
Beispiel #4
0
        /// <summary>
        ///
        /// </summary>
        public InfoDisplay()
        {
            _levelInfoString             = new BasicInfoString("Level:");
            _pointsInfoString            = new BasicInfoString("Score:");
            _pauseInfoString             = new BasicInfoString("PAUSED");
            _gameOverInfoString          = new BasicInfoString("GAME OVER");
            _helpInfoString              = new BasicInfoString("Press 'P' for pause");
            _exitInfoString              = new BasicInfoString("Press 'Esc' to exit");
            _livesInfoString             = new BasicInfoString("Lives:");
            _overheatingInfoString       = new BasicInfoString("OVERHEAT!");
            _statusOverheatingInfoString = new BasicInfoString(TIME_FOR_COOLING_TEXT);
            _nextLevelInfoString         = new BasicInfoString(NEXT_LEVEL_STATUS_TEXT);

            _level1InfoString = new BasicInfoString("LEVEL 1");
            _level2InfoString = new BasicInfoString("LEVEL 2");
            _level3InfoString = new BasicInfoString("LEVEL 3");
        }
Beispiel #5
0
        /// <summary>
        /// Load content for Hits List one by one: header, items.
        /// </summary>
        /// <param name="keyboardState"></param>
        public void Update(KeyboardState keyboardState)
        {
            Debug.Assert(keyboardState != null);

            _visibleItems.Clear();
            int index = 0;

            foreach (var item in _userData.Collection)
            {
                string screenItem = _GetScreenItem(item);
                var    newItem    = new BasicInfoString(screenItem);
                newItem.StringPosition = new Vector2(550, 200 + index * 40);
                newItem.StringOrigin   = _myFont.MeasureString(newItem.OutString) / 2;
                _visibleItems.Add(newItem);
                index++;
            }
        }
Beispiel #6
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="spriteBatch"></param>
        /// <param name="gameState"></param>
        public void Draw(SpriteBatch spriteBatch, GameTime gameTime, string score)
        {
            Debug.Assert(spriteBatch != null);
            Debug.Assert(gameTime != null);

            spriteBatch.Draw(_background, _menuPosition, Color.White);

            spriteBatch.Draw(_hitItem.ItemTexture, _hitItem.ItemPosition, Color.Yellow);

            spriteBatch.DrawString(_myFont, _typeUserNameString.OutString, _typeUserNameString.StringPosition, Color.White,
                0, _typeUserNameString.StringOrigin, 1.5f, SpriteEffects.None, 0.5f);

            _score = score;
            string temp = _scoreString.OutString + score;
            spriteBatch.DrawString(_myFont, temp, _scoreString.StringPosition, Color.Yellow,
                0, _scoreString.StringOrigin, 1.8f, SpriteEffects.None, 0.5f);

            var newItem = new BasicInfoString(_currentInput);
            newItem.StringPosition = new Vector2(512, 400);
            newItem.StringOrigin = _myFont.MeasureString(newItem.OutString) / 2;
            spriteBatch.DrawString(_myFont, newItem.OutString, newItem.StringPosition, Color.White,
                0, newItem.StringOrigin, 2.0f, SpriteEffects.None, 0.5f);
        }
        /// <summary>
        /// 
        /// </summary>
        public InfoDisplay()
        {
            _levelInfoString = new BasicInfoString("Level:");
            _pointsInfoString = new BasicInfoString("Score:");
            _pauseInfoString = new BasicInfoString("PAUSED");
            _gameOverInfoString = new BasicInfoString("GAME OVER");
            _helpInfoString = new BasicInfoString("Press 'P' for pause");
            _exitInfoString = new BasicInfoString("Press 'Esc' to exit");
            _livesInfoString = new BasicInfoString("Lives:");
            _overheatingInfoString = new BasicInfoString("OVERHEAT!");
            _statusOverheatingInfoString = new BasicInfoString(TIME_FOR_COOLING_TEXT);
            _nextLevelInfoString = new BasicInfoString(NEXT_LEVEL_STATUS_TEXT);

            _level1InfoString = new BasicInfoString("LEVEL 1");
            _level2InfoString = new BasicInfoString("LEVEL 2");
            _level3InfoString = new BasicInfoString("LEVEL 3");
        }
Beispiel #8
0
        /// <summary>
        /// Load content for Hits List one by one: header, items.
        /// </summary>
        /// <param name="keyboardState"></param>
        public void Update(KeyboardState keyboardState)
        {
            Debug.Assert(keyboardState != null);

            _visibleItems.Clear();
            int index = 0;
            foreach (var item in _userData.Collection)
            {
                string screenItem = _GetScreenItem(item);
                var newItem = new BasicInfoString(screenItem);
                newItem.StringPosition = new Vector2(550, 200 + index * 40);
                newItem.StringOrigin = _myFont.MeasureString(newItem.OutString) / 2;
                _visibleItems.Add(newItem);
                index++;
            }
        }