private void ExecuteTaskGroup(BubbleTaskGroup taskGroup)
        {
            foreach (var task in taskGroup)
            {
                var bubble       = task.Bubble;
                var moveDistance = task.MoveDistance;

                switch (taskGroup.TaskType)
                {
                case BubbleTaskType.Burst:
                    RemoveBubble(bubble);
                    break;

                case BubbleTaskType.Add:
                    AddBubble(bubble);
                    break;

                case BubbleTaskType.MoveDown:
                    bubble.MoveTo(bubble.Row + moveDistance, bubble.Column);
                    break;

                case BubbleTaskType.MoveRight:
                    bubble.MoveTo(bubble.Row, bubble.Column + moveDistance);
                    break;
                }
            }
        }
Beispiel #2
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        public BubbleTaskGroup CreateTaskGroup(BubbleTaskType taskType, BubbleViewModel[] bubblesInGroup)
        {
            BubbleTaskGroup taskGroup = null;

            switch (taskType)
            {
            case BubbleTaskType.Burst:
                taskGroup = new BubbleTaskGroup {
                    TaskType = BubbleTaskType.Burst
                };
                foreach (var bubble in bubblesInGroup)
                {
                    taskGroup.Add(new BubbleTask {
                        Bubble = bubble
                    });
                }
                break;

            case BubbleTaskType.MoveDown:
                taskGroup = MoveBubblesDown(bubblesInGroup);
                break;

            case BubbleTaskType.MoveRight:
                taskGroup = MoveBubblesRight();
                break;
            }

            return(taskGroup);
        }
Beispiel #3
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        BubbleTaskGroup MoveBubblesDown(BubbleViewModel[] bubblesInGroup)
        {
            var taskGroup = new BubbleTaskGroup {
                TaskType = BubbleTaskType.MoveDown
            };

            int[] affectedColumns = bubblesInGroup.Select(b => b.Column).Distinct().ToArray();

            foreach (int affectedColumn in affectedColumns)
            {
                var bubblesInColumn = _bubbleMatrix.Bubbles.Where(b => b.Column == affectedColumn).ToArray();

                // If Empty Column
                if (bubblesInColumn.Length == 0)
                {
                    continue;
                }

                var moveDistance = 0;
                for (var rowIndex = _bubbleMatrix.RowCount - 1; rowIndex >= 0; rowIndex--)
                {
                    var bubble = bubblesInColumn.SingleOrDefault(b => b.Row == rowIndex);

                    if (bubble != null)
                    {
                        if (moveDistance > 0)
                        {
                            taskGroup.Add(new BubbleTask {
                                Bubble = bubble, MoveDistance = moveDistance
                            });
                        }
                    }
                    else
                    {
                        moveDistance++;
                    }
                }
            }

            return(taskGroup);
        }
Beispiel #4
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        public BubbleTaskGroup CreateUndoTaskGroup(BubbleTaskGroup taskGroup)
        {
            taskGroup.ResetTask();

            switch (taskGroup.TaskType)
            {
            case BubbleTaskType.Burst:
                taskGroup.TaskType = BubbleTaskType.Add;
                break;

            case BubbleTaskType.MoveRight:
            case BubbleTaskType.MoveDown:
                foreach (var task in taskGroup)
                {
                    // Move the same distance in the opposite direction
                    task.MoveDistance = -task.MoveDistance;
                }
                break;
            }

            return(taskGroup);
        }
Beispiel #5
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        BubbleTaskGroup MoveBubblesRight()
        {
            var taskGroup = new BubbleTaskGroup {
                TaskType = BubbleTaskType.MoveRight
            };

            for (int rowIndex = _bubbleMatrix.RowCount - 1; rowIndex >= 0; rowIndex--)
            {
                var bubblesInRow = _bubbleMatrix.Bubbles.Where(b => b.Row == rowIndex).ToArray();

                // Skip empty rows and full rows.
                if (bubblesInRow.Length == 0 ||
                    bubblesInRow.Length >= _bubbleMatrix.ColumnCount)
                {
                    continue;
                }

                var moveDistance = 0;
                for (int colIndex = _bubbleMatrix.ColumnCount - 1; colIndex >= 0; colIndex--)
                {
                    var bubble = bubblesInRow.SingleOrDefault(b => b.Column == colIndex);
                    if (bubble != null)
                    {
                        if (moveDistance > 0)
                        {
                            taskGroup.Add(new BubbleTask {
                                Bubble = bubble, MoveDistance = moveDistance
                            });
                        }
                    }
                    else
                    {
                        moveDistance++;
                    }
                }
            }

            return(taskGroup);
        }