Beispiel #1
0
 ////////////////////////////////////////////////////////////
 /// <summary>
 /// Update a texture from the contents of a render-window
 /// </summary>
 /// <param name="window">Render-window to copy to the texture</param>
 /// <param name="x">X offset in the texture where to copy the source pixels</param>
 /// <param name="y">Y offset in the texture where to copy the source pixels</param>
 ////////////////////////////////////////////////////////////
 public void Update(RenderWindow window, uint x, uint y)
 {
     sfTexture_updateFromRenderWindow(CPointer, window.CPointer, x, y);
 }
Beispiel #2
0
 ////////////////////////////////////////////////////////////
 /// <summary>
 /// Update a texture from the contents of a render-window
 /// </summary>
 /// <param name="window">Render-window to copy to the texture</param>
 ////////////////////////////////////////////////////////////
 public void Update(RenderWindow window)
 {
     Update(window, 0, 0);
 }