Beispiel #1
0
        protected override void OnStart()
        {
            scemModel  = ModelManager.Instance.Get <SceneModel>();
            skillModel = ModelManager.Instance.Get <SkillModel>();

            btnShowMenu = transform.FindChild("BtnMenu").GetComponent <Button>();
            btnSetting  = btnShowMenu.transform.FindChild("BtnSetting").GetComponent <Button>();
            btnBack     = btnShowMenu.transform.FindChild("BtnBack").GetComponent <Button>();
            btnShop     = btnShowMenu.transform.FindChild("BtnShop").GetComponent <Button>();

            animation = btnShowMenu.GetComponent <Animation>();
            btnShowMenu.onClick.AddListener(OnShowMenu);
            btnSetting.onClick.AddListener(OnOpenSetting);
            btnBack.onClick.AddListener(OnBackRoom);
            btnShop.onClick.AddListener(OnOpenShop);

            btnSetting.gameObject.SetActive(false);
            btnBack.gameObject.SetActive(false);
            btnShop.gameObject.SetActive(false);
            RegisterEvent();

            var tSkillNode = transform.FindChild("Skill");

            btnVip      = tSkillNode.FindChild("BtnVip").GetComponent <Button>();
            btnLockFish = tSkillNode.FindChild("BtnLockFish").GetComponent <Button>();
            btnLockFish.onClick.AddListener(OnClickLock);

            btnSkillEp = tSkillNode.FindChild("BtnSkillEp").GetComponent <Button>();
            btnSkillEp.onClick.AddListener(OnClickSkill);

            btnPay = tSkillNode.FindChild("BtnPay").GetComponent <Button>();
            btnPay.onClick.AddListener(OnCliclPay);
        }
Beispiel #2
0
 protected override void OnStart()
 {
     ProgressBar.fillAmount = 0;
     ModelManager.Instance.Register <SceneModel>();
     ModelManager.Instance.Register <SkillModel>();
     sceneModel = ModelManager.Instance.Get <SceneModel>();
     skillModel = ModelManager.Instance.Get <SkillModel>();
     NetManager.Instance.CanProcessCmd = false;
     StartCoroutine(LoadRes());
 }