private void BassGuidance(TimedNote note)
        {
            Debug.Log("Bass Guide");
            Guidance bassGuidance = Instantiate(bassPrefab, guidanceSpawnPosition.transform).GetComponent <Guidance>();

            bassGuidance.OnMiss += Miss;
            activeGuidance.Add(bassGuidance);
        }
        private void SnareGuidance(TimedNote note)
        {
            Guidance snareGuidance = Instantiate(snarePrefab).GetComponent <Guidance>();

            snareGuidance.transform.SetParent(guidanceSpawnPosition.transform, false);
            snareGuidance.OnMiss += Miss;
            activeGuidance.Add(snareGuidance);
        }
        public void OnMove()
        {
            Guidance usedGuidance = activeGuidance.Find(guidance => guidance.note == activeNote);

            if (usedGuidance != null)
            {
                usedGuidance.Hit();
            }
        }
 public void Miss(Guidance missedGuidance)
 {
     // NOP?
 }