Inheritance: ICopyable
Beispiel #1
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            public AHRoutingAlgorithm GetRoutingAlgo(AHHeader head)
            {
                int addclass = head.Destination.Class;

                if (addclass == AHAddress.ClassValue)
                {
                    ushort opts = head.Opts;
                    if (opts == AHHeader.Options.Last ||
                        opts == AHHeader.Options.Greedy)
                    {
                        return(_greedy);
                    }
                    else
                    {
                        return(_annealing);
                    }
                }
                else if (addclass == DirectionalAddress.ClassValue)
                {
                    return(_directional);
                }
                else
                {
                    throw new Exception(
                              String.Format("No router for class: {0}", addclass));
                }
            }
Beispiel #2
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        /**
         * Here we handle routing AHPackets
         */
        public void HandleData(MemBlock data, ISender ret_path, object st)
        {
            var header  = new AHHeader(data);
            var payload = data.Slice(header.Length);

            HandleData(header, payload, ret_path, st);
        }
Beispiel #3
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        public void Send(ICopyable data)
        {
            /*
             * Assemble an AHPacket:
             */
            if (_header == null)
            {
                AHHeader ahh = new AHHeader(_hops, _ttl, _source, _dest, _options);
                _header        = MemBlock.Copy(new CopyList(PType.Protocol.AH, ahh));
                _header_length = _header.Length;
            }
            byte[] ah_packet;
            int    packet_length;
            int    packet_offset;

            //Try to get the shared BufferAllocator, useful when
            //we don't know how big the data is, which in general
            //is just as expensive as doing a CopyTo...
            BufferAllocator ba = Interlocked.Exchange <BufferAllocator>(ref _buf_alloc, null);

            if (ba != null)
            {
                try {
                    ah_packet     = ba.Buffer;
                    packet_offset = ba.Offset;
                    int tmp_off = packet_offset;
                    tmp_off      += _header.CopyTo(ah_packet, packet_offset);
                    tmp_off      += data.CopyTo(ah_packet, tmp_off);
                    packet_length = tmp_off - packet_offset;
                    ba.AdvanceBuffer(packet_length);
                }
                catch (System.Exception x) {
                    throw new SendException(false, "could not write the packet, is it too big?", x);
                }
                finally {
                    //Put the BA back
                    Interlocked.Exchange <BufferAllocator>(ref _buf_alloc, ba);
                }
            }
            else
            {
                //Oh well, someone else is using the buffer, just go ahead
                //and allocate new memory:
                packet_offset = 0;
                packet_length = _header_length + data.Length;
                ah_packet     = new byte[packet_length];
                int off_to_data = _header.CopyTo(ah_packet, 0);
                data.CopyTo(ah_packet, off_to_data);
            }
            MemBlock mb_packet = MemBlock.Reference(ah_packet, packet_offset, packet_length);

            /*
             * Now we announce this packet, the AHHandler will
             * handle routing it for us
             */
            _n.HandleData(mb_packet, _from, this);
        }
Beispiel #4
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 protected AHHeader(short hops, AHHeader head) {
   //Set a new number of hops:
   Hops = hops;
   //Copy the rest:
   Ttl = head.Ttl;
   Opts = head.Opts;
   _src = head._src; 
   _dest = head._dest; 
   _data = head._data;
 }
Beispiel #5
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 protected AHHeader(short hops, AHHeader head)
 {
     //Set a new number of hops:
     Hops = hops;
     //Copy the rest:
     Ttl   = head.Ttl;
     Opts  = head.Opts;
     _src  = head._src;
     _dest = head._dest;
     _data = head._data;
 }
Beispiel #6
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        public override Pair <Connection, bool> NextConnection(Edge from, AHHeader head)
        {
            Address    dest  = head.Destination;
            int        d_idx = _structs.IndexOf(dest);
            Connection next_con;

            if (d_idx >= 0)
            {
                //We have a direct connection:
                next_con = _structs[d_idx];
            }
            else
            {
                //We have to check the right and the left:
                var        ah_dest   = (AHAddress)dest;
                int        left_idx  = ~d_idx;
                Connection l_c       = _structs[left_idx];
                int        right_idx = left_idx - 1;
                Connection r_c       = _structs[right_idx];

                if (ah_dest.IsCloserToFirst((AHAddress)l_c.Address, (AHAddress)r_c.Address))
                {
                    next_con = l_c;
                }
                else
                {
                    next_con = r_c;
                }

                /*
                 * Note, DO NOT DO COMPARISONS WITH INDEX VALUES!!!!!
                 * do the the wrap around, _structs[x] == _structs[y]
                 * when x = y + k * _structs.Count for all k, so equality
                 * of Connection is not the same as equality of index
                 */
                if (head.Hops >= head.Ttl)
                {
                    //Only deliver if we are the closest or last mode:
                    bool local = next_con == _local_con || head.Opts == AHHeader.Options.Last;
                    if (local)
                    {
                        return(_LOCAL);
                    }
                    else
                    {
                        return(_NO_ONE);
                    }
                }
            }
            return(next_con == _local_con ? _LOCAL : new Pair <Connection, bool>(next_con, false));
        }
Beispiel #7
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    public Pair<Connection, bool> NextConnection(Edge edge, AHHeader header)
    {
      Pair<Connection, bool> result = null;

      //Check to see if we can use a Leaf connection:
      int dest_idx = _ahstate.Leafs.IndexOf(header.Destination);
      if( dest_idx >= 0 ) {
        result = new Pair<Connection, bool>(_ahstate.Leafs[dest_idx], false);
      } else {
        var alg = _ahstate.GetRoutingAlgo(header);
        result = alg.NextConnection(edge, header);
      }

      return result;
    }
Beispiel #8
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 public AHSender(Node n, ISender from, Address destination, short ttl, ushort options, short hops_taken)
 {
     Node = n as StructuredNode;
     if (Node == null)
     {
         throw new Exception("Node must be a structured node");
     }
     ReceivedFrom = from;
     //Here are the fields in the order they appear:
     Ttl         = ttl;
     Source      = n.Address;
     Destination = destination;
     Options     = options;
     HopsTaken   = hops_taken;
     Header      = new AHHeader(Hops, Ttl, Source, Destination, Options);
 }
Beispiel #9
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        public override bool Equals(object o)
        {
            AHHeader o_head = o as AHHeader;

            if (o_head != null)
            {
                return((this.Hops == o_head.Hops) &&
                       (this.Ttl == o_head.Ttl) &&
                       (this.Opts == o_head.Opts) &&
                       (this.Destination.Equals(o_head.Destination)) &&
                       (this.Source.Equals(o_head.Source)));
            }
            else
            {
                return(false);
            }
        }
Beispiel #10
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        /**
         * Here we handle routing AHPackets
         */
        public void HandleData(MemBlock data, ISender ret_path, object st)
        {
            AHState state   = _state; //Read the state, it can't change after the read
            var     header  = new AHHeader(data);
            var     payload = data.Slice(header.Length);

            Connection next_con;
            //Check to see if we can use a Leaf connection:
            int dest_idx = state.Leafs.IndexOf(header.Destination);

            if (dest_idx >= 0)
            {
                next_con = state.Leafs[dest_idx];
            }
            else
            {
                var alg = state.GetRoutingAlgo(header);
                Pair <Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
                if (result.Second)
                {
                    //Send a response exactly back to the node that sent to us
                    var resp_send = new AHSender(_n, ret_path, header.Source,
                                                 AHSender.DefaultTTLFor(_n.NetworkSize),
                                                 AHHeader.Options.Exact);
                    _n.HandleData(payload, resp_send, this);
                }
                next_con = result.First;
            }
            //Send it on:
            if (next_con != null)
            {
                //Now we do the sending:
                var new_packet = new CopyList(PType.Protocol.AH,
                                              header.IncrementHops(),
                                              payload);
                try {
                    next_con.Edge.Send(new_packet);
                }
                catch (EdgeException) {
                    //Just drop the packet...
                }
            }
        }
Beispiel #11
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        public override Pair <Connection, bool> NextConnection(Edge from, AHHeader h)
        {
            DirectionalAddress dest = (DirectionalAddress)h.Destination;

            if (h.Ttl <= h.Hops)
            {
                //Deliver it to us but stop it here:
                return(_NULL_TRUE);
            }
            if (dest.Bearing == DirectionalAddress.Direction.Left)
            {
                if (h.Opts == AHHeader.Options.Path)
                {
                    return(_LEFT_TRUE);
                }
                else
                {
                    return(_LEFT_FALSE);
                }
            }
            else if (dest.Bearing == DirectionalAddress.Direction.Right)
            {
                if (h.Opts == AHHeader.Options.Path)
                {
                    return(_RIGHT_TRUE);
                }
                else
                {
                    return(_RIGHT_FALSE);
                }
            }
            else
            {
                throw new System.Exception(
                          System.String.Format("Unrecognized direction: {0}", dest.Bearing));
            }
        }
Beispiel #12
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 public AHRoutingAlgorithm GetRoutingAlgo(AHHeader head) {
   int addclass = head.Destination.Class;
   if( addclass == AHAddress.ClassValue ) {
     ushort opts = head.Opts;
     if( opts == AHHeader.Options.Last
      || opts == AHHeader.Options.Greedy ) {
       return _greedy;
     }
     else {
       return _annealing;
     }
   }
   else if( addclass == DirectionalAddress.ClassValue ) {
     return _directional;
   }
   else {
     throw new Exception(
     String.Format("No router for class: {0}", addclass));
   }
 }
Beispiel #13
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 public override Pair<Connection, bool> NextConnection(Edge from, AHHeader h) {
   DirectionalAddress dest = (DirectionalAddress)h.Destination;
   if( h.Ttl <= h.Hops ) {
     //Deliver it to us but stop it here:
     return _NULL_TRUE;
   }
   if ( dest.Bearing == DirectionalAddress.Direction.Left ) {
     if( h.Opts == AHHeader.Options.Path ) {
       return _LEFT_TRUE;    
     }
     else {
       return _LEFT_FALSE;
     }
   }
   else if (dest.Bearing == DirectionalAddress.Direction.Right) {
     if( h.Opts == AHHeader.Options.Path ) {
       return _RIGHT_TRUE;    
     }
     else {
       return _RIGHT_FALSE;
     }
   }
   else {
     throw new System.Exception(
         System.String.Format("Unrecognized direction: {0}", dest.Bearing));
   }
 }
Beispiel #14
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  public override Pair<Connection, bool> NextConnection(Edge from, AHHeader head) {
    Address dest = head.Destination;
    int d_idx = _structs.IndexOf(dest);
    if( d_idx >= 0 ) {
      //We have a direct connection:
      Connection next = _structs[d_idx];
      if( next != _local_con ) {
        return new Pair<Connection,bool>(next, false);
      }
      else {
        return new Pair<Connection, bool>(null, true);
      }
    }
    else {
      var ah_dest = (AHAddress)dest;
      int left_idx = ~d_idx;
      Connection l_c = _structs[left_idx];
      int right_idx = left_idx - 1;
      Connection r_c = _structs[right_idx];

      Connection next_con;
      Connection other_con;
      if( ah_dest.IsCloserToFirst((AHAddress)l_c.Address, (AHAddress)r_c.Address) ) {
        next_con = l_c;
        other_con = r_c;
      }
      else {
        next_con = r_c;
        other_con = l_c;
      }
      //See if we need to get it:
      /* everyone gets "path" packets,
       * if it's exact, only the destination gets it, handled above
       * otherwise, only the two nodes on either side of the destination get
       * it
       */
      bool local = head.Opts == AHHeader.Options.Path ||
                   ((next_con == _local_con || other_con == _local_con)
                    && head.Opts != AHHeader.Options.Exact);

      Connection to_send;
      //Check not to send it back the way it came:
      if(from == null) {
        /*
         * This packet is from us, so just send it to the closest
         * node, other than us.
         */
        to_send = _local_con != next_con ? next_con : other_con;
      }
      else if(next_con.Edge == from) {
        //Don't send it back the way it came:
        to_send = other_con;
      }
      else {
        //Great, the closest has not yet been visited:
        to_send = next_con;
      }
      //Now, make sure not to send it to ourselves:
      to_send = to_send == _local_con ? null : to_send;
      return new Pair<Connection, bool>(to_send, local);
    }
  }
Beispiel #15
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  public override Pair<Connection, bool> NextConnection(Edge from, AHHeader head) {
    Address dest = head.Destination;
    int d_idx = _structs.IndexOf(dest);
    Connection next_con;
    if( d_idx >= 0 ) {
      //We have a direct connection:
      next_con = _structs[d_idx];
    }
    else {
      //We have to check the right and the left:
      var ah_dest = (AHAddress)dest;
      int left_idx = ~d_idx;
      Connection l_c = _structs[left_idx];
      int right_idx = left_idx - 1;
      Connection r_c = _structs[right_idx];

      if( ah_dest.IsCloserToFirst((AHAddress)l_c.Address, (AHAddress)r_c.Address) ) {
        next_con = l_c;
      }
      else {
        next_con = r_c;
      }
      /*
       * Note, DO NOT DO COMPARISONS WITH INDEX VALUES!!!!!
       * do the the wrap around, _structs[x] == _structs[y]
       * when x = y + k * _structs.Count for all k, so equality
       * of Connection is not the same as equality of index
       */
      if( head.Hops >= head.Ttl ) {
        //Only deliver if we are the closest or last mode:
        bool local = next_con == _local_con || head.Opts == AHHeader.Options.Last;
        if( local ) {
          return _LOCAL;
        }
        else {
          return _NO_ONE;
        }
      }
    }
    return next_con == _local_con ? _LOCAL : new Pair<Connection, bool>(next_con, false);
  }
Beispiel #16
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 /** compute the next step in the route
  * @param from the Edge the packet came in on
  * @param head the header to route
  * @return next connection and bool indicating if local node should get
  * packet.  If there is no next connection, the connection will be null
  */
 public abstract Pair<Connection, bool> NextConnection(Edge from, AHHeader head);
Beispiel #17
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  public void Send(ICopyable data) {
    /*
     * Assemble an AHPacket:
     */
    if( _header == null ) {
      AHHeader ahh = new AHHeader(_hops, _ttl, _source, _dest, _options);
      _header = MemBlock.Copy(new CopyList( PType.Protocol.AH, ahh));
      _header_length = _header.Length;
    }
    byte[] ah_packet;
    int packet_length;
    int packet_offset;

    //Try to get the shared BufferAllocator, useful when
    //we don't know how big the data is, which in general
    //is just as expensive as doing a CopyTo...
    BufferAllocator ba = Interlocked.Exchange<BufferAllocator>(ref _buf_alloc, null);
    if( ba != null ) {
      try {
        ah_packet = ba.Buffer;
        packet_offset = ba.Offset;
        int tmp_off = packet_offset;
        tmp_off += _header.CopyTo(ah_packet, packet_offset);
        tmp_off += data.CopyTo(ah_packet, tmp_off);
        packet_length = tmp_off - packet_offset;
        ba.AdvanceBuffer(packet_length);
      }
      catch(System.Exception x) {
        throw new SendException(false, "could not write the packet, is it too big?", x);
      }
      finally {
        //Put the BA back
        Interlocked.Exchange<BufferAllocator>(ref _buf_alloc, ba);
      }
    }
    else {
      //Oh well, someone else is using the buffer, just go ahead
      //and allocate new memory:
      packet_offset = 0;
      packet_length = _header_length + data.Length;
      ah_packet = new byte[ packet_length ];
      int off_to_data = _header.CopyTo(ah_packet, 0);
      data.CopyTo(ah_packet, off_to_data);
    }
    MemBlock mb_packet = MemBlock.Reference(ah_packet, packet_offset, packet_length);
    /*
     * Now we announce this packet, the AHHandler will
     * handle routing it for us
     */
    _n.HandleData(mb_packet, _from, this);
  }
Beispiel #18
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        public override Pair <Connection, bool> NextConnection(Edge from, AHHeader head)
        {
            Address dest  = head.Destination;
            int     d_idx = _structs.IndexOf(dest);

            if (d_idx >= 0)
            {
                //We have a direct connection:
                Connection next = _structs[d_idx];
                if (next != _local_con)
                {
                    return(new Pair <Connection, bool>(next, false));
                }
                else
                {
                    return(new Pair <Connection, bool>(null, true));
                }
            }
            else
            {
                var        ah_dest   = (AHAddress)dest;
                int        left_idx  = ~d_idx;
                Connection l_c       = _structs[left_idx];
                int        right_idx = left_idx - 1;
                Connection r_c       = _structs[right_idx];

                Connection next_con;
                Connection other_con;
                if (ah_dest.IsCloserToFirst((AHAddress)l_c.Address, (AHAddress)r_c.Address))
                {
                    next_con  = l_c;
                    other_con = r_c;
                }
                else
                {
                    next_con  = r_c;
                    other_con = l_c;
                }
                //See if we need to get it:

                /* everyone gets "path" packets,
                 * if it's exact, only the destination gets it, handled above
                 * otherwise, only the two nodes on either side of the destination get
                 * it
                 */
                bool local = head.Opts == AHHeader.Options.Path ||
                             ((next_con == _local_con || other_con == _local_con) &&
                              head.Opts != AHHeader.Options.Exact);

                Connection to_send;
                //Check not to send it back the way it came:
                if (from == null)
                {
                    /*
                     * This packet is from us, so just send it to the closest
                     * node, other than us.
                     */
                    to_send = _local_con != next_con ? next_con : other_con;
                }
                else if (next_con.Edge == from)
                {
                    //Don't send it back the way it came:
                    to_send = other_con;
                }
                else
                {
                    //Great, the closest has not yet been visited:
                    to_send = next_con;
                }
                //Now, make sure not to send it to ourselves:
                to_send = to_send == _local_con ? null : to_send;
                return(new Pair <Connection, bool>(to_send, local));
            }
        }
Beispiel #19
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 /**
  * Here we handle routing AHPackets
  */
 public void HandleData(MemBlock data, ISender ret_path, object st) {
   var header = new AHHeader(data);
   var payload = data.Slice(header.Length);
   HandleData(header, payload, ret_path, st);
 }
Beispiel #20
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 public void HandleData(AHHeader header, ICopyable payload, ISender ret_path, object st) {
   AHState state = _state; //Read the state, it can't change after the read
   Connection next_con;
   //Check to see if we can use a Leaf connection:
   int dest_idx = state.Leafs.IndexOf(header.Destination);
   if( dest_idx >= 0 ) {
     next_con = state.Leafs[dest_idx];
   } else {
     var alg = state.GetRoutingAlgo(header);
     Pair<Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
     if( result.Second ) {
       //Send a response exactly back to the node that sent to us
       var resp_send = new AHSender(_n, ret_path, header.Source, 
                                      AHSender.DefaultTTLFor(_n.NetworkSize),
                                      AHHeader.Options.Exact, header.Hops);
       MemBlock data = payload as MemBlock;
       if(data == null) {
         // Try to get the shared BufferAllocator, useful when we don't know
         // how big the data is, which in general is just as expensive as
         // doing a CopyTo...
         BufferAllocator ba = Interlocked.Exchange<BufferAllocator>(ref _ba, null);
         if( ba != null ) {
           try {
             int length = payload.CopyTo(ba.Buffer, ba.Offset);
             data = MemBlock.Reference(ba.Buffer, ba.Offset, length);
             ba.AdvanceBuffer(length);
           } catch(System.Exception x) {
             throw new SendException(false, "could not write the packet, is it too big?", x);
           } finally {
             Interlocked.Exchange<BufferAllocator>(ref _ba, ba);
           }
         } else {
           data = MemBlock.Copy(payload);
         }
       }
       _n.HandleData( data, resp_send, this); 
     }
     next_con = result.First;
   }
   //Send it on:
   if( next_con != null ) {
     //Now we do the sending:
     var new_packet = new CopyList(PType.Protocol.AH,
                                   header.IncrementHops(),
                                   payload);
     try {
       next_con.State.Edge.Send(new_packet);
     }
     catch(SendException) {
       //Just drop the packet...
     }
   }
 }
Beispiel #21
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 public AHSender(Node n, ISender from, Address destination, short ttl, ushort options, short hops_taken) {
   Node = n as StructuredNode;
   if(Node == null) {
     throw new Exception("Node must be a structured node");
   }
   ReceivedFrom = from;
   //Here are the fields in the order they appear:
   Ttl = ttl;
   Source = n.Address;
   Destination = destination;
   Options = options;
   HopsTaken = hops_taken;
   Header = new AHHeader(Hops, Ttl, Source, Destination, Options);
 }
Beispiel #22
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        public void HandleData(AHHeader header, ICopyable payload, ISender ret_path, object st)
        {
            AHState    state = _state; //Read the state, it can't change after the read
            Connection next_con;
            //Check to see if we can use a Leaf connection:
            int dest_idx = state.Leafs.IndexOf(header.Destination);

            if (dest_idx >= 0)
            {
                next_con = state.Leafs[dest_idx];
            }
            else
            {
                var alg = state.GetRoutingAlgo(header);
                Pair <Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
                if (result.Second)
                {
                    //Send a response exactly back to the node that sent to us
                    var resp_send = new AHSender(_n, ret_path, header.Source,
                                                 AHSender.DefaultTTLFor(_n.NetworkSize),
                                                 AHHeader.Options.Exact, header.Hops);
                    MemBlock data = payload as MemBlock;
                    if (data == null)
                    {
                        // Try to get the shared BufferAllocator, useful when we don't know
                        // how big the data is, which in general is just as expensive as
                        // doing a CopyTo...
                        BufferAllocator ba = Interlocked.Exchange <BufferAllocator>(ref _ba, null);
                        if (ba != null)
                        {
                            try {
                                int length = payload.CopyTo(ba.Buffer, ba.Offset);
                                data = MemBlock.Reference(ba.Buffer, ba.Offset, length);
                                ba.AdvanceBuffer(length);
                            } catch (System.Exception x) {
                                throw new SendException(false, "could not write the packet, is it too big?", x);
                            } finally {
                                Interlocked.Exchange <BufferAllocator>(ref _ba, ba);
                            }
                        }
                        else
                        {
                            data = MemBlock.Copy(payload);
                        }
                    }
                    _n.HandleData(data, resp_send, this);
                }
                next_con = result.First;
            }
            //Send it on:
            if (next_con != null)
            {
                //Now we do the sending:
                var new_packet = new CopyList(PType.Protocol.AH,
                                              header.IncrementHops(),
                                              payload);
                try {
                    next_con.State.Edge.Send(new_packet);
                }
                catch (SendException) {
                    //Just drop the packet...
                }
            }
        }
Beispiel #23
0
    /// <summary>Sends a packet from A to B returning the delay and hop count.</summary>
    public List<SendPacketResult> SendPacket(AHAddress from, AHAddress to, ushort option)
    {
      AHHeader ah = new AHHeader(0, 100, from, to, option);

      GraphNode cnode = _addr_to_node[from];
      Edge cedge = null;
      AHAddress last_addr = from;
      Pair<Connection, bool> next = new Pair<Connection, bool>(null, false);

      int delay = 0;
      int hops = 0;
      var results = new List<SendPacketResult>();

      while(true) {
        next = cnode.NextConnection(cedge, ah);
        if(next.Second) {
          results.Add(new SendPacketResult(last_addr, delay, hops));
        }
        if(next.First == null) {
          break;
        }
        AHAddress caddress = next.First.Address as AHAddress;
        cnode = _addr_to_node[caddress];
        cedge = cnode.ConnectionTable.GetConnection(next.First.MainType, last_addr).Edge;
        last_addr = caddress;
        delay += (cedge as GraphEdge).Delay;
        hops++;
      }

      return results;
    }
Beispiel #24
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 /** compute the next step in the route
  * @param from the Edge the packet came in on
  * @param head the header to route
  * @return next connection and bool indicating if local node should get
  * packet.  If there is no next connection, the connection will be null
  */
 public abstract Pair <Connection, bool> NextConnection(Edge from, AHHeader head);
Beispiel #25
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  /**
   * Here we handle routing AHPackets
   */
  public void HandleData(MemBlock data, ISender ret_path, object st) {
    AHState state = _state; //Read the state, it can't change after the read
    var header = new AHHeader(data);
    var payload = data.Slice(header.Length);

    Connection next_con;
    //Check to see if we can use a Leaf connection:
    int dest_idx = state.Leafs.IndexOf(header.Destination);
    if( dest_idx >= 0 ) {
      next_con = state.Leafs[dest_idx];
    }
    else {
      var alg = state.GetRoutingAlgo(header);
      Pair<Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
      if( result.Second ) {
        //Send a response exactly back to the node that sent to us
        var resp_send = new AHSender(_n, ret_path, header.Source,
                                       AHSender.DefaultTTLFor(_n.NetworkSize),
                                       AHHeader.Options.Exact);
        _n.HandleData( payload, resp_send, this); 
      }
      next_con = result.First;
    }
    //Send it on:
    if( next_con != null ) {
      //Now we do the sending:
      var new_packet = new CopyList(PType.Protocol.AH,
                                    header.IncrementHops(),
                                    payload);
      try {
        next_con.Edge.Send(new_packet);
      }
      catch(EdgeException) {
        //Just drop the packet...
      }
    }
  }
Beispiel #26
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    /// <summary>Constructor for a RelayEdge, RemoteID == -1 for out bound.</summary>
    public RelayEdge(IEdgeSendHandler send_handler, RelayTransportAddress local_ta,
        RelayTransportAddress remote_ta, IForwarderSelector ias, List<Connection> overlap,
        int remote_id) : base(send_handler, remote_id != -1)
    {
      _remote_id = remote_id;
      lock(_rand) {
        LocalID = _rand.Next();
      }
      byte[] bid = new byte[8];
      NumberSerializer.WriteInt(LocalID, bid, 0);
      NumberSerializer.WriteInt(_remote_id, bid, 4);
      _mid = MemBlock.Reference(bid);
      _local_ta = local_ta;
      _remote_ta = remote_ta;
      _tunnels = new List<Connection>(overlap);
      _ias = ias;
      _ias.Update(_tunnels);

      AHHeader ahh = new AHHeader(1, 20, local_ta.Target, remote_ta.Target,
          AHHeader.Options.Exact);
      ICopyable header = new CopyList(PType.Protocol.AH, ahh,
          PType.Protocol.Relaying);
      Header = MemBlock.Copy(header);
    }