Inheritance: LogicChannelControl
Beispiel #1
0
        private void loadChannelControls()
        {
            int vPos = 2;

            channelControls = new Dictionary <int, RcChannelControl>();
            RcChannelControl ctl = null;

            for (int i = 0; i < 8; i++)
            {
                ctl = new RcChannelControl();
                ctl.ColoredBorders   = coloredBorders;
                ctl.ChannelNumber    = i;
                ctl.SettingsChanged += new EventHandler(ctl_SettingsChanged);
                ctl.Location         = new System.Drawing.Point(2, vPos);
                ctl.BorderColor      = GuiStandards.ChannelColors[i];

                channelControls.Add(i, ctl);

                this.Controls.Add(ctl);
                vPos += ctl.Size.Height + 3;
            }

            vPos = createFrequencyEditor(vPos);

            this.Size = new System.Drawing.Size(ctl.Size.Width + 6, vPos + 2);
        }
Beispiel #2
0
 private void applyNewSettings()
 {
     for (int i = 0; i < 8; i++)
     {
         RcChannelControl ctl = channelControls[i];
         connector.channelSettings[i].DutyCycleS = calculateDutyCycle(ctl.Value, ctl.Calibration_center, ctl.Calibration_maxDeviation);
         connector.channelSettings[i].Enabled    = ctl.ChannelEnabled;
         connector.channelSettings[i].Frequency  = pwmFrequency;
     }
     connector.SynchronousFrequency = pwmFrequency;
     connector.applyChannelSettings();
 }
        private void loadChannelControls()
        {
            int vPos = 2;

            channelControls = new Dictionary<int, RcChannelControl>();
            RcChannelControl ctl = null;

            for (int i = 0; i < 8; i++)
            {
                ctl = new RcChannelControl();
                ctl.ColoredBorders = coloredBorders;
                ctl.ChannelNumber = i;
                ctl.SettingsChanged += new EventHandler(ctl_SettingsChanged);
                ctl.Location = new System.Drawing.Point(2, vPos);
                ctl.BorderColor = GuiStandards.ChannelColors[i];

                channelControls.Add(i, ctl);

                this.Controls.Add(ctl);
                vPos += ctl.Size.Height + 3;
            }

            vPos = createFrequencyEditor(vPos);

            this.Size = new System.Drawing.Size(ctl.Size.Width + 6, vPos + 2);
        }