Beispiel #1
0
 public Brawler()
 {
     heroTexture = Engine.Engine.GetTexture("Hero/Brawler");
     Hero.loadSprite();
     heroRole = Classes.Brawler;
     baseHealth = 300;
     healthPerLevel = 40;
     requiredBranchLevel = 30;
     resetLevel();
     resetHealth();
     Enemies.Enemy.UpdateTargets(this);
     Enemies.BossEnemy.UpdateBossTargets(this);
     abilities[0] = new Cleave();
     abilities[1] = new WhirlwindSlash();
     abilities[2] = new Slam();
     abilities[3] = new DoubleSlash();
     Engine.Engine.Log(health.ToString());
 }
Beispiel #2
0
 public Berserker()
 {
     heroTexture = Engine.Engine.GetTexture("Hero/Berserker");
     Hero.loadSprite();
     heroRole = Classes.Berserker;
     baseHealth = 500;
     healthPerLevel = 40;
     requiredBranchLevel = int.MaxValue;
     resetLevel();
     resetHealth();
     abilities[0] = new Cleave();
     abilities[1] = new WhirlwindSlash();
     abilities[2] = new Slam();
     abilities[3] = new DoubleSlash();
     abilities[4] = new Rage();
     abilities[5] = new Execute();
     Enemies.Enemy.UpdateTargets(this);
     Enemies.BossEnemy.UpdateBossTargets(this);
 }