Beispiel #1
0
 private void CloseAllCreated(UIInfoBase[] infoList)
 {
     TrySaveAllPrefabs(infoList);
     for (int i = 0; i < infoList.Length; i++)
     {
         var item = infoList[i];
         var obj  = EditorUtility.InstanceIDToObject(item.instanceID);
         if (obj != null)
         {
             BridgeEditorUtility.ApplyPrefab(obj as GameObject);
             DestroyImmediate(obj);
         }
         item.instanceID = 0;
     }
 }
 private void CloseAllCreated(SerializedProperty arrayProp)
 {
     TrySaveAllPrefabs(arrayProp);
     for (int i = 0; i < arrayProp.arraySize; i++)
     {
         var item           = arrayProp.GetArrayElementAtIndex(i);
         var instanceIDPorp = item.FindPropertyRelative("instanceID");
         var obj            = EditorUtility.InstanceIDToObject(instanceIDPorp.intValue);
         if (obj != null)
         {
             BridgeEditorUtility.ApplyPrefab(obj as GameObject);
             DestroyImmediate(obj);
         }
         instanceIDPorp.intValue = 0;
     }
 }
Beispiel #3
0
        protected virtual void HideItemIfInstenced()
        {
            var obj = EditorUtility.InstanceIDToObject(instanceIDProp.intValue);

            if (obj != null)
            {
                var go = obj as GameObject;
                BridgeEditorUtility.ApplyPrefab(go);
                if (go.transform.parent.GetComponent <PanelGroup>() == null && go.transform.parent.childCount == 1)
                {
                    Object.DestroyImmediate(go.transform.parent.gameObject);
                }
                else
                {
                    Object.DestroyImmediate(obj);
                }
            }
            instanceIDProp.intValue = 0;
        }