Beispiel #1
0
        private void StartGame()
        {
            RenderWindow window = InitWindow();

            SFML.Graphics.View GameView = window.GetView();
            GameView.Center = new Vector2f((float)canvas.canvasWidth / 2, (float)canvas.canvasHight / 2);
            window.SetView(GameView);

            Menu       menu           = new Menu();
            Game       game           = new Game(new Vector2f((float)canvas.canvasWidth, (float)canvas.canvasHight));
            GameOver   gameOverScreen = new GameOver();
            Settings   settings       = new Settings((int)settigs.Sound100, (int)settigs.medium);
            Intro      intro          = new Intro();
            Background bg             = new Background(new Vector2f((float)canvas.canvasWidth, (float)canvas.canvasHight));



            // gamestates 0: menu, 1: game, 2: gameover, 3: settings, 4: exit, 5: Intro

            int gamestate = 0;

            while (window.IsOpen)
            {
                window.Clear();


                switch (gamestate)
                {
                case 0:
                    window.Draw(menu);
                    gamestate = menu.updateGameState();
                    break;

                case 1:
                    if (game == null)
                    {
                        game = new Game(new Vector2f((float)canvas.canvasWidth, (float)canvas.canvasHight));
                    }
                    window.Draw(bg);
                    game.updateGame();
                    window.Draw(game);
                    gamestate = game.Gamestate;
                    break;

                case 2:
                    if (game != null)
                    {
                        game = null;
                    }
                    window.Draw(gameOverScreen);
                    gamestate = gameOverScreen.updateGameState();
                    break;

                case 3:
                    window.Draw(settings);
                    gamestate = settings.update();
                    break;

                case 4:
                    //Taskbar.Show();
                    System.Environment.Exit(1);
                    break;

                case 5:
                    gamestate = intro.updateIntro();
                    window.Draw(intro);
                    break;
                }

                window.Display();

                if (ManageInput.Instance.Escape())
                {
                    System.Environment.Exit(0);
                }
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Taskbar.Hide();
            RenderWindow window = initWindow();

            View GameView = window.GetView();

            GameView.Center = new Vector2f(960 - 277, 540 - 156);
            window.SetView(GameView);

            Menu       menu           = new Menu();
            GameObject gameObject     = new GameObject(new Vector2f(1366, 768));
            GameOver   gameOverScreen = new GameOver();
            Settings   settings       = new Settings(4, 1);
            Intro      intro          = new Intro();
            Background bg             = new Background(new Vector2f(1366, 768));



            // gamestates 0: menu, 1: game, 2: gameover, 3: settings, 4: exit, 5: Intro

            int gamestate = 5;

            while (window.IsOpen)
            {
                window.Clear();


                switch (gamestate)
                {
                case 0:
                    window.Draw(menu);
                    gamestate = menu.updateGameState();
                    break;

                case 1:
                    window.Draw(bg);
                    gameObject.TwoPlayerGame = false;
                    gameObject.updateGame();
                    window.Draw(gameObject);
                    gamestate = gameObject.Gamestate;
                    break;

                case 2:
                    window.Draw(gameOverScreen);
                    gamestate = gameOverScreen.updateGameState();
                    break;

                case 3:
                    window.Draw(settings);
                    gamestate             = settings.update();
                    gameObject.Difficulty = settings.updateDifficulty();
                    break;

                case 4:
                    Taskbar.Show();
                    System.Environment.Exit(1);
                    break;

                case 5:
                    gamestate = intro.updateIntro();
                    window.Draw(intro);
                    break;

                case 6:
                    window.Draw(bg);
                    gameObject.TwoPlayerGame = true;
                    gameObject.updateGame();
                    window.Draw(gameObject);
                    gamestate = gameObject.Gamestate;
                    break;
                }

                window.Display();
            }
        }