Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (ShouldExit())
            {
                base.Exit();
            }

            breakout.Update(gameTime);

            base.Update(gameTime);
        }
        public static void Main()
        {
            Window   gameWindow = new Window("Breakout: Opposition", 800, 800);
            Breakout game       = new Breakout(gameWindow);

            game.Initialize();

            while (!gameWindow.CloseRequested && !game.IsGameOver)
            {
                game.HandleInput();
                game.CheckCollision();
                game.Update();
                game.Draw();
            }
        }