Ball ball; //Need reference to ball for collision public Paddle(Game game, Ball b) : base(game) { this.Speed = 200; this.ball = b; controller = new PaddleController(game, ball); console = (GameConsole)this.Game.Services.GetService(typeof(IGameConsole)); if (console == null) //ohh no no console { console = new GameConsole(this.Game); this.Game.Components.Add(console); //add a new game console to Game } }