Beispiel #1
0
        public KeyframeEntry SetFrameValue(KeyFrameMode mode, int index, float value)
        {
            KeyframeEntry entry = null, root;

            for (int x = (int)mode & 0xF, y = x + ((int)mode >> 4); x < y; x++)
            {
                root = _keyRoots[x];

                if ((root._prev == root) || (root._prev._index < index))
                {
                    entry = root;
                }
                else
                {
                    for (entry = root._next; (entry != root) && (entry._index <= index); entry = entry._next)
                    {
                        ;
                    }
                }

                entry = entry._prev;
                if (entry._index != index)
                {
                    _keyCounts[x]++;
                    entry.InsertAfter(entry = new KeyframeEntry(index, value));
                }
                else
                {
                    entry._value = value;
                }
            }
            return(entry);
        }
Beispiel #2
0
 public void InsertBefore(KeyframeEntry entry)
 {
     _prev._next = entry;
     entry._prev = _prev;
     entry._next = this;
     _prev       = entry;
 }
Beispiel #3
0
        public KeyframeEntry Remove(KeyFrameMode mode, int index)
        {
            KeyframeEntry entry = null, root;

            for (int x = (int)mode & 0xF, y = x + ((int)mode >> 4); x < y; x++)
            {
                root = _keyRoots[x];

                for (entry = root._next; (entry != root) && (entry._index < index); entry = entry._next)
                {
                    ;
                }

                if (entry._index == index)
                {
                    entry.Remove();
                    _keyCounts[x]--;
                }
                else
                {
                    entry = null;
                }
            }
            return(entry);
        }
Beispiel #4
0
        public float GetFrameValue(KeyFrameMode mode, int index, bool linear, bool loop)
        {
            KeyframeEntry entry, root = _keyRoots[(int)mode & 0xF];

            if (index >= root._prev._index)
            {
                //if (!loop || root._prev == root._next)
                return(root._prev._value);
            }
            //else
            //    return root._prev.Interpolate2(_frameCount - index + root._next._index, _linearRot || linear, _frameCount);
            if (index <= root._next._index)
            {
                //if (!loop || root._prev == root._next)
                return(root._next._value);
            }
            //else
            //    return root._prev.Interpolate2(_frameCount - root._prev._index + index, _linearRot || linear, _frameCount);

            for (entry = root._next;
                 (entry != root) &&
                 (entry._index < index);
                 entry = entry._next)
            {
                if (entry._index == index)
                {
                    return(entry._value);
                }
            }

            return(entry._prev.Interpolate(index - entry._prev._index, _linearRot || linear));
        }
Beispiel #5
0
        public KeyframeEntry SetFrameValue(int index, float value)
        {
            KeyframeEntry entry = null;

            if ((_keyRoot._prev == _keyRoot) || (_keyRoot._prev._index < index))
            {
                entry = _keyRoot;
            }
            else
            {
                for (entry = _keyRoot._next; (entry != _keyRoot) && (entry._index <= index); entry = entry._next)
                {
                    ;
                }
            }

            entry = entry._prev;
            if (entry._index != index)
            {
                _keyCount++;
                entry.InsertAfter(entry = new KeyframeEntry(index, value));
            }
            else
            {
                entry._value = value;
            }

            return(entry);
        }
        public float GetFrameValue(KeyFrameMode mode, int index)
        {
            KeyframeEntry entry, root = _keyRoots[(int)mode & 0xF];

            if (index >= root._prev._index)
            {
                return(root._prev._value);
            }
            if (index <= root._next._index)
            {
                return(root._next._value);
            }

            for (entry = root._next; (entry != root) && (entry._index < index); entry = entry._next)
            {
                ;
            }

            if (entry._index == index)
            {
                return(entry._value);
            }

            return(entry._prev.Interpolate(index - entry._prev._index, _linearRot));
        }
Beispiel #7
0
 public void InsertAfter(KeyframeEntry entry)
 {
     _next._prev = entry;
     entry._next = _next;
     entry._prev = this;
     _next       = entry;
 }
Beispiel #8
0
        public float GetFrameValue(KeyFrameMode mode, int index)
        {
            KeyframeEntry entry, root = _keyRoots[(int)mode & 0xF];

            if (index >= root._prev._index)
            {
                return(root._prev._value);
            }
            if (index <= root._next._index)
            {
                return(root._next._value);
            }

            //Find the entry just before the specified index
            for (entry = root._next;       //Get the first entry
                 (entry != root) &&        //Make sure it's not the root
                 (entry._index < index);   //Its index must be less than the current index
                 entry = entry._next)      //Get the next entry
            {
                if (entry._index == index) //The index is a keyframe
                {
                    return(entry._value);  //Return the value of the keyframe.
                }
            }
            //There was no keyframe... interpolate!
            return(entry._prev.Interpolate(index - entry._prev._index, _linearRot));
        }
Beispiel #9
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        public static void Serialize(CHR0Node node, bool bake, string output)
        {
            using (StreamWriter file = new StreamWriter(output))
            {
                file.WriteLine("animVersion 1.1;");
                file.WriteLine("mayaVersion 2014 x64;");
                file.WriteLine("timeUnit ntsc;");
                file.WriteLine("linearUnit cm;");
                file.WriteLine("angularUnit deg;");
                file.WriteLine("startTime 1;");
                file.WriteLine(String.Format("endTime {0};", node.FrameCount));
                foreach (CHR0EntryNode e in node.Children)
                {
                    KeyframeCollection c = e.Keyframes;
                    for (int index = 0; index < 9; index++)
                    {
                        KeyFrameMode m = (KeyFrameMode)(index + 0x10);

                        if (c[m] <= 0)
                        {
                            continue;
                        }

                        file.WriteLine(String.Format("anim {0}.{0}{1} {0}{1} {2} {3} {4} {5}", types[index / 3], axes[index % 3], e.Name, e.Index, index / 3, index % 3));
                        file.WriteLine("animData {");
                        file.WriteLine(" input time;");
                        file.WriteLine(String.Format(" output {0};", index > 2 && index < 6 ? "angular" : "linear"));
                        file.WriteLine(" weighted 1;");
                        file.WriteLine(" preInfinity constant;");
                        file.WriteLine(" postInfinity constant;");
                        file.WriteLine(" keys {");
                        for (KeyframeEntry entry = c._keyRoots[index]._next; (entry != c._keyRoots[index]); entry = entry._next)
                        {
                            float angle = (float)Math.Atan(entry._tangent) * Maths._rad2degf;
                            file.WriteLine(String.Format(" {0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10};",
                                                         entry._index + 1,
                                                         entry._value.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                                         "fixed",
                                                         "fixed",
                                                         "1",
                                                         "1",
                                                         "0",
                                                         angle.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                                         (Math.Abs(entry._tangent) + 1).ToString(CultureInfo.InvariantCulture.NumberFormat),
                                                         angle.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                                         (Math.Abs(entry._tangent) + 1).ToString(CultureInfo.InvariantCulture.NumberFormat)));
                        }
                        file.WriteLine(" }");
                        file.WriteLine("}");
                    }
                }
            }
        }
Beispiel #10
0
        public KeyframeEntry GetKeyframe(KeyFrameMode mode, int index)
        {
            KeyframeEntry entry, root = _keyRoots[(int)mode & 0xF];

            for (entry = root._next; (entry != root) && (entry._index < index); entry = entry._next)
            {
                ;
            }
            if (entry._index == index)
            {
                return(entry);
            }
            return(null);
        }
Beispiel #11
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        public void Delete(int index)
        {
            KeyframeEntry entry = null;

            for (entry = _keyRoot._prev; (entry != _keyRoot) && (entry._index >= index); entry = entry._prev)
            {
                if ((entry._index == index) || (--entry._index < 0))
                {
                    entry = entry._next;
                    entry._prev.Remove();
                    _keyCount--;
                }
            }
        }
Beispiel #12
0
        public void Insert(int index)
        {
            KeyframeEntry entry = null;

            for (entry = _keyRoot._prev; (entry != _keyRoot) && (entry._index >= index); entry = entry._prev)
            {
                if (++entry._index >= _frameLimit)
                {
                    entry = entry._next;
                    entry._prev.Remove();
                    _keyCount--;
                }
            }
        }
Beispiel #13
0
        public float Interpolate(float offset, float span, KeyframeEntry next, bool forceLinear = false)
        {
            //Return this value if no offset from this keyframe
            if (offset == 0)
            {
                return(_value);
            }

            //Return next value if offset is to the next keyframe
            if (offset == span)
            {
                return(next._value);
            }

            //Get the difference in values
            float diff = next._value - _value;

            //Calculate a percentage from this keyframe to the next
            float time = offset / span; //Normalized, 0 to 1

            bool prevDouble = _prev._index >= 0 && _prev._index == _index - 1;
            bool nextDouble = next._next._index >= 0 && next._next._index == next._index + 1;
            bool oneApart   = _next._index == _index + 1;

            if (forceLinear)
            {
                return(_value + diff * time);
            }

            float tan = _tangent, nextTan = next._tangent;

            if (prevDouble || oneApart)
            {
                tan = (next._value - _value) / (next._index - _index);
            }
            if (nextDouble || oneApart)
            {
                nextTan = (next._value - _value) / (next._index - _index);
            }

            //Interpolate using a hermite curve
            float inv = time - 1.0f; //-1 to 0

            return(_value
                   + (offset * inv * ((inv * tan) + (time * nextTan)))
                   + ((time * time) * (3.0f - 2.0f * time) * diff));
        }
Beispiel #14
0
        public void Insert(KeyFrameMode mode, int index)
        {
            KeyframeEntry entry = null, root;

            for (int x = (int)mode & 0xF, y = x + ((int)mode >> 4); x < y; x++)
            {
                root = _keyRoots[x];
                for (entry = root._prev; (entry != root) && (entry._index >= index); entry = entry._prev)
                {
                    if (++entry._index >= _frameLimit)
                    {
                        entry = entry._next;
                        entry._prev.Remove();
                        _keyCounts[x]--;
                    }
                }
            }
        }
Beispiel #15
0
        public void Delete(int index, params int[] arrays)
        {
            KeyframeEntry entry = null, root;

            foreach (int x in arrays)
            {
                root = _keyArrays[x]._keyRoot;
                for (entry = root._prev; (entry != root) && (entry._index >= index); entry = entry._prev)
                {
                    if ((entry._index == index) || (--entry._index < 0))
                    {
                        entry = entry._next;
                        entry._prev.Remove();
                        _keyArrays[x]._keyCount--;
                    }
                }
            }
        }
Beispiel #16
0
        public void Delete(KeyFrameMode mode, int index)
        {
            KeyframeEntry entry = null, root;

            for (int x = (int)mode & 0xF, y = x + ((int)mode >> 4); x < y; x++)
            {
                root = _keyRoots[x];
                for (entry = root._prev; (entry != root) && (entry._index >= index); entry = entry._prev)
                {
                    if ((entry._index == index) || (--entry._index < 0))
                    {
                        entry = entry._next;
                        entry._prev.Remove();
                        _keyCounts[x]--;
                    }
                }
            }
        }
Beispiel #17
0
        public void Insert(int index, params int[] arrays)
        {
            KeyframeEntry entry = null, root;

            foreach (int x in arrays)
            {
                root = _keyArrays[x]._keyRoot;
                for (entry = root._prev; (entry != root) && (entry._index >= index); entry = entry._prev)
                {
                    if (++entry._index >= _frameLimit)
                    {
                        entry = entry._next;
                        entry._prev.Remove();
                        _keyArrays[x]._keyCount--;
                    }
                }
            }
        }
Beispiel #18
0
        public KeyframeEntry SetFrameValue(int index, float value, bool parsing = false)
        {
            KeyframeEntry entry = null;

            if ((_keyRoot._prev == _keyRoot) || (_keyRoot._prev._index < index))
            {
                entry = _keyRoot;
            }
            else
            {
                for (entry = _keyRoot._next; (entry != _keyRoot) && (entry._index <= index); entry = entry._next)
                {
                    ;
                }
            }

            entry = entry._prev;
            if (entry._index != index)
            {
                _keyCount++;
                entry.InsertAfter(entry = new KeyframeEntry(index, value));
            }
            else
            {
                //There can be up to two keyframes with the same index.
                if (!parsing)
                {
                    entry._value = value; //Do this when editing
                }
                else
                {
                    //And this when parsing
                    _keyCount++;
                    KeyframeEntry temp = new KeyframeEntry(index, value);
                    entry.InsertAfter(temp);
                    entry = temp;
                }
            }

            return(entry);
        }
Beispiel #19
0
        public KeyframeEntry Remove(int index)
        {
            KeyframeEntry entry = null;

            for (entry = _keyRoot._next; (entry != _keyRoot) && (entry._index < index); entry = entry._next)
            {
                ;
            }

            if (entry._index == index)
            {
                entry.Remove();
                _keyCount--;
            }
            else
            {
                entry = null;
            }

            return(entry);
        }
Beispiel #20
0
        internal KeyframeEntry Remove(int arrayIndex, int index)
        {
            KeyframeEntry entry = null, root = _keyArrays[arrayIndex]._keyRoot;

            for (entry = root._next; (entry != root) && (entry._index < index); entry = entry._next)
            {
                ;
            }

            if (entry._index == index)
            {
                entry.Remove();
                _keyArrays[arrayIndex]._keyCount--;
            }
            else
            {
                entry = null;
            }

            return(entry);
        }
        protected override void OnMouseDown(MouseEventArgs e)
        {
            bool t = _selKey != _hiKey;

            if (AllKeyframes)
                _dragging = (_selKey = _hiKey) != null || Cursor == Cursors.VSplit || _slopePoint != null;
            else
            {
                if (_hiKey != null)
                    _selKey = _hiKey;
                _dragging = _selKey != null && (_slopePoint != null || Cursor == Cursors.Hand);
            }

            if (_selKey != null)
            {
                if (_slopePoint == null)
                {
                    int min = GetKeyframeMinIndex();
                    _prevX = _selKey._index - min;
                    _prevY = _selKey._value;
                }
                _frame = _selKey._index;

                if ((_dragging && !Has3PlusVals()) || _slopePoint != null)
                    _lockIncs = true;
            }

            if (t)
            {
                Invalidate();
                if (SelectedKeyframeChanged != null)
                    SelectedKeyframeChanged(this, null);
            }
        }
        private static int EvaluateSRT0Group(ref SRT0Code code, KeyframeCollection kf, int group, ref int entrySize)
        {
            //SRT0s always use I12

            //group
            //0 = scale
            //1 = rot
            //2 = trans

            int index = group * 3;
            int numFrames = kf.FrameCount;
            int dataLen = 0;
            KeyframeEntry[] roots = new KeyframeEntry[2];
            bool exist = false;
            bool isotropic = group == 0;
            int* count = stackalloc int[2];
            bool* isExist = stackalloc bool[2];
            bool* isFixed = stackalloc bool[2];

            for (int i = 0; i < (group == 1 ? 1 : 2); i++)
            {
                roots[i] = kf._keyRoots[index + i];
                count[i] = kf._keyCounts[index + i];
                isExist[i] = count[i] > 0;
                isFixed[i] = count[i] <= 1;
            }

            if (exist = isExist[0] || isExist[1])
            {
                if (group == 0)
                {
                    if (isFixed[0] != isFixed[1])
                        isotropic = false;
                    else if (count[0] != count[1])
                        isotropic = false;
                    else
                    {
                        KeyframeEntry e1 = roots[0], e2 = roots[1];
                        for (int i = count[0]; i-- > 0; )
                        {
                            e1 = e1._next; e2 = e2._next;
                            if ((e1._index != e2._index) ||
                                (e1._value != e2._value))
                            {
                                isotropic = false;
                                break;
                            }
                        }
                    }
                }
            }
            if (group == 0 && !isotropic)
                code.ScaleIsotropic = false;
            for (int i = 0; i < (group == 1 ? 1 : 2); i++)
            {
                if (exist)
                {
                    switch (group)
                    {
                        case 0: code.NoScale = false; break;
                        case 1: code.NoRotation = false; break;
                        case 2: code.NoTranslation = false; break;
                    }
                    if (!(group == 0 && i == 1 && code.ScaleIsotropic))
                        entrySize += 4;
                    if (!isFixed[i])
                    {
                        switch (group)
                        {
                            case 0:
                                switch (i)
                                {
                                    case 0: code.FixedScaleX = false; break;
                                    case 1: code.FixedScaleY = false; break;
                                }
                                break;
                            case 1: code.FixedRotation = false; break;
                            case 2: switch (i)
                                {
                                    case 0: code.FixedX = false; break;
                                    case 1: code.FixedY = false; break;
                                }
                                break;
                        }
                        if (!(group == 0 && i == 1 && code.ScaleIsotropic))
                            dataLen += 8 + (count[i] * 12);
                    }
                }
            }
            return dataLen;
        }
Beispiel #23
0
        private static void DecodeCHR0Frames(KeyframeCollection kf, void *dataAddr, AnimDataFormat format, KeyFrameMode mode)
        {
            int   fCount;
            float vStep, vBase;

            switch (format)
            {
            case AnimDataFormat.I4:
            {
                I4Header *header = (I4Header *)dataAddr;
                fCount = header->_entries;
                vStep  = header->_step;
                vBase  = header->_base;

                I4Entry *entry = header->Data;
                for (int i = 0; i < fCount; i++, entry++)
                {
                    kf.SetFrameValue(mode, entry->FrameIndex, vBase + (entry->Step * vStep))._tangent = entry->Tangent;
                }
                break;
            }

            case AnimDataFormat.I6:
            {
                I6Header *header = (I6Header *)dataAddr;
                fCount = header->_numFrames;
                vStep  = header->_step;
                vBase  = header->_base;

                I6Entry *entry = header->Data;
                for (int i = 0; i < fCount; i++, entry++)
                {
                    kf.SetFrameValue(mode, entry->FrameIndex, vBase + (entry->_step * vStep))._tangent = entry->Tangent;
                }
                break;
            }

            case AnimDataFormat.I12:
            {
                I12Header *header = (I12Header *)dataAddr;
                fCount = header->_numFrames;

                I12Entry *entry = header->Data;
                for (int i = 0; i < fCount; i++, entry++)
                {
                    kf.SetFrameValue(mode, (int)entry->_index, entry->_value)._tangent = entry->_tangent;
                }
                break;
            }

            case AnimDataFormat.L1:
            {
                L1Header *header = (L1Header *)dataAddr;
                vStep = header->_step;
                vBase = header->_base;

                byte *sPtr = header->Data;
                for (int i = 0; i < kf.FrameCount; i++)
                {
                    kf[mode, i] = vBase + (*sPtr++ *vStep);
                }

                KeyframeEntry root = kf._keyRoots[(int)mode & 0xF];
                for (KeyframeEntry entry = root._next; entry != root; entry = entry._next)
                {
                    entry.GenerateTangent();
                }

                break;
            }

            case AnimDataFormat.L2:
            {
                L1Header *header = (L1Header *)dataAddr;
                vStep = header->_step;
                vBase = header->_base;

                bushort *sPtr = (bushort *)header->Data;
                for (int i = 0; i < kf.FrameCount; i++)
                {
                    kf[mode, i] = vBase + (*sPtr++ *vStep);
                }

                KeyframeEntry root = kf._keyRoots[(int)mode & 0xF];
                for (KeyframeEntry entry = root._next; entry != root; entry = entry._next)
                {
                    entry.GenerateTangent();
                }

                break;
            }

            case AnimDataFormat.L4:
            {
                bfloat *sPtr = (bfloat *)dataAddr;

                for (int i = 0; i < kf.FrameCount; i++)
                {
                    kf[mode, i] = *sPtr++;
                }

                KeyframeEntry root = kf._keyRoots[(int)mode & 0xF];
                for (KeyframeEntry entry = root._next; entry != root; entry = entry._next)
                {
                    entry.GenerateTangent();
                }

                break;
            }
            }
        }
Beispiel #24
0
 public KeyframeEntry(int index, float value)
 {
     _index = index;
     _prev  = _next = this;
     _value = value;
 }
Beispiel #25
0
        public static void Serialize(CHR0Node node, string output, MDL0Node model)
        {
            model.Populate();
            using (StreamWriter file = new StreamWriter(output))
            {
                file.WriteLine("animVersion 1.1;");
                file.WriteLine("mayaVersion 2015;");
                file.WriteLine("timeUnit ntscf;");
                file.WriteLine("linearUnit cm;");
                file.WriteLine("angularUnit deg;");
                file.WriteLine("startTime 0;");
                file.WriteLine($"endTime {node.FrameCount - 1};");
                foreach (MDL0BoneNode b in model.AllBones)
                {
                    CHR0EntryNode e = node.FindChild(b.Name, true) as CHR0EntryNode;
                    if (e == null)
                    {
                        file.WriteLine($"anim {b.Name} 0 {b.Children.Count} 0;");
                        continue;
                    }

                    KeyframeCollection c = e.Keyframes;
                    int counter          = 0;
                    for (int index = 0; index < 9; index++)
                    {
                        KeyframeArray array = c._keyArrays[index];

                        if (array._keyCount <= 0)
                        {
                            continue;
                        }

                        file.WriteLine("anim {0}.{0}{1} {0}{1} {2} {3} {4} {5};", types[index / 3], axes[index % 3],
                                       e.Name, 0, b.Children.Count, counter);
                        file.WriteLine("animData {");
                        file.WriteLine("  input time;");
                        file.WriteLine($"  output {(index > 2 && index < 6 ? "angular" : "linear")};");
                        file.WriteLine("  weighted 1;");
                        file.WriteLine("  preInfinity constant;");
                        file.WriteLine("  postInfinity constant;");
                        file.WriteLine("  keys {");
                        for (KeyframeEntry entry = array._keyRoot._next; entry != array._keyRoot; entry = entry._next)
                        {
                            float angle = (float)Math.Atan(entry._tangent) * Maths._rad2degf;
                            file.WriteLine("    {0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10};",
                                           entry._index,
                                           entry._value.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                           "fixed",
                                           "fixed",
                                           "1",
                                           "1",
                                           "0",
                                           angle.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                           "1",
                                           angle.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                           "1");
                        }

                        file.WriteLine("  }");
                        file.WriteLine("}");
                        counter++;
                    }
                }
            }
        }
Beispiel #26
0
        private static int EvaluateCHR0Group(ref AnimationCode code, KeyframeCollection kf, int group,
                                             ref int entrySize)
        {
            int index     = group * 3;
            int numFrames = kf.FrameLimit;
            int dataLen   = 0;
            int maxEntries;
            int evalCount;
            int scaleSpan;
            //bool useLinear = group == 1;

            bool           exist     = false;
            bool           isotropic = group == 0;
            AnimDataFormat format    = AnimDataFormat.None;

            KeyframeEntry[] roots = new KeyframeEntry[3];

            KeyframeEntry[][] arr        = new KeyframeEntry[3][];
            int[]             count      = new int[3];
            bool[]            isExist    = new bool[3];
            bool[]            isFixed    = new bool[3];
            bool[]            isScalable = new bool[3];
            float[]           floor      = new float[3];
            float[]           ceil       = new float[3];

            KeyframeEntry entry;
            int           eCount = 0;

            float min;
            float max;
            int   maxIndex = 0;

            //Initialize values
            for (int i = 0; i < 3; i++)
            {
                entry      = roots[i] = kf._keyArrays[index + i]._keyRoot;
                count[i]   = kf._keyArrays[index + i]._keyCount;
                isExist[i] = count[i] > 0;
                isFixed[i] = count[i] <= 1;

                if (!isFixed[i])
                {
                    min = float.MaxValue;
                    max = float.MinValue;

                    for (entry = entry._next; entry._index != -1; entry = entry._next)
                    {
                        min = Math.Min(entry._value, min);
                        max = Math.Max(entry._value, max);
                    }

                    floor[i] = min;
                    ceil[i]  = max;

                    maxIndex = Math.Max(entry._prev._index, maxIndex);
                }
            }

            if (exist = isExist[0] || isExist[1] || isExist[2])
            {
                if (group == 0)
                {
                    if (isFixed[0] != isFixed[1] || isFixed[0] != isFixed[2])
                    {
                        isotropic = false;
                    }
                    else if (count[0] != count[1] || count[0] != count[2])
                    {
                        isotropic = false;
                    }
                    else
                    {
                        KeyframeEntry e1 = roots[0], e2 = roots[1], e3 = roots[2];
                        for (int i = count[0]; i-- > 0;)
                        {
                            e1 = e1._next;
                            e2 = e2._next;
                            e3 = e3._next;
                            if (e1._index != e2._index || e1._index != e3._index ||
                                e1._value != e2._value || e1._value != e3._value)
                            {
                                isotropic = false;
                                break;
                            }
                        }
                    }
                }

                if (isotropic)
                {
                    evalCount  = 1;
                    maxEntries = count[0];
                }
                else
                {
                    evalCount  = 3;
                    maxEntries = Math.Max(Math.Max(count[0], count[1]), count[2]);
                    //useLinear &= (count[0] == numFrames) && (count[1] == numFrames) && (count[2] == numFrames);
                }

                scaleSpan = @group == 1 ? 255 : maxIndex <= 255 ? 4095 : maxIndex <= 2047 ? 65535 : -1;
                //scaleSpan = useLinear ? 255 : 4095;

                //Determine if values are scalable
                for (int i = 0; i < evalCount; i++)
                {
                    isScalable[i] = true;
                    if (isFixed[i] || scaleSpan == -1)
                    {
                        continue;
                    }

                    //float* pValue = value[i];
                    eCount = count[i];

                    float basev, range, step, distance, val;

                    basev = floor[i];
                    range = ceil[i] - basev;


                    //Evaluate spans until we reach a success.
                    //A success means that compression using that span is possible.
                    //No further evaluation necessary.
SpanBegin:
                    int span = scaleSpan;
                    int spanEval = scaleSpan - 32;

                    float tanScale = scaleSpan == 4095 ? 32.0f : 256.0f;
                    if (scaleSpan != 255)
                    {
                        for (entry = roots[i]._next; entry._index != -1; entry = entry._next)
                        {
                            //Ignore entries that don't need interp.
                            if (entry._index - entry._prev._index >= 1 && entry._prev._index != -1 ||
                                entry._next._index - entry._index >= 1 && entry._next._index != -1)
                            {
                                val  = entry._tangent * tanScale;
                                val += val < 0 ? -0.5f : 0.5f;
                                if (Math.Abs((int)val / tanScale - entry._tangent) > tanError)
                                {
                                    span = spanEval;
                                    break;
                                }
                            }
                        }
                    }

                    if (span > spanEval && range == 0.0f)
                    {
                        continue;
                    }

SpanStep:
                    if (span > spanEval)
                    {
                        step = range / span;

                        //if span <= 255, check every frame instead!
                        if (span <= 255)
                        {
                            for (int x = 0; x < numFrames; x++)
                            {
                                val      = kf[x, index + i];
                                distance = (val - basev) / step + 0.5f;
                                distance = Math.Abs(val - (basev + (int)distance * step));

                                //If distance is too large change span and retry
                                if (distance > scaleError)
                                {
                                    span--;
                                    goto SpanStep;
                                }
                            }
                        }
                        else
                        {
                            for (entry = roots[i]._next; entry._index != -1; entry = entry._next)
                            {
                                val      = entry._value;
                                distance = (val - basev) / step + 0.5f;
                                distance = Math.Abs(val - (basev + (int)distance * step));

                                //If distance is too large change span and retry
                                if (distance > scaleError)
                                {
                                    span--;
                                    goto SpanStep;
                                }
                            }
                        }
                    }
                    else
                    {
                        if (scaleSpan <= 255 && maxIndex <= 255)
                        {
                            scaleSpan = 4095;
                        }
                        else if (scaleSpan <= 4095 && maxIndex <= 2047)
                        {
                            scaleSpan = 65535;
                        }
                        else
                        {
                            scaleSpan     = -1;
                            isScalable[i] = false;
                            continue;
                        }

                        goto SpanBegin;
                    }
                }

                //Determine format only if there are unfixed entries
                if (!isFixed[0] || !isFixed[1] || !isFixed[2])
                {
                    bool  scale     = isotropic ? isScalable[0] : isScalable[0] && isScalable[1] && isScalable[2];
                    float frameSpan = (float)numFrames / maxEntries;

                    if (scale)
                    {
                        if (@group == 1 && scaleSpan <= 255 && frameSpan < 4.0f)
                        {
                            format = AnimDataFormat.L1;
                        }
                        else if (scaleSpan <= 4095 && maxIndex <= 255)
                        {
                            format = AnimDataFormat.I4;
                        }
                        else if (frameSpan > 1.5f && maxIndex <= 2047)
                        {
                            format = AnimDataFormat.I6;
                        }
                        else if (@group == 1 && frameSpan <= 3.0f)
                        {
                            format = AnimDataFormat.L4;
                        }
                        else
                        {
                            format = AnimDataFormat.I12;
                        }
                    }
                    else if (@group == 1 && frameSpan <= 3.0f)
                    {
                        format = AnimDataFormat.L4;
                    }
                    else
                    {
                        format = AnimDataFormat.I12;
                    }
                }

                //calculate size
                for (int i = 0; i < evalCount; i++)
                {
                    entrySize += 4;

                    if (!isFixed[i])
                    {
                        switch (format)
                        {
                        case AnimDataFormat.I12:
                            dataLen += 8 + count[i] * 12;
                            break;

                        case AnimDataFormat.I4:
                            dataLen += 16 + count[i] * 4;
                            break;

                        case AnimDataFormat.I6:
                            dataLen += (16 + count[i] * 6).Align(4);
                            break;

                        case AnimDataFormat.L1:
                            dataLen += (8 + numFrames).Align(4);
                            break;

                        case AnimDataFormat.L4:
                            dataLen += numFrames * 4;
                            break;
                        }
                    }
                }

                //Should we compress here?
            }
            else //Set isotropic to true, so it sets the default value.
            {
                isotropic = true;
            }

            if (group == 0)
            {
                code.IgnoreScale = !exist;
            }

            code.SetExists(group, exist);
            code.SetIsIsotropic(group, isotropic);
            for (int i = 0; i < 3; i++)
            {
                code.SetIsFixed(index + i, isFixed[i]);
            }

            code.SetFormat(group, format);

            return(dataLen);
        }
Beispiel #27
0
        private static int EncodeEntry(int index, AnimDataFormat format, KeyframeCollection kf, VoidPtr addr)
        {
            int           numFrames = kf.FrameLimit;
            KeyframeEntry frame, root = kf._keyArrays[index]._keyRoot;
            bfloat *      pVal = (bfloat *)addr;
            float         val, frameScale = numFrames <= 1 ? 1 : 1.0f / (numFrames - 1);
            float         min, max, stride, step;
            int           span, i;
            int           keyCount = kf._keyArrays[index]._keyCount;

            if (format == AnimDataFormat.L4)
            {
                //Use all frames, just in case not all frames are key.
                for (i = 0; i < numFrames; i++)
                {
                    *pVal++ = kf[i, index];
                }

                return(numFrames * 4);
            }

            if (format == AnimDataFormat.I12)
            {
                I12Header *header = (I12Header *)addr;
                *          header = new I12Header(keyCount, frameScale);

                I12Entry *entry = header->Data;
                for (frame = root._next; frame._index != -1; frame = frame._next)
                {
                    *entry++ = new I12Entry(frame._index, frame._value, frame._tangent);
                }

                return(keyCount * 12 + 8);
            }

            //Get floor/ceil/stride
            min = float.MaxValue;
            max = float.MinValue;
            for (frame = root._next; frame != root; frame = frame._next)
            {
                val = frame._value;

                if (val > max)
                {
                    max = val;
                }

                if (val < min)
                {
                    min = val;
                }
            }

            stride = max - min;

            if (format == AnimDataFormat.L1)
            {
                //Find best span
                span = EvalSpan(255, 32, min, stride, root, true);
                step = stride / span;

                L1Header *header = (L1Header *)addr;
                *         header = new L1Header(step, min);

                byte *dPtr = header->Data;
                for (i = 0; i < numFrames; i++)
                {
                    *dPtr++ = (byte)((kf[i, index] - min) / step + 0.5f);
                }

                //Fill remaining bytes
                while ((i++ & 3) != 0)
                {
                    *dPtr++ = 0;
                }

                return((8 + numFrames).Align(4));
            }

            if (format == AnimDataFormat.I4)
            {
                //Find best span
                span = EvalSpan(4095, 32, min, stride, root, false);
                step = stride / span;

                I4Header *header = (I4Header *)addr;
                *         header = new I4Header(keyCount, frameScale, step, min);

                I4Entry *entry = header->Data;

                for (frame = root._next; frame._index != -1; frame = frame._next)
                {
                    val  = (frame._value - min) / step;
                    val += val < 0 ? -0.5f : 0.5f;

                    *entry++ = new I4Entry(frame._index, (int)val, frame._tangent);
                }

                return(keyCount * 4 + 16);
            }

            if (format == AnimDataFormat.I6)
            {
                //Find best span
                span = EvalSpan(65535, 32, min, stride, root, false);
                step = stride / span;

                I6Header *header = (I6Header *)addr;
                *         header = new I6Header(keyCount, frameScale, step, min);

                I6Entry *entry = header->Data;

                for (frame = root._next; frame._index != -1; frame = frame._next)
                {
                    val  = (frame._value - min) / step;
                    val += val < 0 ? -0.5f : 0.5f;

                    *entry++ = new I6Entry(frame._index, (int)val, frame._tangent);
                }

                //Fill remaining bytes
                if ((keyCount & 1) != 0)
                {
                    entry->_data = 0;
                }

                return((keyCount * 6 + 16).Align(4));
            }

            return(0);
        }
        public KeyframeEntry SetFrameValue(KeyFrameMode mode, int index, float value)
        {
            KeyframeEntry entry = null, root;
            for (int x = (int)mode & 0xF, y = x + ((int)mode >> 4); x < y; x++)
            {
                root = _keyRoots[x];

                if ((root._prev == root) || (root._prev._index < index))
                    entry = root;
                else
                    for (entry = root._next; (entry != root) && (entry._index <= index); entry = entry._next) ;

                entry = entry._prev;
                if (entry._index != index)
                {
                    _keyCounts[x]++;
                    entry.InsertAfter(entry = new KeyframeEntry(index, value));
                }
                else
                    entry._value = value;
            }
            return entry;
        }
 public KeyframeEntry(int index, float value)
 {
     _index = index;
     _prev = _next = this;
     _value = value;
 }
 public void InsertAfter(KeyframeEntry entry)
 {
     _next._prev = entry;
     entry._next = _next;
     entry._prev = this;
     _next = entry;
 }
 public void InsertBefore(KeyframeEntry entry)
 {
     _prev._next = entry;
     entry._prev = _prev;
     entry._next = this;
     _prev = entry;
 }
        private static int EvaluateCHR0Group(ref AnimationCode code, KeyframeCollection kf, int group, ref int entrySize)
        {
            int index = group * 3;
            int numFrames = kf.FrameCount;
            int dataLen = 0;
            int maxEntries;
            int evalCount;
            int scaleSpan;
            //bool useLinear = group == 1;

            bool exist = false;
            bool isotropic = group == 0;
            AnimDataFormat format = AnimDataFormat.None;

            KeyframeEntry[] roots = new KeyframeEntry[3];

            KeyframeEntry[][] arr = new KeyframeEntry[3][];
            int* count = stackalloc int[3];
            bool* isExist = stackalloc bool[3];
            bool* isFixed = stackalloc bool[3];
            bool* isScalable = stackalloc bool[3];
            float* floor = stackalloc float[3];
            float* ceil = stackalloc float[3];

            KeyframeEntry entry;
            int eCount = 0;

            float min;
            float max;
            int maxIndex = 0;

            //Initialize values
            for (int i = 0; i < 3; i++)
            {
                entry = roots[i] = kf._keyRoots[index + i];
                count[i] = kf._keyCounts[index + i];
                isExist[i] = count[i] > 0;
                isFixed[i] = count[i] <= 1;

                if (!isFixed[i])
                {
                    min = float.MaxValue;
                    max = float.MinValue;

                    for (entry = entry._next; entry._index != -1; entry = entry._next)
                    {
                        min = Math.Min(entry._value, min);
                        max = Math.Max(entry._value, max);
                    }

                    floor[i] = min;
                    ceil[i] = max;

                    maxIndex = Math.Max(entry._prev._index, maxIndex);
                }
            }

            if (exist = isExist[0] || isExist[1] || isExist[2])
            {
                if (group == 0)
                {
                    if ((isFixed[0] != isFixed[1]) || (isFixed[0] != isFixed[2]))
                        isotropic = false;
                    else if ((count[0] != count[1]) || (count[0] != count[2]))
                        isotropic = false;
                    else
                    {
                        KeyframeEntry e1 = roots[0], e2 = roots[1], e3 = roots[2];
                        for (int i = count[0]; i-- > 0; )
                        {
                            e1 = e1._next; e2 = e2._next; e3 = e3._next;
                            if ((e1._index != e2._index) || (e1._index != e3._index) ||
                                (e1._value != e2._value) || (e1._value != e3._value))
                            {
                                isotropic = false;
                                break;
                            }
                        }
                    }
                }

                if (isotropic)
                {
                    evalCount = 1;
                    maxEntries = count[0];
                }
                else
                {
                    evalCount = 3;
                    maxEntries = Math.Max(Math.Max(count[0], count[1]), count[2]);
                    //useLinear &= (count[0] == numFrames) && (count[1] == numFrames) && (count[2] == numFrames);
                }

                scaleSpan = (group == 1) ? 255 : (maxIndex <= 255) ? 4095 : (maxIndex <= 2047) ? 65535 : -1;
                //scaleSpan = useLinear ? 255 : 4095;

                //Determine if values are scalable
                for (int i = 0; i < evalCount; i++)
                {
                    isScalable[i] = true;
                    if ((isFixed[i]) || (scaleSpan == -1))
                        continue;

                    //float* pValue = value[i];
                    eCount = count[i];

                    float basev, range, step, distance, val;

                    basev = floor[i];
                    range = ceil[i] - basev;

                //Evaluate spans until we reach a success.
                //A success means that compression using that span is possible.
                //No further evaluation necessary.
                SpanBegin:
                    int span = scaleSpan;
                    int spanEval = scaleSpan - 32;

                    float tanScale = scaleSpan == 4095 ? 32.0f : 256.0f;
                    if (scaleSpan != 255)
                    {
                        for (entry = roots[i]._next; entry._index != -1; entry = entry._next)
                        {
                            //Ignore entries that don't need interp.
                            if (((entry._index - entry._prev._index >= 1) && (entry._prev._index != -1)) ||
                                ((entry._next._index - entry._index >= 1) && (entry._next._index != -1)))
                            {
                                val = entry._tangent * tanScale;
                                val += val < 0 ? -0.5f : 0.5f;
                                if (Math.Abs(((int)val / tanScale) - entry._tangent) > tanError)
                                {
                                    span = spanEval;
                                    break;
                                }
                            }
                        }
                    }

                    if ((span > spanEval) && (range == 0.0f))
                        continue;

                SpanStep:
                    if (span > spanEval)
                    {
                        step = range / span;

                        //if span <= 255, check every frame instead!
                        if (span <= 255)
                        {
                            for (int x = 0; x < numFrames; x++)
                            {
                                val = kf[KeyFrameMode.ScaleX + index + i, x];
                                distance = ((val - basev) / step) + 0.5f;
                                distance = Math.Abs(val - (basev + ((int)distance * step)));

                                //If distance is too large change span and retry
                                if (distance > scaleError)
                                {
                                    span--;
                                    goto SpanStep;
                                }
                            }
                        }
                        else
                        {
                            for (entry = roots[i]._next; entry._index != -1; entry = entry._next)
                            {
                                val = entry._value;
                                distance = ((val - basev) / step) + 0.5f;
                                distance = Math.Abs(val - (basev + ((int)distance * step)));

                                //If distance is too large change span and retry
                                if (distance > scaleError)
                                {
                                    span--;
                                    goto SpanStep;
                                }
                            }
                        }
                    }
                    else
                    {
                        if ((scaleSpan <= 255) && (maxIndex <= 255))
                            scaleSpan = 4095;
                        else if ((scaleSpan <= 4095) && (maxIndex <= 2047))
                            scaleSpan = 65535;
                        else
                        {
                            scaleSpan = -1;
                            isScalable[i] = false;
                            continue;
                        }
                        goto SpanBegin;
                    }
                }

                //Determine format only if there are unfixed entries
                if (!isFixed[0] || !isFixed[1] || !isFixed[2])
                {
                    bool scale = (isotropic) ? isScalable[0] : (isScalable[0] && isScalable[1] && isScalable[2]);
                    float frameSpan = (float)numFrames / maxEntries;

                    if (scale)
                    {
                        if ((group == 1) && (scaleSpan <= 255) && (frameSpan < 4.0f))
                            format = AnimDataFormat.L1;
                        else if ((scaleSpan <= 4095) && (maxIndex <= 255))
                            format = AnimDataFormat.I4;
                        else if ((frameSpan > 1.5f) && (maxIndex <= 2047))
                            format = AnimDataFormat.I6;
                        else if ((group == 1) && (frameSpan <= 3.0f))
                            format = AnimDataFormat.L4;
                        else
                            format = AnimDataFormat.I12;
                    }
                    else if ((group == 1) && (frameSpan <= 3.0f))
                        format = AnimDataFormat.L4;
                    else
                        format = AnimDataFormat.I12;
                }

                //calculate size
                for (int i = 0; i < evalCount; i++)
                {
                    entrySize += 4;

                    if (!isFixed[i])
                    {
                        switch (format)
                        {
                            case AnimDataFormat.I12:
                                dataLen += 8 + (count[i] * 12);
                                break;

                            case AnimDataFormat.I4:
                                dataLen += 16 + (count[i] * 4);
                                break;

                            case AnimDataFormat.I6:
                                dataLen += (16 + (count[i] * 6)).Align(4);
                                break;

                            case AnimDataFormat.L1:
                                dataLen += (8 + numFrames).Align(4);
                                break;

                            case AnimDataFormat.L4:
                                dataLen += numFrames * 4;
                                break;
                        }
                    }
                }
                //Should we compress here?
            }
            else //Set isotropic to true, so it sets the default value.
                isotropic = true;

            if (group == 0)
                code.IgnoreScale = !exist;

            code.SetExists(group, exist);
            code.SetIsIsotropic(group, isotropic);
            for (int i = 0; i < 3; i++)
                code.SetIsFixed(index + i, isFixed[i]);
            code.SetFormat(group, format);

            return dataLen;
        }
        private void DrawTangent(KeyframeEntry e, float xMin)
        {
            int xVal = e._index;
            float yVal = e._value;
            float tan = e._tangent;

            float i1 = -(_tanLen / 2);
            float i2 = (_tanLen / 2);

            float p = (float)Math.Sqrt(_precision / 4.0f);
            Vector2 one = new Vector2((xVal + i1 * p - xMin) * _xScale, (yVal - _minVal + tan * i1 * p) * _yScale);
            Vector2 two = new Vector2((xVal + i2 * p - xMin) * _xScale, (yVal - _minVal + tan * i2 * p) * _yScale);

            if (e == _selKey)
            {
                GL.Color4(Color.Purple);
                GL.Begin(BeginMode.Points);

                GL.Vertex2(one._x, one._y);
                GL.Vertex2(two._x, two._y);

                GL.End();
            }
            else
            {
                GL.Color4(Color.Green);

                float angle = (float)Math.Atan((tan * _yScale) / _xScale) * Maths._rad2degf;

                GL.PushMatrix();
                GL.Translate(one._x, one._y, 0.0f);
                GL.Rotate(angle - 180.0f, 0, 0, 1);

                GL.Begin(BeginMode.LineStrip);
                GL.Vertex2(-7.0f, 3.5f);
                GL.Vertex2(0.0f, 0.0f);
                GL.Vertex2(-7.0f, -3.5f);
                GL.End();

                GL.PopMatrix();

                GL.PushMatrix();
                GL.Translate(two._x, two._y, 0.0f);
                GL.Rotate(angle, 0, 0, 1);

                GL.Begin(BeginMode.LineStrip);
                GL.Vertex2(-7.0f, 3.5f);
                GL.Vertex2(0.0f, 0.0f);
                GL.Vertex2(-7.0f, -3.5f);
                GL.End();

                GL.PopMatrix();
            }

            GL.Begin(BeginMode.LineStrip);
            GL.Vertex2(one._x, one._y);
            GL.Vertex2(two._x, two._y);
            GL.End();
        }
        public KeyframeEntry SetFrameValue(int index, float value)
        {
            KeyframeEntry entry = null;
            if ((_keyRoot._prev == _keyRoot) || (_keyRoot._prev._index < index))
                entry = _keyRoot;
            else
                for (entry = _keyRoot._next; (entry != _keyRoot) && (entry._index <= index); entry = entry._next) ;

            entry = entry._prev;
            if (entry._index != index)
            {
                _keyCount++;
                entry.InsertAfter(entry = new KeyframeEntry(index, value));
            }
            else
                entry._value = value;

            return entry;
        }
        public static void Serialize(CHR0Node node, bool bake, string output)
        {
            MDL0Node model;

            OpenFileDialog dlgOpen = new OpenFileDialog();

            dlgOpen.Filter = "MDL0 Model (*.mdl0)|*.mdl0";
            dlgOpen.Title  = "Select the model this animation is for...";

            if (dlgOpen.ShowDialog() != DialogResult.OK || (model = (MDL0Node)NodeFactory.FromFile(null, dlgOpen.FileName)) == null)
            {
                return;
            }

            using (StreamWriter file = new StreamWriter(output))
            {
                file.WriteLine("animVersion 1.1;");
                file.WriteLine("mayaVersion 2015;");
                file.WriteLine("timeUnit ntsc;");
                file.WriteLine("linearUnit cm;");
                file.WriteLine("angularUnit deg;");
                file.WriteLine("startTime 1;");
                file.WriteLine(String.Format("endTime {0};", node.FrameCount));
                foreach (CHR0EntryNode e in node.Children)
                {
                    MDL0BoneNode bone = model.FindChild("Bones/" + e.Name, true) as MDL0BoneNode;
                    if (bone == null)
                    {
                        continue;
                    }

                    KeyframeCollection c = e.Keyframes;
                    for (int index = 0; index < 9; index++)
                    {
                        KeyframeArray array = c._keyArrays[index];

                        if (array._keyCount <= 0)
                        {
                            continue;
                        }

                        file.WriteLine(String.Format("anim {0}.{0}{1} {0}{1} {2} {3} {4} {5}", types[index / 3], axes[index % 3], e.Name, 0, bone.Children.Count, index < 6 ? (index + 3) : index - 6));
                        file.WriteLine("animData {");
                        file.WriteLine("  input time;");
                        file.WriteLine(String.Format("  output {0};", index > 2 && index < 6 ? "angular" : "linear"));
                        file.WriteLine("  weighted 0;");
                        file.WriteLine("  preInfinity constant;");
                        file.WriteLine("  postInfinity constant;");
                        file.WriteLine("  keys {");
                        for (KeyframeEntry entry = array._keyRoot._next; (entry != array._keyRoot); entry = entry._next)
                        {
                            bool single = entry._next._index < 0 && entry._prev._index < 0;
                            //float angle = (float)Math.Atan(entry._tangent) * Maths._rad2degf;
                            //if (single)
                            {
                                file.WriteLine(String.Format("    {0} {1} {2} {2} {3} {4} {5};",
                                                             entry._index + 1,
                                                             entry._value.ToString(CultureInfo.InvariantCulture.NumberFormat),
                                                             "auto",//single ? "auto" : "fixed",
                                                             "1",
                                                             "1",
                                                             "0"));
                            }
                        }
                        file.WriteLine("  }");
                        file.WriteLine("}");
                    }
                }
            }
        }
 public FloatKeyframe(KeyframeEntry e)
 {
     _entry = e;
 }
Beispiel #37
0
        public static int EvalSpan(int maxSpan, int maxIterations, float valBase, float valStride, KeyframeEntry root,
                                   bool evalAll)
        {
            KeyframeEntry entry;
            float         bestError = float.MaxValue;
            float         worstError;
            float         step, error, val;
            int           bestSpan = maxSpan, count;

            if (maxIterations <= 0)
            {
                maxIterations = maxSpan - 2;
            }

            for (int i = 0; i < maxIterations; i++)
            {
                worstError = float.MinValue;
                step       = valStride / maxSpan;

                for (entry = root._next; entry != root; entry = entry._next)
                {
                    if (evalAll)
                    {
                        count = entry._next == root ? 1 : entry._next._index - entry._index;
                    }
                    else
                    {
                        count = 1;
                    }

                    for (int x = 0; x < count; x++)
                    {
                        val   = entry.Interpolate(x);
                        error = (val - valBase) / step + 0.5f;
                        error = Math.Abs(val - (valBase + (int)error * step));

                        if (error > scaleError)
                        {
                            goto Next;
                        }

                        if (error > worstError)
                        {
                            worstError = error;
                        }
                    }
                }

                if (worstError < bestError)
                {
                    bestError = worstError;
                    bestSpan  = maxSpan;
                }

Next:
                maxSpan--;
            }

            return(bestSpan);
        }
 public FloatKeyframe()
 {
     _entry = new KeyframeEntry(-1, 0);
 }
Beispiel #39
0
        private static int EvaluateSRT0Group(ref SRT0Code code, KeyframeCollection kf, int group, ref int entrySize)
        {
            //SRT0s always use I12

            //group
            //0 = scale
            //1 = rot
            //2 = trans

            int index     = group == 0 ? 0 : group == 1 ? 2 : 3;
            int numFrames = kf.FrameLimit;
            int dataLen   = 0;

            KeyframeEntry[] roots     = new KeyframeEntry[2];
            bool            exist     = false;
            bool            isotropic = group == 0;

            int[]  count   = new int[2];
            bool[] isExist = new bool[2];
            bool[] isFixed = new bool[2];

            for (int i = 0; i < (group == 1 ? 1 : 2); i++)
            {
                roots[i]   = kf._keyArrays[index + i]._keyRoot;
                count[i]   = kf._keyArrays[index + i]._keyCount;
                isExist[i] = count[i] > 0;
                isFixed[i] = count[i] <= 1;
            }

            if (exist = isExist[0] || isExist[1])
            {
                if (group == 0)
                {
                    if (isFixed[0] != isFixed[1])
                    {
                        isotropic = false;
                    }
                    else if (count[0] != count[1])
                    {
                        isotropic = false;
                    }
                    else
                    {
                        KeyframeEntry e1 = roots[0], e2 = roots[1];
                        for (int i = count[0]; i-- > 0;)
                        {
                            e1 = e1._next;
                            e2 = e2._next;
                            if (e1._index != e2._index ||
                                e1._value != e2._value)
                            {
                                isotropic = false;
                                break;
                            }
                        }
                    }
                }
            }

            if (group == 0 && !isotropic)
            {
                code.ScaleIsotropic = false;
            }

            for (int i = 0; i < (group == 1 ? 1 : 2); i++)
            {
                if (exist)
                {
                    switch (group)
                    {
                    case 0:
                        code.NoScale = false;
                        break;

                    case 1:
                        code.NoRotation = false;
                        break;

                    case 2:
                        code.NoTranslation = false;
                        break;
                    }

                    if (!(group == 0 && i == 1 && code.ScaleIsotropic))
                    {
                        entrySize += 4;
                    }

                    if (!isFixed[i])
                    {
                        switch (group)
                        {
                        case 0:
                            switch (i)
                            {
                            case 0:
                                code.FixedScaleX = false;
                                break;

                            case 1:
                                code.FixedScaleY = false;
                                break;
                            }

                            break;

                        case 1:
                            code.FixedRotation = false;
                            break;

                        case 2:
                            switch (i)
                            {
                            case 0:
                                code.FixedX = false;
                                break;

                            case 1:
                                code.FixedY = false;
                                break;
                            }

                            break;
                        }

                        if (!(group == 0 && i == 1 && code.ScaleIsotropic))
                        {
                            dataLen += 8 + count[i] * 12;
                        }
                    }
                }
            }

            return(dataLen);
        }
Beispiel #40
0
 public KeyframeArray(int limit, float defaultValue = 0)
 {
     _frameLimit = limit;
     _keyRoot    = new KeyframeEntry(-1, defaultValue);
 }
Beispiel #41
0
        public static CHR0Node Read(string input)
        {
            CHR0Node node = new CHR0Node {
                _name = Path.GetFileNameWithoutExtension(input)
            };

            using (StreamReader file = new StreamReader(input))
            {
                float  start = 0.0f;
                float  end   = 0.0f;
                string line;
                while (true)
                {
                    line = file.ReadLine();

                    if (line == null)
                    {
                        break;
                    }

                    int    i   = line.IndexOf(' ');
                    string tag = line.Substring(0, i);

                    if (tag == "anim")
                    {
                        break;
                    }

                    string val = line.Substring(i + 1, line.IndexOf(';') - i - 1);

                    switch (tag)
                    {
                    case "startTime":
                    case "startUnitless":
                        float.TryParse(val, out start);
                        break;

                    case "endTime":
                    case "endUnitless":
                        float.TryParse(val, out end);
                        break;

                    case "animVersion":
                    case "mayaVersion":
                    case "timeUnit":
                    case "linearUnit":
                    case "angularUnit":
                    default:
                        break;
                    }
                }

                int frameCount = (int)(end - start + 1.5f);
                node.FrameCount = frameCount;

                while (true)
                {
                    if (line == null)
                    {
                        break;
                    }

                    string[] anim = line.Split(' ');
                    if (anim.Length != 7)
                    {
                        while ((line = file.ReadLine()) != null && !line.StartsWith("anim "))
                        {
                            ;
                        }

                        continue;
                    }

                    string t    = anim[2];
                    string bone = anim[3];
                    int    mode = -1;
                    if (t.StartsWith("scale"))
                    {
                        if (t.EndsWith("X"))
                        {
                            mode = 0;
                        }
                        else if (t.EndsWith("Y"))
                        {
                            mode = 1;
                        }
                        else if (t.EndsWith("Z"))
                        {
                            mode = 2;
                        }
                    }
                    else if (t.StartsWith("rotate"))
                    {
                        if (t.EndsWith("X"))
                        {
                            mode = 3;
                        }
                        else if (t.EndsWith("Y"))
                        {
                            mode = 4;
                        }
                        else if (t.EndsWith("Z"))
                        {
                            mode = 5;
                        }
                    }
                    else if (t.StartsWith("translate"))
                    {
                        if (t.EndsWith("X"))
                        {
                            mode = 6;
                        }
                        else if (t.EndsWith("Y"))
                        {
                            mode = 7;
                        }
                        else if (t.EndsWith("Z"))
                        {
                            mode = 8;
                        }
                    }

                    if (mode == -1)
                    {
                        while ((line = file.ReadLine()) != null && !line.StartsWith("anim "))
                        {
                            ;
                        }

                        continue;
                    }

                    line = file.ReadLine();

                    if (line.StartsWith("animData"))
                    {
                        CHR0EntryNode e;

                        if ((e = node.FindChild(bone, false) as CHR0EntryNode) == null)
                        {
                            e = new CHR0EntryNode {
                                _name = bone
                            };
                            node.AddChild(e);
                        }

                        while (true)
                        {
                            line = file.ReadLine().TrimStart();
                            int i = line.IndexOf(' ');

                            if (i < 0)
                            {
                                break;
                            }

                            string tag = line.Substring(0, i);

                            if (tag == "keys")
                            {
                                List <KeyframeEntry> l = new List <KeyframeEntry>();
                                while (true)
                                {
                                    line = file.ReadLine().TrimStart();

                                    if (line == "}")
                                    {
                                        break;
                                    }

                                    string[] s = line.Split(' ');

                                    for (int si = 0; si < s.Length; si++)
                                    {
                                        s[si] = s[si].Trim('\n', ';', ' ');
                                    }

                                    float.TryParse(s[0], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                   out float inVal);
                                    float.TryParse(s[1], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                   out float outVal);

                                    float weight1 = 0;
                                    float weight2 = 0;

                                    float angle1 = 0;
                                    float angle2 = 0;

                                    bool firstFixed  = false;
                                    bool secondFixed = false;
                                    switch (s[2])
                                    {
                                    case "linear":
                                    case "spline":
                                    case "auto":
                                        break;

                                    case "fixed":
                                        firstFixed = true;
                                        float.TryParse(s[7], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                       out angle1);
                                        float.TryParse(s[8], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                       out weight1);
                                        break;
                                    }

                                    switch (s[3])
                                    {
                                    case "linear":
                                    case "spline":
                                    case "auto":
                                        break;

                                    case "fixed":
                                        secondFixed = true;
                                        if (firstFixed)
                                        {
                                            float.TryParse(s[9], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                           out angle2);
                                            float.TryParse(s[10], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                           out weight2);
                                        }
                                        else
                                        {
                                            float.TryParse(s[7], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                           out angle2);
                                            float.TryParse(s[8], NumberStyles.Number, CultureInfo.InvariantCulture,
                                                           out weight2);
                                        }

                                        break;
                                    }

                                    bool anyFixed  = secondFixed || firstFixed;
                                    bool bothFixed = secondFixed && firstFixed;

                                    KeyframeEntry x = e.SetKeyframe(mode, (int)(inVal - 0.5f), outVal, true);
                                    if (!anyFixed)
                                    {
                                        l.Add(x);
                                    }
                                    else
                                    {
                                        if (bothFixed)
                                        {
                                            x._tangent = (float)Math.Tan((angle1 + angle2) / 2 * Maths._deg2radf) *
                                                         ((weight1 + weight2) / 2);
                                        }
                                        else if (firstFixed)
                                        {
                                            x._tangent = (float)Math.Tan(angle1 * Maths._deg2radf) * weight1;
                                        }
                                        else
                                        {
                                            x._tangent = (float)Math.Tan(angle2 * Maths._deg2radf) * weight2;
                                        }
                                    }
                                }

                                foreach (KeyframeEntry w in l)
                                {
                                    w.GenerateTangent();
                                }
                            }
                            else
                            {
                                int z = line.IndexOf(';') - i - 1;
                                if (z < 0)
                                {
                                    continue;
                                }

                                string val = line.Substring(i + 1, z);

                                switch (tag)
                                {
                                case "input":

                                    break;

                                case "output":

                                    break;

                                case "weighted":

                                    break;

                                case "inputUnit":

                                    break;

                                case "outputUnit":

                                    break;

                                case "preInfinity":
                                case "postInfinity":
                                default:
                                    break;
                                }
                            }
                        }
                    }

                    line = file.ReadLine();
                }
            }

            return(node);
        }
        public static int EvalSpan(int maxSpan, int maxIterations, float valBase, float valStride, KeyframeEntry root, bool evalAll, bool linear)
        {
            KeyframeEntry entry;
            float bestError = float.MaxValue;
            float worstError;
            float step, error, val;
            int bestSpan = maxSpan, count;

            if (maxIterations <= 0)
                maxIterations = maxSpan - 2;

            for (int i = 0; i < maxIterations; i++)
            {
                worstError = float.MinValue;
                step = valStride / maxSpan;

                for (entry = root._next; entry != root; entry = entry._next)
                {
                    if (evalAll)
                        count = (entry._next == root) ? 1 : (entry._next._index - entry._index);
                    else
                        count = 1;

                    for (int x = 0; x < count; x++)
                    {
                        val = entry.Interpolate(x, linear);
                        error = (val - valBase) / step + 0.5f;
                        error = Math.Abs(val - (valBase + ((int)error * step)));

                        if (error > scaleError)
                            goto Next;
                        if (error > worstError)
                            worstError = error;
                    }
                }

                if (worstError < bestError)
                {
                    bestError = worstError;
                    bestSpan = maxSpan;
                }
            Next:
                maxSpan--;
            }

            return bestSpan;
        }