Beispiel #1
0
        public bool UploadFile(
            string cloudPath,
            string cloudFilename,
            bool shareable,
            bool replaceIfExists,
            string localPath,
            SuccessCallback success = null,
            FailureCallback failure = null,
            object cbObject         = null)
        {
#if UNITY_WEBPLAYER || UNITY_WEBGL
            throw new Exception("FileUpload API is not supported on Web builds use FileUploadFromMemory instead");
#else
            Stream info = new FileStream(localPath, FileMode.Open);

            if (info.Length == 0)
            {
                _client.Log("File at " + localPath + " does not exist");
                return(false);
            }
            byte[] fileData = new Byte[(int)info.Length];
            info.Seek(0, SeekOrigin.Begin);
            info.Read(fileData, 0, (int)info.Length);
            info.Close();

            return(UploadFileFromMemory(cloudPath, cloudFilename, shareable, replaceIfExists, fileData, success,
                                        failure, cbObject));
#endif
        }
        /// <summary>
        /// Prepares a user file upload. On success the file will begin uploading
        /// to the brainCloud server.To be informed of success/failure of the upload
        /// register an IFileUploadCallback with the BrainCloudClient class.
        /// </summary>
        /// <param name="cloudPath">The desired cloud path of the file</param>
        /// <param name="cloudFilename">The desired cloud fileName of the file</param>
        /// <param name="shareable">True if the file is shareable</param>
        /// <param name="replaceIfExists">Whether to replace file if it exists</param>
        /// <param name="localPath">The path and fileName of the local file</param>
        /// <param name="success">The success callback</param>
        /// <param name="failure">The failure callback</param>
        /// <param name="cbObject">The callback object</param>
        public bool UploadFile(
            string cloudPath,
            string cloudFilename,
            bool shareable,
            bool replaceIfExists,
            string localPath,
            SuccessCallback success = null,
            FailureCallback failure = null,
            object cbObject         = null)
        {
#if UNITY_WEBPLAYER || UNITY_WEBGL
            throw new Exception("FileUpload API is not supported on Web builds use FileUploadFromMemory instead");
#else
            FileInfo info = new FileInfo(localPath);

            if (!info.Exists)
            {
                _client.Log("File at " + localPath + " does not exist");
                return(false);
            }

            Dictionary <string, object> data = new Dictionary <string, object>();
            data[OperationParam.UploadLocalPath.Value]       = localPath;
            data[OperationParam.UploadCloudFilename.Value]   = cloudFilename;
            data[OperationParam.UploadCloudPath.Value]       = cloudPath;
            data[OperationParam.UploadShareable.Value]       = shareable;
            data[OperationParam.UploadReplaceIfExists.Value] = replaceIfExists;
            data[OperationParam.UploadFileSize.Value]        = info.Length;

            ServerCallback callback = BrainCloudClient.CreateServerCallback(success, failure, cbObject);
            ServerCall     sc       = new ServerCall(ServiceName.File, ServiceOperation.PrepareUserUpload, data, callback);
            _client.SendRequest(sc);

            return(true);
#endif
        }