public frame assignStrikeorSpare(frame frame)
 {
     if (frame.firstShoot == 10)
     {
         frame.strike = true;
     }
     if (frame.firstShoot + frame.secodshoot == 10 && frame.secodshoot != 0)
     {
         frame.spare = true;
     }
     return frame;
 }
 public frame getplay(int index, Player currentplayer)
 {
     frame sender = new frame();
     switch (index)
     {
         case 1: sender = frame1(currentplayer, index); break;
         case 2: sender = frame1(currentplayer, index); break;
         case 3: sender = frame1(currentplayer, index); break;
         case 4: sender = frame1(currentplayer, index); break;
         case 5: sender = frame2(currentplayer, index); break;
         case 6: sender = frame2(currentplayer, index); break;
         case 7: sender = frame2(currentplayer, index); break;
         case 8: sender = frame2(currentplayer, index); break;
         case 9: sender = frame3(currentplayer, index); break;
         case 10: sender = frame3(currentplayer, index); break;
         case 11: sender = frame3(currentplayer, index); break;
         case 12: sender = frame3(currentplayer, index); break;
         case 13: sender = frame4(currentplayer, index); break;
         case 14: sender = frame4(currentplayer, index); break;
         case 15: sender = frame4(currentplayer, index); break;
         case 16: sender = frame4(currentplayer, index); break;
         case 17: sender = frame5(currentplayer, index); break;
         case 18: sender = frame5(currentplayer, index); break;
         case 19: sender = frame5(currentplayer, index); break;
         case 20: sender = frame5(currentplayer, index); break;
         case 21: sender = frame6(currentplayer, index); break;
         case 22: sender = frame6(currentplayer, index); break;
         case 23: sender = frame6(currentplayer, index); break;
         case 24: sender = frame6(currentplayer, index); break;
         case 25: sender = frame7(currentplayer, index); break;
         case 26: sender = frame7(currentplayer, index); break;
         case 27: sender = frame7(currentplayer, index); break;
         case 28: sender = frame7(currentplayer, index); break;
         case 29: sender = frame8(currentplayer, index); break;
         case 30: sender = frame8(currentplayer, index); break;
         case 31: sender = frame8(currentplayer, index); break;
         case 32: sender = frame8(currentplayer, index); break;
         case 33: sender = frame9(currentplayer, index); break;
         case 34: sender = frame9(currentplayer, index); break;
         case 35: sender = frame9(currentplayer, index); break;
         case 36: sender = frame9(currentplayer, index); break;
         case 37: sender = frame10(currentplayer, index); break;
         case 38: sender = frame10(currentplayer, index); break;
         case 39: sender = frame10(currentplayer, index); break;
         case 40: sender = frame10(currentplayer, index); break;
         case 41: sender = frame10(currentplayer, index); break;
         case 42: sender = frame10(currentplayer, index); break;
     }
     return sender;
 }
        public frame frame9(Player currentplayer, int index)
        {
            frame frame = new frame();

            return frame;
        }
 public void scoreasign(List<int> jugadas)
 {
     if (jugadas.Count == 0)
     {
         MessageBox.Show("Wrong values, please select an autentic plays file");
         close = true;
         return;
     }
     if (jugadas.Count >= 40 && jugadas.Count <= 42)
     {
         if (jugadas.Count > 40)
         {
             longgame = true;
         }
         int countplays = 0;
         frame frame;
         for (int i = 0; i < jugadas.Count; i++)
         {
             if (i < 36)
             {
                 if (countplays == 0)
                 {
                     frame = new frame();
                     frame.firstShoot = jugadas[i];
                     i++;
                     frame.secodshoot = jugadas[i];
                     playsPlayer1.Add(frame);
                     countplays = 1;
                     continue;
                 }
                 if (countplays == 1)
                 {
                     frame = new frame();
                     frame.firstShoot = jugadas[i];
                     i++;
                     frame.secodshoot = jugadas[i];
                     playsPlayer2.Add(frame);
                     countplays = 0;
                 }
             }
             else
             {
                 if (countplays == 0)
                 {
                     frame = new frame();
                     frame.firstShoot = jugadas[i];
                     i++;
                     frame.secodshoot = jugadas[i];
                     i++;
                     frame.thirthshoot = jugadas[i];
                     playsPlayer1.Add(frame);
                     countplays = 1;
                     continue;
                 }
                 if (countplays == 1)
                 {
                     frame = new frame();
                     frame.firstShoot = jugadas[i];
                     i++;
                     frame.secodshoot = jugadas[i];
                     i++;
                     frame.thirthshoot = jugadas[i];
                     playsPlayer2.Add(frame);
                     countplays = 0;
                 }
             }
         }
     }
     else
     {
         MessageBox.Show("this is not a full game, please select a full game");
         close = true;
         return;
     }
 }