Beispiel #1
0
        public void ScoreCalculatorTest()                       //only here to test the ScoreCalculator class
        {
            List <List <int> > leest = new List <List <int> >() //need a "points" list of bowling points
            {
                new List <int>()
                {
                    10, 0
                },
                new List <int>()
                {
                    6, 0
                },
                new List <int>()
                {
                    5, 5
                },
                new List <int>()
                {
                    6, 3
                },
                new List <int>()
                {
                    7, 2
                },
                new List <int>()
                {
                    10, 0
                },
                new List <int>()
                {
                    10, 0
                },
                new List <int>()
                {
                    1, 3
                },
                new List <int>()
                {
                    1, 4
                },
                new List <int>()
                {
                    10, 1, 3
                }
            };
            BowlingPointsData bopoda = new BowlingPointsData(); //only used here to borrow its "WriteToConsole" method

            bopoda.points = leest;                              //so bopoda knows what to show.
            bopoda.WriteToConsole();                            //the call to show points to screeen.
            ScoreCalculator   sc  = new ScoreCalculator(leest); //now the scoreCalculator can work with the points.
            BowlingScoresData bsd = new BowlingScoresData();    //this is used to grab the scores, once they are calculated.

            //bsd.scores = sc.scores; //Here the scores get grapped.
            bsd.points = new List <int>();
            foreach (int i in sc.scores)
            {
                bsd.points.Add(i);
            }
            bsd.WriteToConsole(); //-and written to the console.
        }
Beispiel #2
0
        private string UrlParameters = "/api/points"; //Must be provided to certain method calls.

        public void BowlingBogus()
        {
            //----- PART 1: THE SETUP -----

            //These two make any http networking possible.
            HttpClient client = new HttpClient();

            client.BaseAddress = new Uri(URL);

            // Add an Accept header for JSON format.
            client.DefaultRequestHeaders.Accept.Add(
                new MediaTypeWithQualityHeaderValue("application/json"));

            int trues = 0, falses = 0;

            for (int k = 0; k < 100; k++) //nooow.. we test MANY times to see if we ever fail.
            {
                Console.WriteLine("ROUND " + (k + 1));


                //----- PART 2: GETTING THE BOWLING POINTS -----

                //Here the call to GetAsync is the GET command used in terms of REST.
                HttpResponseMessage response = client.GetAsync(UrlParameters).Result; // Blocking call! Program will wait here until a response is received or a timeout occurs.
                BowlingPointsData   bpd;                                              //used to save data in GET, and later again to share the token.
                if (response.IsSuccessStatusCode)                                     //the response contains info about whether the URL received the GET.
                {
                    //The response should contain data according to the assignment description of the URLs behavior.
                    //-So now we parse the response.
                    //Any ReadAsAsync<T>().Result call must be saved to some object.
                    //Make sure to add a reference to System.Net.Http.Formatting.dll in order to call ReadAsAsync()
                    bpd = response.Content.ReadAsAsync <BowlingPointsData>().Result;

                    //NOTE on ReadAsAsync call:
                    //Somehow, i am receiving some data, that can correctly be read from the bpd object here.

                    //Here we just show the data contained in the custom object 'bpd'.
                    //bpd.WriteToConsole();
                    bpd.lengthFix(); //a fix so that the Score calculator can work as intended
                    bpd.WriteToConsole();
                }
                else //The response can possibly fail! The URL will stop working one day.
                {
                    //Console.WriteLine("GET: {0} ({1})", (int)response.StatusCode, response.ReasonPhrase);
                    bpd = new BowlingPointsData(); //In case of fail, this would go uninitialized, and C# cannot have that if bpd is used later!
                }
                Console.WriteLine();



                //----- PART 3: THE ALGORITHM -----

                //Creating object containingt the result, to send back in a POST:
                BowlingScoresData bsd = new BowlingScoresData();
                ScoreCalculator   sc;
                if (bpd.points != null)
                {
                    sc = new ScoreCalculator(bpd.points);
                }
                else //i want to acknowledge an error here:
                //Sometimes, the list of points recieved from the GET request, just do not exist.
                //Perhaps the URI gets tired of answering me back, but i am not entirely sure.
                {
                    Console.WriteLine("bpd.points WAS NULL");
                    sc = new ScoreCalculator(new List <List <int> >()
                    {
                        new List <int>()
                        {
                            0, 0
                        }
                    });
                }
                //bsd.scores = sc.scores;
                bsd.points = new List <int>();
                foreach (int i in sc.scores)
                {
                    bsd.points.Add(i);
                }

                bsd.token = bpd.token; //Token copied from actual correct token from the GET-request.
                Console.WriteLine("Created new data container calculated with this info:");
                bsd.WriteToConsole();



                //----- PART 4: THE BOWLING SCORE POST -----

                //Sending data back using a REST-POST command
                response = client.PostAsJsonAsync(UrlParameters, bsd).Result;
                //NOTE on PostAsJsonAsync:
                //HERE i am making a POST with the correct data shape, but the integers inside seems to be WRONG
                //-as if my calculations are wrong.
                //I believe the data shape is good, since i receive a 200 OK http response.
                //After testing with EVERY single valueType that can contain a whole number, i still never received
                //-any acknowledgement that my PostAsJsonAsync worked.
                if (response.IsSuccessStatusCode)                //Just like the GET, the POST can fail
                {
                    HttpStatusCode status = response.StatusCode; //is always included. Saved here for later print.
                    //Note on ReadAsAsync:
                    //This call will enable you to read any data that the REST request may send back.
                    //Even if you expect only a single boolean to come back as a result:
                    //-you MUST be ready to grab an object that contain ALL the data in all the correct shapes.
                    //So here, an object containing ONLY a single boolean,
                    //will be able to catch the expected boolean result.
                    BowlingSuccess bs = response.Content.ReadAsAsync <BowlingSuccess>().Result;

                    //The HTTP status tells you if the token sent back in the POST actually matches a bowling-game.
                    //The boolean tells you if the bowling scores for the token-game are correctly calculated.

                    Console.WriteLine($"Posted actual scores.\n" +
                                      $"Got answers: (HTTP Status = {(int)status}) (JSON bool = {(Boolean)bs.success})");

                    //3+ cases (3 where the server system visibly works):
                    //1. HTTP status 400 Bad Request. Means that the token does not correspond to a played game.
                    //2. HTTP status 200 OK + JSON { "success":false }. Means the token is recognized but the sums of points were badly calculated.
                    //3. HTTP status 200 OK + JSON { "success":true }. Means the token is recognized and the points are correctly calculated.
                    //+. HTTP errors of different kinds, and more.
                    if (bs.success)
                    {
                        trues++;
                    }
                    else
                    {
                        falses++;
                    }
                }
                else //if the POST fails.
                {
                    Console.WriteLine("POST: {0} ({1})", (int)response.StatusCode, response.ReasonPhrase);
                }

                Console.WriteLine("##########################");
            }
            Console.WriteLine("Final success/fail tally: (" + trues + ":" + falses + ")");

            //----- PART 5: THE CLEANUP -----

            //Dispose once all HttpClient calls are complete. This is not necessary if the containing object will be disposed of; for example in this case the HttpClient instance will be disposed automatically when the application terminates so the following call is superfluous.
            client.Dispose();
        }