Beispiel #1
0
        public static Level fromXML(XmlElement node, Game gameref, String campaignPath)
        {
            Level newLvl = new Level();

            newLvl.number = int.Parse(node.GetElementsByTagName("number")[0].FirstChild.Value);
            if (node.HasAttribute("autoProgress"))
            {
                newLvl.autoProgress = bool.Parse(node.GetAttribute("autoProgress"));
            }
            newLvl.name = node.GetAttribute("name");

            foreach (string singleAdj in node.GetElementsByTagName("adj")[0].FirstChild.Value.Split(','))
            {
                newLvl.adjacent.Add(Int32.Parse(singleAdj));
            }
            XmlNodeList list = node.GetElementsByTagName("prereq");

            if (list.Count > 0 && list[0].FirstChild != null)
            {
                foreach (string singlePrereq in node.GetElementsByTagName("prereq")[0].FirstChild.Value.Split(','))
                {
                    newLvl.prereq.Add(Int32.Parse(singlePrereq));
                }
            }
            newLvl.loc = XMLUtil.fromXMLVector2(node.GetElementsByTagName("location")[0]);
            if (node.GetElementsByTagName("horizonPath").Count > 0)
            {
                newLvl.horizon = gameref.Content.Load <Texture2D>(campaignPath + node.GetElementsByTagName("horizonPath")[0].FirstChild.Value);
            }
            if (node.GetElementsByTagName("items").Count > 0)
            {
                foreach (XmlElement item in node.GetElementsByTagName("items")[0].ChildNodes)
                {
                    newLvl.items.Add(GameItem.fromXML(item));
                }
            }
            if (node.GetElementsByTagName("spawns").Count > 0)
            {
                foreach (XmlElement item in node.GetElementsByTagName("spawns")[0].ChildNodes)
                {
                    newLvl.spawns.Add(SpawnPoint.fromXML(item));
                }
            }
            XmlNodeList storyNodes = node.GetElementsByTagName("story");

            if (storyNodes.Count > 0 && storyNodes[0].ChildNodes.Count > 0)
            {
                foreach (XmlNode item in storyNodes[0].ChildNodes)
                {
                    newLvl.storyElements.Add(StoryElement.fromXML(item, gameref));
                }
            }
            newLvl.levelLength = int.Parse(node.GetAttribute("length"));
            foreach (XmlElement graphic in node.GetElementsByTagName("graphic"))
            {
                newLvl.backgroundItems.Add(BackgroundItemStruct.fromXML(graphic));
            }
            return(newLvl);
        }
Beispiel #2
0
        public static BackgroundItemStruct fromXML(XmlElement element)
        {
            BackgroundItemStruct str = new BackgroundItemStruct();

            str.location    = XMLUtil.fromXMLVector2(element.GetElementsByTagName("location")[0]);
            str.texturePath = element.GetElementsByTagName("path")[0].FirstChild.Value;
            str.rotation    = element.HasAttribute("rotation") ? float.Parse(element.GetAttribute("rotation")) : 0f;
            str.scale       = element.HasAttribute("scale") ? float.Parse(element.GetAttribute("scale")) : 1f;
            str.layer       = element.HasAttribute("layer") ? float.Parse(element.GetAttribute("layer")) : 1f;
            return(str);
        }