Beispiel #1
0
        public void Move(Ball ball, float frameTimeInSeconds)
        {
            if (isPlayer) return;

            float a = ball.PositionX - PositionX;
            velocityX = Math.Sign(a) * Math.Min (GetMaxSpeedX(), Math.Abs(a/frameTimeInSeconds));
            PositionX += velocityX * frameTimeInSeconds;

            a = VisibleBoundsWorldspace.MaxY - PositionY - ContentSize.Height;
            int directionY = -Math.Sign(ball.VelocityY);
            velocityY = Math.Min(directionY * GetMaxSpeedY(), a/frameTimeInSeconds);
            PositionY += velocityY * frameTimeInSeconds;
        }
Beispiel #2
0
        void Init()
        {
            CCRect r = new CCRect (0,0, screenSize.Width,screenSize.Height);
            background = new CCSprite("images/bggrass", r);
            background.MaximizeTextureRect ();
            playerMarking = new CCSprite ("images/bgmarking");
            enemyMarking = new CCSprite ("images/bgmarking");
            //logo1 = new CCSprite ("images/logopong");
            //logo2 = new CCSprite ("images/logoganymede");
            playerPlatform = new Platform (true);
            enemyPlatform = new Platform (false);
            ball = new Ball();
            string scoreText = playerScore.ToString () + " : " + enemyScore.ToString ();
            scoreLabel = new CCLabel( scoreText, "fonts/arial", 100);

            Layout();

            AddChild (background);
            AddChild (playerMarking);
            AddChild (enemyMarking);
            //AddChild (logo1);
            //AddChild (logo2);
            AddChild (scoreLabel);
            AddChild (playerPlatform);
            AddChild (enemyPlatform);
            AddChild (ball);
        }
Beispiel #3
0
 public bool IsCollision(Ball ball)
 {
     return ball.BoundingBoxTransformedToParent.IntersectsRect (BoundingBoxTransformedToParent)
         && Math.Sign(ball.VelocityY) == Math.Sign(PositionY-ball.PositionY);
 }