Beispiel #1
0
        // --------------------------------------------------------------------
        static void Main(string[] args)
        {
            while (true)
            {
                gameInfo = null;
                gameUpdate = null;
                gameResult = null;
                lastCmdID = -1;
                currentCmdID = 0;
                stopwatch.Start();

                try
                {
                    using (Client client = new Client())
                    {
                        // handshake
                        Status status = GetStatus(client, 0, "socket_connected");

                        Connect connect = new Connect
                        {
                            login = new Login()
                            {
                                nickname = NICKNAME,
                                hash = GenerateHashValue(status.random, TOKEN)
                            }
                        };

                        // send login info
                        client.Send(connect);
                        GetStatus(client, 0, "login_ok");

                        // main loop
                        while (true)
                        {
                            // get game data info
                            GetStatus(client, 0, "");

                            // loop for one game
                            while (GetStatus(client, DELAY - (int)stopwatch.ElapsedMilliseconds) != null)
                            {
                                if (stopwatch.ElapsedMilliseconds > DELAY)
                                {
                                    // send comand on server
                                    MoveBots(client);

                                    Console.WriteLine("Before restart: " + stopwatch.ElapsedMilliseconds);

                                    stopwatch.Restart();
                                }
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("Exception:\n");
                    Console.WriteLine(e.Message);
                    Console.WriteLine(e.StackTrace);
                }
            }
        }
Beispiel #2
0
        // --------------------------------------------------------------------
        private static Status GetStatus(Client client, int timeout = 0, string msg = "")
        {
            Status status = new Status();

            string message = client.ReadString(timeout);
            foreach (string mess in message.Split('\n'))
            {
                if (mess.StartsWith(@"{""status"":"))
                {
                    status = JsonConvert.DeserializeObject<Status>(mess);
                    Console.WriteLine(JsonConvert.SerializeObject(status, Formatting.Indented));

                    if (status.status.Equals("command_no_cmd_during_game"))
                        //throw new Exception("command_no_cmd_during_game");
                        return null;

                    if (!msg.Equals(status.status))
                        //throw new Exception(
                        //    "Expected status '" + status.status + "'. Actual message '" + msg + "'");
                        return null;

                }

                else if (mess.StartsWith(@"{""game"":"))
                {
                    gameInfo = JsonConvert.DeserializeObject<Game>(mess).game;
                    Console.WriteLine(JsonConvert.SerializeObject(gameInfo, Formatting.Indented));
                }

                else if (mess.StartsWith(@"{""play"":"))
                {
                    try
                    {
                        gameUpdate = JsonConvert.DeserializeObject<Game>(mess).play;
                        //Console.WriteLine("Last cmd ID: " + gameUpdate.lastCmdId);
                    }
                    catch (Exception)
                    {
                        // ignore TODO
                    }
                    //Console.WriteLine(JsonConvert.SerializeObject(gameUpdate, Formatting.Indented));
                }
                else if (mess.StartsWith(@"{""result"":"))
                {
                    gameResult = JsonConvert.DeserializeObject<Game>(mess).result;
                    Console.WriteLine(JsonConvert.SerializeObject(gameResult, Formatting.Indented));

                    //Console.ReadKey();
                    return null;
                }
            }
            return status;
        }