Beispiel #1
0
        /// <summary>
        /// When destroyed, stop all sensors and disconnect from the Wearable device.
        /// </summary>
        protected override void OnDestroy()
        {
            for (var i = 0; i < WearableConstants.SensorIds.Length; i++)
            {
                _activeProvider.StopSensor(WearableConstants.SensorIds[i]);
            }

            for (var i = 0; i < WearableConstants.GestureIds.Length; i++)
            {
                if (WearableConstants.GestureIds[i] == GestureId.None)
                {
                    continue;
                }

                _activeProvider.DisableGesture(WearableConstants.GestureIds[i]);
            }

            DisconnectFromDevice();

            // Clean up providers
            _activeProvider.OnDisableProvider();

            if (_deviceProvider != null && _deviceProvider.Initialized)
            {
                _deviceProvider.OnDestroyProvider();
            }

            if (_debugProvider != null && _debugProvider.Initialized)
            {
                _debugProvider.OnDestroyProvider();
            }

            base.OnDestroy();
        }
Beispiel #2
0
        /// <summary>
        /// When destroyed, stop all sensors and disconnect from the Wearable device.
        /// </summary>
        protected override void OnDestroy()
        {
            _accelerometerSensor.Stop();
            _gyroscopeSensor.Stop();
            _rotationSensor.Stop();
            _gameRotationSensor.Stop();

            DisconnectFromDevice();

            // Clean up providers
            _activeProvider.OnDisableProvider();

            if (_deviceProvider != null && _deviceProvider.Initialized)
            {
                _deviceProvider.OnDestroyProvider();
            }

            if (_debugProvider != null && _debugProvider.Initialized)
            {
                _debugProvider.OnDestroyProvider();
            }

            base.OnDestroy();
        }