Beispiel #1
0
        public void AddAvailableRewards(int count)
        {
            int oldCount = AvailableRewards;

            AvailableRewards += count;
            if (oldCount != AvailableRewards)
            {
                GameEvents.OnAvailableRewardsChanged(oldCount, AvailableRewards);
            }
        }
Beispiel #2
0
        public void RemoveAvailableRewards(int count)
        {
            int oldCount = AvailableRewards;

            AvailableRewards -= count;
            if (AvailableRewards < 0)
            {
                AvailableRewards = 0;
            }

            if (oldCount != AvailableRewards)
            {
                GameEvents.OnAvailableRewardsChanged(oldCount, AvailableRewards);
            }
        }