public void AddButtonArea(string name, Vector2 center, float radius, bool startsActive)
 {
     if (!_inGameButtons.ContainsKey(name))
     {
         _inGameButtons.Add(name, null);
     }
     _inGameButtons[name] = new InGameButtonArea(center, radius)
     {
         Active = startsActive
     };
 }
 public void AddButtonArea(string name, Vector2 center, float radius, bool startsActive)
 {
     if (!_inGameButtons.ContainsKey(name)) { _inGameButtons.Add(name, null); }
     _inGameButtons[name] = new InGameButtonArea(center, radius) { Active = startsActive };
 }