Beispiel #1
0
        void IMultiMessage.Execute(RedisConnectionBase conn, ref int currentDb)
        {
            var pending = messages;

            if (ExecutePreconditions(conn, ref currentDb))
            {
                conn.WriteRaw(this);                                                         // MULTI
                List <QueuedMessage> newlyQueued = new List <QueuedMessage>(pending.Length); // estimate same length
                for (int i = 0; i < pending.Length; i++)
                {
                    conn.WriteMessage(ref currentDb, pending[i], newlyQueued);
                }
                newlyQueued.TrimExcess();
                conn.WriteMessage(ref currentDb, Execute(newlyQueued), null);
            }
            else
            {
                // preconditions failed; ABORT
                conn.WriteMessage(ref currentDb, RedisMessage.Create(-1, RedisLiteral.UNWATCH).ExpectOk().Critical(), null);

                // even though these weren't written, we still need to mark them cancelled
                exec.Abort(pending);
                // spoof a rollback; same appearance to the caller
                exec.Complete(RedisResult.Multi(null), false);
            }
        }
        private bool ExecutePreconditions(RedisConnectionBase conn, ref int currentDb)
        {
            if (conditions == null || conditions.Count == 0)
            {
                return(true);
            }

            Task lastTask = null;

            foreach (Condition cond in conditions)
            {
                lastTask = cond.Task;
                foreach (RedisMessage msg in cond.CreateMessages())
                {
                    conn.WriteMessage(ref currentDb, msg, null);
                }
            }
            conn.Flush(true); // make sure we send it all

            // now need to check all the preconditions passed
            if (lastTask != null)
            {
                conn.Wait(lastTask);
            }

            foreach (Condition cond in conditions)
            {
                if (!cond.Validate())
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #3
0
 public void Execute(RedisConnectionBase conn, ref int currentDb)
 {
     for (int i = 0; i < messages.Length; i++)
     {
         conn.WriteMessage(ref currentDb, messages[i], null);
     }
 }
        void IMultiMessage.Execute(RedisConnectionBase conn, ref int currentDb)
        {
            RedisMessage[] pending       = messages;
            int            estimateCount = pending.Length;

            if (ExecutePreconditions(conn, ref currentDb))
            {
                conn.WriteRaw(this); // MULTI
                var newlyQueued = new List <QueuedMessage>(pending.Length);
                for (int i = 0; i < pending.Length; i++)
                {
                    conn.WriteMessage(ref currentDb, pending[i], newlyQueued);
                }
                newlyQueued.TrimExcess();
                conn.WriteMessage(ref currentDb, Execute(newlyQueued), null);
            }
            else
            {
                // preconditions failed; ABORT
                conn.WriteMessage(ref currentDb, Create(-1, RedisLiteral.UNWATCH).ExpectOk().Critical(), null);
                exec.Complete(RedisResult.Multi(null)); // spoof a rollback; same appearance to the caller
            }
        }
Beispiel #5
0
        private bool ExecutePreconditions(RedisConnectionBase conn, ref int currentDb)
        {
            if (conditions == null || conditions.Count == 0)
            {
                return(true);
            }

            Task lastTask = null;

            foreach (var cond in conditions)
            {
                lastTask = cond.Task;
                foreach (var msg in cond.CreateMessages())
                {
                    msg.ForceSync();
                    conn.WriteMessage(ref currentDb, msg, null);
                }
            }
            conn.Flush(true); // make sure we send it all

            // now need to check all the preconditions passed
            if (lastTask != null)
            {
                // didn't get result fast enough; treat as abort
                if (!lastTask.Wait(conn.SyncTimeout))
                {
                    return(false);
                }
            }

            foreach (var cond in conditions)
            {
                if (!cond.Validate())
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #6
0
        private bool ExecutePreconditions(RedisConnectionBase conn, ref int currentDb)
        {
            if (conditions == null || conditions.Count == 0) return true;

            Task lastTask = null;
            foreach (var cond in conditions)
            {
                lastTask = cond.Task;
                foreach (var msg in cond.CreateMessages())
                {
                    msg.ForceSync();
                    conn.WriteMessage(ref currentDb, msg, null);
                }
            }
            conn.Flush(true); // make sure we send it all

            // now need to check all the preconditions passed
            if (lastTask != null)
            {
                // didn't get result fast enough; treat as abort
                if (!lastTask.Wait(conn.SyncTimeout)) return false;
            }

            foreach (var cond in conditions)
            {
                if (!cond.Validate()) return false;
            }

            return true;
        }
Beispiel #7
0
        void IMultiMessage.Execute(RedisConnectionBase conn, ref int currentDb)
        {
            var pending = messages;

            if (ExecutePreconditions(conn, ref currentDb))
            {
                conn.WriteRaw(this); // MULTI
                List<QueuedMessage> newlyQueued = new List<QueuedMessage>(pending.Length); // estimate same length
                for (int i = 0; i < pending.Length; i++)
                {
                    conn.WriteMessage(ref currentDb, pending[i], newlyQueued);
                }
                newlyQueued.TrimExcess();
                conn.WriteMessage(ref currentDb, Execute(newlyQueued), null);
            }
            else
            {
                // preconditions failed; ABORT
                conn.WriteMessage(ref currentDb, RedisMessage.Create(-1, RedisLiteral.UNWATCH).ExpectOk().Critical(), null);

                // even though these weren't written, we still need to mark them cancelled
                exec.Abort(pending);
                // spoof a rollback; same appearance to the caller
                exec.Complete(RedisResult.Multi(null), false);
            }
        }
Beispiel #8
0
 public void Execute(RedisConnectionBase conn, ref int currentDb)
 {
     for(int i = 0 ; i < messages.Length ; i++)
     {
         conn.WriteMessage(ref currentDb, messages[i], null);
     }
 }
Beispiel #9
0
 void IMultiMessage.Execute(RedisConnectionBase conn, ref int currentDb)
 {
     var pending = messages;
     List<QueuedMessage> newlyQueued = new List<QueuedMessage>(pending.Length);
     for (int i = 0; i < pending.Length; i++)
     {
         conn.WriteMessage(ref currentDb, pending[i], newlyQueued);
     }
     newlyQueued.TrimExcess();
     conn.WriteMessage(ref currentDb, Execute(newlyQueued), null);
 }
Beispiel #10
0
        void IMultiMessage.Execute(RedisConnectionBase connection, ref int currentDb)
        {
            // note: composite command in a tight time-frame! most user-facing code won't look this bad; this is just ugly
            // because it is infrastructure code; tough!

            var existsResult = new MessageResultBoolean();
            var existsMessage = RedisMessage.Create(Db, RedisLiteral.EXISTS, key); // watch the key; we want changes to cause abort
            existsMessage.SetMessageResult(existsResult);
            connection.WriteMessage(ref currentDb, existsMessage, null);
            connection.Flush(true); // make sure it goes to the server! if we wait for it, and it is stuck
                                    // in the buffer, we've deadlocked ourself

            // now, we need to issue the rest of the composite command immediately to avoid multiplex issues,
            // so we must wait on the EXISTS, and act accordingly
            bool exists = connection.Wait(existsResult.Task);

            if (exists)
            {
                // obviously locked; just unwatch and return false
                connection.WriteMessage(ref currentDb, RedisMessage.Create(Db, RedisLiteral.UNWATCH), null);
                base.Complete(RedisResult.Integer(0));
            }
            else
            {
                // isn't obviously locked; try a multi/setnx/expire/exec; if someone else has touched the key, this will fail and
                // we'll return false; otherwise, we get a lock with an expiry set
                connection.WriteMessage(ref currentDb, RedisMessage.Create(-1, RedisLiteral.MULTI), null);
                var pending = new List<QueuedMessage>();
                connection.WriteMessage(ref currentDb, RedisMessage.Create(Db, RedisLiteral.SETNX, key, value), pending);
                connection.WriteMessage(ref currentDb, RedisMessage.Create(Db, RedisLiteral.EXPIRE, key, timeout), pending);
                var execResult = new MessageLockResult();
                var exec = RedisMessage.Create(-1, RedisLiteral.EXEC).Critical();
                exec.SetMessageResult(execResult);
                execResult.Task.ContinueWith(task =>
                {
                    if (task.Status == TaskStatus.RanToCompletion)
                    {
                        base.Complete(RedisResult.Integer(task.Result ? 1 : 0));
                    }
                    else
                    {
                        base.Complete(RedisResult.Error(GetErrorMessage(task.Exception)));
                    }
                });
                connection.WriteMessage(ref currentDb, exec, null);
            }
        }
        private bool ExecutePreconditions(RedisConnectionBase conn, ref int currentDb)
        {
            if (conditions == null || conditions.Count == 0) return true;

            Task lastTask = null;
            foreach (Condition cond in conditions)
            {
                lastTask = cond.Task;
                foreach (RedisMessage msg in cond.CreateMessages())
                {
                    conn.WriteMessage(ref currentDb, msg, null);
                }
            }
            conn.Flush(true); // make sure we send it all

            // now need to check all the preconditions passed
            if (lastTask != null) conn.Wait(lastTask);

            foreach (Condition cond in conditions)
            {
                if (!cond.Validate()) return false;
            }

            return true;
        }
        void IMultiMessage.Execute(RedisConnectionBase conn, ref int currentDb)
        {
            RedisMessage[] pending = messages;
            int estimateCount = pending.Length;

            if (ExecutePreconditions(conn, ref currentDb))
            {
                conn.WriteRaw(this); // MULTI
                var newlyQueued = new List<QueuedMessage>(pending.Length);
                for (int i = 0; i < pending.Length; i++)
                {
                    conn.WriteMessage(ref currentDb, pending[i], newlyQueued);
                }
                newlyQueued.TrimExcess();
                conn.WriteMessage(ref currentDb, Execute(newlyQueued), null);
            }
            else
            {
                // preconditions failed; ABORT
                conn.WriteMessage(ref currentDb, Create(-1, RedisLiteral.UNWATCH).ExpectOk().Critical(), null);
                exec.Complete(RedisResult.Multi(null)); // spoof a rollback; same appearance to the caller
            }
        }