Beispiel #1
0
        protected override void OnPowerUpDeactive(Player p)
        {
            base.OnPowerUpDeactive(p);

            if (Type == PowerUpType.BombUp)
            {
                BombsManager.RemoveBombFromQueue(p);
            }
            else
            {
                BombsManager.AddBombToQueue(p);
            }
        }