public Game(MultiplayerMode mode)
        {
            s_current = this;

            m_multiplayerMode = mode;
            m_field = new Field(this);

            m_roundIndex = 0;
            m_totalRounds = CVars.roundsToWin.intValue;

            RegisterNotification(Notifications.ConsoleVariableChanged, ConsoleVariableChanged);
        }
        private void WriteFieldState(NetBuffer buffer, Field field)
        {
            int bitsForPlayerIndex = NetUtility.BitsToHoldUInt((uint)(field.GetPlayers().GetCount()-1));

            FieldCellSlot[] slots = field.GetCells().slots;
            for (int i = 0; i < slots.Length; ++i)
            {
                FieldCell staticCell = slots[i].staticCell;

                bool shouldWrite = staticCell != null && !staticCell.IsSolid();
                buffer.Write(shouldWrite);

                if (shouldWrite)
                {
                    switch (staticCell.type)
                    {
                        case FieldCellType.Brick:
                        {
                            BrickCell brick = staticCell.AsBrick();
                            buffer.Write(CELL_BRICK, BITS_FOR_STATIC_CELL);
                            break;
                        }
                        case FieldCellType.Powerup:
                        {
                            PowerupCell powerup = staticCell.AsPowerup();
                            buffer.Write(CELL_POWERUP, BITS_FOR_STATIC_CELL);
                            buffer.Write(powerup.powerup, BITS_FOR_POWERUP);
                            break;
                        }
                        case FieldCellType.Flame:
                        {
                            FlameCell flame = staticCell.AsFlame();
                            buffer.Write(CELL_FLAME, BITS_FOR_STATIC_CELL);
                            buffer.Write(flame.player.GetIndex(), bitsForPlayerIndex);
                            break;
                        }
                    }
                }
            }
        }
        private void ReadFieldState(NetBuffer msg, Field field)
        {
            int bitsForPlayerIndex = NetUtility.BitsToHoldUInt((uint)(field.GetPlayers().GetCount() - 1));

            FieldCellSlot[] slots = field.GetCells().slots;
            for (int i = 0; i < slots.Length; ++i)
            {
                FieldCellSlot slot = slots[i];

                bool hasStaticCell = msg.ReadBoolean();
                if (hasStaticCell)
                {
                    byte type = msg.ReadByte(BITS_FOR_STATIC_CELL);
                    switch (type)
                    {
                        case CELL_BRICK:
                        {
                            Debug.Assert(slot.ContainsBrick());
                            break;
                        }

                        case CELL_POWERUP:
                        {
                            int powerup = msg.ReadInt32(BITS_FOR_POWERUP);
                            if (slot.staticCell == null)
                            {
                                field.AddCell(new PowerupCell(powerup, slot.cx, slot.cy));
                            }
                            else if (!slot.staticCell.IsPowerup())
                            {
                                field.RemoveCell(slot.staticCell);
                                field.AddCell(new PowerupCell(powerup, slot.cx, slot.cy));
                            }
                            break;
                        }

                        case CELL_FLAME:
                        {
                            int playerIndex = msg.ReadInt32(bitsForPlayerIndex);
                            if (slot.staticCell == null)
                            {
                                Player player = field.GetPlayers().Get(playerIndex);
                                field.AddCell(new FlameCell(player, slot.cx, slot.cy));
                            }
                            else if (!slot.staticCell.IsFlame())
                            {
                                Player player = field.GetPlayers().Get(playerIndex);
                                field.RemoveCell(slot.staticCell);
                                field.AddCell(new FlameCell(player, slot.cx, slot.cy));
                            }
                            break;
                        }
                    }
                }
                else if (slot.staticCell != null && !slot.staticCell.IsSolid())
                {
                    field.RemoveCell(slot.staticCell);
                }
            }
        }
 protected FieldComponent(Field field)
 {
     mField = field;
 }