public static CreatePlayer ( ) : BolfTracker.Models.Player | ||
return | BolfTracker.Models.Player |
public void Should_be_able_to_add_player_rivalry_statistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); var affectedPlayer = ObjectMother.CreatePlayer(); _playerRepository.Add(player); _playerRepository.Add(affectedPlayer); var hole = ObjectMother.CreateHole(Int32.MaxValue); _holeRepository.Add(hole); var shotType = ObjectMother.CreateShotType(); _shotTypeRepository.Add(shotType); var playerRivalryStatistics = ObjectMother.CreatePlayerRivalryStatistics(game, player, affectedPlayer, hole, shotType); _playerRivalryStatisticsRepository.Add(playerRivalryStatistics); Assert.AreNotEqual(0, playerRivalryStatistics.Id); }
public void Should_be_able_to_get_player_by_name() { var player = ObjectMother.CreatePlayer(); _repository.Add(player); Assert.IsNotNull(_repository.GetByName(player.Name)); }
public void Should_be_able_to_add_player() { var player = ObjectMother.CreatePlayer(); _repository.Add(player); Assert.AreNotEqual(0, player.Id); }
public void Should_be_able_to_add_player_statistics() { var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var playerStatistics = ObjectMother.CreatePlayerStatistics(player); _playerStatisticsRepository.Add(playerStatistics); Assert.AreNotEqual(0, playerStatistics.Id); }
public void Should_be_able_to_add_ranking() { var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var ranking = ObjectMother.CreateRanking(player); _rankingRepository.Add(ranking); Assert.AreNotEqual(0, ranking.Id); }
public void Should_be_able_to_get_all_players() { var initialCount = _repository.All().Count(); var player1 = ObjectMother.CreatePlayer(); var player2 = ObjectMother.CreatePlayer(); _repository.Add(player1); _repository.Add(player2); Assert.IsTrue(_repository.All().Count() == initialCount + 2); }
public void Should_be_able_to_add_player_hole_statistics() { var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var hole = ObjectMother.CreateHole(Int32.MaxValue); _holeRepository.Add(hole); var playerHoleStatistics = ObjectMother.CreatePlayerHoleStatistics(player, hole); _playerHoleStatisticsRepository.Add(playerHoleStatistics); Assert.AreNotEqual(0, playerHoleStatistics.Id); }
public void ShouldBeAbleToAddPlayerGameStatistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var playerGameStatistics = ObjectMother.CreatePlayerGameStatistics(game, player); _playerGameStatisticsRepository.Add(playerGameStatistics); Assert.AreNotEqual(0, playerGameStatistics.Id); }
public void ShouldBeAbleToDeletePlayerGameStatistics() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var playerGameStatistics = ObjectMother.CreatePlayerGameStatistics(game, player); _playerGameStatisticsRepository.Add(playerGameStatistics); _playerGameStatisticsRepository.Delete(playerGameStatistics); Assert.IsNotNull(_gameRepository.GetById(game.Id)); Assert.IsNull(_playerGameStatisticsRepository.GetById(playerGameStatistics.Id)); }
public void Should_be_able_to_add_score() { var game = ObjectMother.CreateGame(); _gameRepository.Add(game); var player = ObjectMother.CreatePlayer(); _playerRepository.Add(player); var shotType = ObjectMother.CreateShotType(); _shotTypeRepository.Add(shotType); var hole = ObjectMother.CreateHole(Int32.MaxValue); _holeRepository.Add(hole); var shot = ObjectMother.CreateShot(game, player, shotType, hole); _shotRepository.Add(shot); Assert.AreNotEqual(0, shot.Id); }