Beispiel #1
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            }   // end of MainMenu Shared UnloadContent()

            /// <summary>
            /// Recreate render targets
            /// </summary>
            /// <param name="graphics"></param>
            public void DeviceReset(GraphicsDevice device)
            {
                BokuGame.DeviceReset(boku, device);
                BokuGame.DeviceReset(menu, device);
                BokuGame.DeviceReset(optionsMenu, device);
                BokuGame.DeviceReset(liveFeed, device);
            }
Beispiel #2
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 /// <summary>
 /// Recreate render targets
 /// </summary>
 /// <param name="graphics"></param>
 public void DeviceReset(GraphicsDevice device)
 {
     BokuGame.DeviceReset(shared, device);
     BokuGame.DeviceReset(renderObj, device);
     BokuGame.DeviceReset(openingSharingRoomMessage, device);
     BokuGame.DeviceReset(openingInviteGuideMessage, device);
 }
        }   // end of MouseEditToolBox UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            // Ensure that camera matches window dimensions.
            camera.Resolution = new Point((int)BokuGame.ScreenSize.X, (int)BokuGame.ScreenSize.Y);

            BokuGame.DeviceReset(EditObjectsToolInstance, device);
            BokuGame.DeviceReset(EditPathsToolInstance, device);
        }
Beispiel #4
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        }   // end of MiniHub UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            BokuGame.DeviceReset(shared, device);
            BokuGame.DeviceReset(shareSuccessMessage, device);
            BokuGame.DeviceReset(noCommunityMessage, device);
            BokuGame.DeviceReset(saveChangesMessage, device);
            BokuGame.DeviceReset(saveChangesWithDiscardMessage, device);
            BokuGame.DeviceReset(saveLevelDialog, device);
        }
        }   // end of AddItemHelpCard UnloadContent()

        public void DeviceReset(GraphicsDevice device)
        {
            // Always deactivate help and the pie menu on device reset.
            Deactivate();
            InGame.inGame.editObjectUpdateObj.CancelNewItemSelector(InGame.inGame.editObjectUpdateObj.newItemSelector);

            BokuGame.DeviceReset(shared, device);
            BokuGame.DeviceReset(renderObj, device);
        }
        }   // end of MouseEditToolBox UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            // Ensure that camera matches window dimensions.
            camera.Resolution = new Point(BokuGame.bokuGame.GraphicsDevice.Viewport.Width, BokuGame.bokuGame.GraphicsDevice.Viewport.Height);

            BokuGame.DeviceReset(brushPicker, device);
            BokuGame.DeviceReset(materialPicker, device);
            BokuGame.DeviceReset(waterPicker, device);

            BokuGame.DeviceReset(EditObjectsToolInstance, device);
            BokuGame.DeviceReset(EditPathsToolInstance, device);
        }
Beispiel #7
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            }   // end of MiniHub Shared UnloadContent()

            /// <summary>
            /// Recreate render targets
            /// </summary>
            /// <param name="graphics"></param>
            public void DeviceReset(GraphicsDevice device)
            {
                BokuGame.DeviceReset(menu, device);
            }
Beispiel #8
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        }   // end of TitleScreenMode UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            BokuGame.DeviceReset(titleScreen, device);
            BokuGame.DeviceReset(logonDialog, device);
        }
        }   // end of TitleScreen UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            BokuGame.DeviceReset(renderObj, device);
        }
Beispiel #10
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        }   // end of ToolBox UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            BokuGame.DeviceReset(brushPicker, device);
            BokuGame.DeviceReset(materialPicker, device);
            BokuGame.DeviceReset(waterPicker, device);
        }
            }   // end of AddItemHelpCard Shared UnloadContent()

            /// <summary>
            /// Recreate render targets.
            /// </summary>
            /// <param name="graphics"></param>
            public void DeviceReset(GraphicsDevice device)
            {
                BokuGame.DeviceReset(examplesGrid, device);
            }
        }   // end of MessageBox UnloadContent()

        public void DeviceReset(GraphicsDeviceManager graphics)
        {
            BokuGame.DeviceReset(shared.backdrop, graphics);
        }
Beispiel #13
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        }   // end of MainMenu UnloadContent()

        /// <summary>
        /// Recreate render targets
        /// </summary>
        /// <param name="graphics"></param>
        public void DeviceReset(GraphicsDevice device)
        {
            BokuGame.DeviceReset(shared, device);
            BokuGame.DeviceReset(noCommunityMessage, device);
            BokuGame.DeviceReset(noSharingMessage, device);
        }
            public override void DeviceReset(GraphicsDevice device)
            {
                BokuGame.DeviceReset(newItemSelector, device);

                BokuGame.DeviceReset(newItemSelectorShim, device);
            }
Beispiel #15
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 /// <summary>
 /// Recreate render targets
 /// </summary>
 /// <param name="graphics"></param>
 public void DeviceReset(GraphicsDevice device)
 {
     BokuGame.DeviceReset(tagList, device);
 }
 /// <summary>
 /// Recreate render targets
 /// </summary>
 /// <param name="device"></param>
 public void DeviceReset(GraphicsDevice device)
 {
     BokuGame.DeviceReset(textLineEditor, device);
 }