Beispiel #1
0
        public static void setup()
        {
            var inst0   = new instr0();
            var repa1l1 = new repeater();
            var a1      = Scope.CreateBus <tdata>();

            repa1l1.input = a1;
            inst0.a1l0    = a1;
            var a0l1 = Scope.CreateBus <tdata>();

            inst0.a0l1 = a0l1;
            var a0 = a0l1;

            //Simulation for reduction
            var creater = new Creater();
            var printer = new Printer();
            var sink    = new Sink();

            creater.a1     = a1;
            printer.a3     = a0l1;
            repa1l1.output = Scope.CreateBus <tdata>();
            sink.input     = repa1l1.output;

            //Connect  a1 to all l0 channels
            Simulation.Current.AddTopLevelInputs(a1);
            //Connect  a0 to the highest level channels with the corresponding name
            Simulation.Current.AddTopLevelOutputs(a0);
        }
Beispiel #2
0
        public static void setup()
        {
            var instr0 = new instr0();
            var a1l1   = Scope.CreateBus <tdata>();

            instr0.a1l1 = a1l1;
            var instr1 = new instr1();
            var a0l2   = Scope.CreateBus <tdata>();

            instr1.a0l2 = a0l2;
            var repeater = new repeater();
            var output   = Scope.CreateBus <tdata>();

            repeater.output = output;
            instr0.a2l0     = a2l0;
            instr0.a3l0     = a3l0;
            instr1.a1l1     = a1l1;
            repeater.input  = input;
            //Connect  a2 to all l0 channels
            Simulation.Current.AddTopLevelInputs(a2);
            //Connect  a0 to the highest level channels with the corresponding name
            Simulation.Current.AddTopLevelOutputs(a0);
        }
Beispiel #3
0
        public static void setup()
        {
            var instr0 = new instr0();
            var a1l1   = Scope.CreateBus <tdata>();

            instr0.a1l1 = a1l1;
            var instr1 = new instr1();
            var a3l2   = Scope.CreateBus <tdata>();

            instr1.a3l2 = a3l2;
            var instr2 = new instr2();
            var a4l3   = Scope.CreateBus <tdata>();

            instr2.a4l3 = a4l3;
            var instr3 = new instr3();
            var a0l4   = Scope.CreateBus <tdata>();

            instr3.a0l4 = a0l4;
            var repeatera1l2 = new repeatera1l2();
            var a1l2         = Scope.CreateBus <tdata>();

            repeatera1l2.a1l2 = a1l2;
            var repeatera1l3 = new repeatera1l3();
            var a1l3         = Scope.CreateBus <tdata>();

            repeatera1l3.a1l3 = a1l3;
            var repeatera1l4 = new repeatera1l4();
            var a1l4         = Scope.CreateBus <tdata>();

            repeatera1l4.a1l4 = a1l4;
            var repeatera2l1 = new repeatera2l1();
            var a2l1         = Scope.CreateBus <tdata>();

            repeatera2l1.a2l1 = a2l1;
            var repeatera2l2 = new repeatera2l2();
            var a2l2         = Scope.CreateBus <tdata>();

            repeatera2l2.a2l2 = a2l2;
            var repeatera2l3 = new repeatera2l3();
            var a2l3         = Scope.CreateBus <tdata>();

            repeatera2l3.a2l3 = a2l3;
            var repeatera2l4 = new repeatera2l4();
            var a2l4         = Scope.CreateBus <tdata>();

            repeatera2l4.a2l4 = a2l4;
            var repeatera3l3 = new repeatera3l3();
            var a3l3         = Scope.CreateBus <tdata>();

            repeatera3l3.a3l3 = a3l3;
            var repeatera3l4 = new repeatera3l4();
            var a3l4         = Scope.CreateBus <tdata>();

            repeatera3l4.a3l4 = a3l4;
            var repeatera4l4 = new repeatera4l4();
            var a4l4         = Scope.CreateBus <tdata>();
            //Simulation for reduction
            var creater = new Creater();
            var printer = new Printer();

            var a2 = Scope.CreateBus <tdata>();

            creater.a1 = a2;
            var a0 = a0l4;

            printer.a3 = a0;
            var a2l0 = a2;
            var a3   = a3l4;

            repeatera4l4.a4l4 = a4l4;
            instr0.a2l0       = a2l0;
            instr1.a1l1       = a1l1;
            instr2.a1l2       = a1l2;
            instr2.a3l2       = a3l2;
            instr3.a4l3       = a4l3;
            repeatera1l2.a1l1 = a1l1;
            repeatera1l3.a1l2 = a1l2;
            repeatera1l4.a1l3 = a1l3;
            repeatera2l1.a2l0 = a2l0;
            repeatera2l2.a2l1 = a2l1;
            repeatera2l3.a2l2 = a2l2;
            repeatera2l4.a2l3 = a2l3;
            repeatera3l3.a3l2 = a3l2;
            repeatera3l4.a3l3 = a3l3;
            repeatera4l4.a4l3 = a4l3;
            //Connect  a2 to all l0 channels
            //Simulation.Current.AddTopLevelInputs( a2 );
            //Connect  a3, a0 to the highest level channels with the corresponding name
            Simulation.Current.AddTopLevelOutputs(a3, a0);
        }